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Severance Pay
Krullefor Organization Minmatar Republic
679
|
Posted - 2013.07.10 03:05:00 -
[1] - Quote
CCP FRAME said at E3, "matchmaking works, it just needs a few small adjustments." They intended to adjust matchmaking to be gear based. I just don't know how that can work though.
Skill based match making. My skills could be all spread out or I could be a corp CEO, which makes Sp matchmaking unbalanced.
Fitting based match making means if I have a fitting with proto I will be thrown into matches with others that have proto fittings. Well what if I only use proto for PC matches? So this is unbalanced as well.
Inventory based. We get proto suits in slavage, so obviously this isn't going to either.
My proposal will kill 2 birds with 1 stone, and other players have already suggested it. Gear restricted GAMEMODES. The most blatantly obvious fix.
An ambush, skirmish, and dominatrix for each fitting and weapon level. So when you open battle finder you should see
AMBUSH *Militia *Standard *Advanced *Prototype Etc.... So when you open your fittings in these gamemodes, all the fittings above the restriction should be red.
This can be done for merc battles as well. Mil, std, adv, and pro level merc battles depending on security of the region.
My question is that this is such an obvious fix. Why hasn't or can't it be done? |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
258
|
Posted - 2013.07.10 03:07:00 -
[2] - Quote
Ya know, I bet if they made a game mode with actual incentives over basic ambush and skirmish and "whateverthoseonesthatarebasicallythesamething" that people with greater skill and gear would naturally migrate towards it and not suck so bad.
Just puttin' that out there. |
Severance Pay
Krullefor Organization Minmatar Republic
679
|
Posted - 2013.07.10 03:13:00 -
[3] - Quote
ZeHealingHurts HurtingHeals wrote:Ya know, I bet if they made a game mode with actual incentives over basic ambush and skirmish and "whateverthoseonesthatarebasicallythesamething" that people with greater skill and gear would naturally migrate towards it and not suck so bad.
Just puttin' that out there. Still doesn't keep proto away from militia suits in pubs. My theory is CCP is a bit worried what would happen to a 4k average population if you introduce gamemodes on skill level.
Well now you are dividing the player base, and by dividing them it gets smaller. 4k becomes 2k or 1k. Imagine if they implement other gamemodes like Pve, the player base gets further divided and the next thing you know. 200 people playing Militia ambush at primetime. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
511
|
Posted - 2013.07.10 03:16:00 -
[4] - Quote
It must happen logically in a competitive war market the involvement of higher tiered corps would be very rare or almost non existent because it would force competition to hire better and better mercs, thus forcing out the less skilled and equipped mercs to other RWP zones.
No faction in their right mind would hire out the best mercs in the game to deal with and NPC corp, nor would they hire the newest of the new mercs to fight the best in the universe. like for like skilled mercs would fight one another.
Make this happen. A 2.5 M SP toon cannot co up against flaylock spamming squads of hellstorm players and expect to have an enjoyable game experience. |
Skipper Jones
ZionTCD
325
|
Posted - 2013.07.10 03:23:00 -
[5] - Quote
Severance Pay wrote:CCP FRAME said at E3, "matchmaking works, it just needs a few small adjustments." They intended to adjust matchmaking to be gear based. I just don't know how that can work though.
Skill based match making. My skills could be all spread out or I could be a corp CEO, which makes Sp matchmaking unbalanced.
Fitting based match making means if I have a fitting with proto I will be thrown into matches with others that have proto fittings. Well what if I only use proto for PC matches? So this is unbalanced as well.
Inventory based. We get proto suits in slavage, so obviously this isn't going to either.
My proposal will kill 2 birds with 1 stone, and other players have already suggested it. Gear restricted GAMEMODES. The most blatantly obvious fix.
An ambush, skirmish, and dominatrix for each fitting and weapon level. So when you open battle finder you should see
AMBUSH *Militia *Standard *Advanced *Prototype Etc.... So when you open your fittings in these gamemodes, all the fittings above the restriction should be red.
This can be done for merc battles as well. Mil, std, adv, and pro level merc battles depending on security of the region.
My question is that this is such an obvious fix. Why hasn't or can't it be done?
I disagree completely. Gear separation is not a good idea. What about new players that just skilled into an ADV weapon but still a MLT suit?
It should be separated by experience, not gear.
Put some experienced and some inexperienced players on each team. The SKILL level will be balanced then. There are so many flaws with gear matchmaking. -People with MLT, STD, ADV, PRO gear on their suit won't really have a place to go -People with PRO suits but have a STD gun. -People with PRO gun with MLT suits -People that have ADV modules and STD guns on a PRO fit? |
Vyzion Eyri
The Southern Legion RISE of LEGION
873
|
Posted - 2013.07.10 03:25:00 -
[6] - Quote
Or increase gear prices so that running advanced and prototype gear in NPC contracts (I believe that's what instant battles are) would be insane.
We've all seen the ISK changes to PC. It costs less, for more gain. Prototype and advanced gear should be balanced against these new PC costs.
As for pub matches, the best gear you should be able to sustain ISK-wise is standard.
There's no need to segregate players even further. Make them decide to use cheaper gear because the better gear is too expensive. |
Skipper Jones
ZionTCD
325
|
Posted - 2013.07.10 03:34:00 -
[7] - Quote
Vyzion Eyri wrote:Or increase gear prices so that running advanced and prototype gear in NPC contracts (I believe that's what instant battles are) would be insane.
We've all seen the ISK changes to PC. It costs less, for more gain. Prototype and advanced gear should be balanced against these new PC costs.
As for pub matches, the best gear you should be able to sustain ISK-wise is standard.
There's no need to segregate players even further. Make them decide to use cheaper gear because the better gear is too expensive. That would be insane. The majority of the players don't play in PC. New players will be turned off more to this seeing that they have to stay in a lower gear without being able to use upper tier gear.
That would also make it more P2W. Players that can buy Aurum can use the ADV,PRO gear for a while (while saving up their isk) then be able to just crush the non-proto players using it. |
Severance Pay
Krullefor Organization Minmatar Republic
679
|
Posted - 2013.07.10 03:38:00 -
[8] - Quote
Skipper Jones wrote:Severance Pay wrote:CCP FRAME said at E3, "matchmaking works, it just needs a few small adjustments." They intended to adjust matchmaking to be gear based. I just don't know how that can work though.
Skill based match making. My skills could be all spread out or I could be a corp CEO, which makes Sp matchmaking unbalanced.
Fitting based match making means if I have a fitting with proto I will be thrown into matches with others that have proto fittings. Well what if I only use proto for PC matches? So this is unbalanced as well.
Inventory based. We get proto suits in slavage, so obviously this isn't going to either.
My proposal will kill 2 birds with 1 stone, and other players have already suggested it. Gear restricted GAMEMODES. The most blatantly obvious fix.
An ambush, skirmish, and dominatrix for each fitting and weapon level. So when you open battle finder you should see
AMBUSH *Militia *Standard *Advanced *Prototype Etc.... So when you open your fittings in these gamemodes, all the fittings above the restriction should be red.
This can be done for merc battles as well. Mil, std, adv, and pro level merc battles depending on security of the region.
My question is that this is such an obvious fix. Why hasn't or can't it be done? I disagree completely. Gear separation is not a good idea. What about new players that just skilled into an ADV weapon but still a MLT suit? It should be separated by experience, not gear. Put some experienced and some inexperienced players on each team. The SKILL level will be balanced then. There are so many flaws with gear matchmaking. -People with MLT, STD, ADV, PRO gear on their suit won't really have a place to go -People with PRO suits but have a STD gun. -People with PRO gun with MLT suits -People that have ADV modules and STD guns on a PRO fit? Dude you are missing it. The match is your choice. If you have adv weapon and want to play in adv game, it is your choice. If you wanna take that advances weapon to militia match, sry that is the whole point behind matchmaking.
|
Skipper Jones
ZionTCD
327
|
Posted - 2013.07.10 04:24:00 -
[9] - Quote
Severance Pay wrote:Skipper Jones wrote:Severance Pay wrote:CCP FRAME said at E3, "matchmaking works, it just needs a few small adjustments." They intended to adjust matchmaking to be gear based. I just don't know how that can work though.
Skill based match making. My skills could be all spread out or I could be a corp CEO, which makes Sp matchmaking unbalanced.
Fitting based match making means if I have a fitting with proto I will be thrown into matches with others that have proto fittings. Well what if I only use proto for PC matches? So this is unbalanced as well.
Inventory based. We get proto suits in slavage, so obviously this isn't going to either.
My proposal will kill 2 birds with 1 stone, and other players have already suggested it. Gear restricted GAMEMODES. The most blatantly obvious fix.
An ambush, skirmish, and dominatrix for each fitting and weapon level. So when you open battle finder you should see
AMBUSH *Militia *Standard *Advanced *Prototype Etc.... So when you open your fittings in these gamemodes, all the fittings above the restriction should be red.
This can be done for merc battles as well. Mil, std, adv, and pro level merc battles depending on security of the region.
My question is that this is such an obvious fix. Why hasn't or can't it be done? I disagree completely. Gear separation is not a good idea. What about new players that just skilled into an ADV weapon but still a MLT suit? It should be separated by experience, not gear. Put some experienced and some inexperienced players on each team. The SKILL level will be balanced then. There are so many flaws with gear matchmaking. -People with MLT, STD, ADV, PRO gear on their suit won't really have a place to go -People with PRO suits but have a STD gun. -People with PRO gun with MLT suits -People that have ADV modules and STD guns on a PRO fit? Dude you are missing it. The match is your choice. If you have adv weapon and want to play in adv game, it is your choice. If you wanna take that advances weapon to militia match, sry that is the whole point behind matchmaking.
That's the problem. People may have just gotten an ADV gun but still have STD gear.
The PRO and ADV stuff will just be filled with players with PRO everything. There will be players with PRO everything that will put a STD gun on and go around the STD games and stomp everyone.
Hope CCP doesn't implement gear matchmaking |
da GAND
187. League of Infamy
39
|
Posted - 2013.07.10 04:57:00 -
[10] - Quote
Severance Pay wrote:CCP FRAME said at E3, "matchmaking works, it just needs a few small adjustments." They intended to adjust matchmaking to be gear based. I just don't know how that can work though.
Skill based match making. My skills could be all spread out or I could be a corp CEO, which makes Sp matchmaking unbalanced.
Fitting based match making means if I have a fitting with proto I will be thrown into matches with others that have proto fittings. Well what if I only use proto for PC matches? So this is unbalanced as well.
Inventory based. We get proto suits in slavage, so obviously this isn't going to either.
My proposal will kill 2 birds with 1 stone, and other players have already suggested it. Gear restricted GAMEMODES. The most blatantly obvious fix.
An ambush, skirmish, and dominatrix for each fitting and weapon level. So when you open battle finder you should see
AMBUSH *Militia *Standard *Advanced *Prototype Etc.... So when you open your fittings in these gamemodes, all the fittings above the restriction should be red.
This can be done for merc battles as well. Mil, std, adv, and pro level merc battles depending on security of the region.
My question is that this is such an obvious fix. Why hasn't or can't it be done?
it sounds good but I looked at some of these other comments and some of them have good points. How about instead of being able to choose what type of gear lvl for the battle , it should randomly be Militia, Standard or Advanced only or one of those are the maximum types of suit u can have on. Keep proto suits out of pub matches. |
|
BARDAS
DUST University Ivy League
115
|
Posted - 2013.07.10 05:02:00 -
[11] - Quote
Severance Pay wrote:CCP FRAME said at E3, "matchmaking works, it just needs a few small adjustments." They intended to adjust matchmaking to be gear based. I just don't know how that can work though.
I guess that is why I just had a match where the entire opposing team was using Core Flaylocks in Proto Suits. The only comparison I can give it is a Freight Train running over a baby tied to the tracks by a mustached villian out of the old west. |
Skyhound Solbrave
Rough Riders..
148
|
Posted - 2013.07.10 05:11:00 -
[12] - Quote
Gear based matchmaking is the best way to do it. At the very least at least it sets some equality on the battlefield. I honestly don't believe the buffs from skills are that much of a huge advantage compared to proto level gear.
It also allows people to squad up with buddies that may have more sp than them. I.e. I decide to suggest dust to my friend. He wants to squad up so I can teach him the ropes. If it matchmaking were SP based, we would be forced to play in the free for all section and get stomped. With gear based matchmaking, all I have to do is rebuild a mlt suit and help him learn the game. |
DJINN leukoplast
Hellstorm Inc League of Infamy
640
|
Posted - 2013.07.10 05:14:00 -
[13] - Quote
Wouldn't work Severance, that solution introduces far too much segregation for such a small playerbase. Most matches wouldn't even fill. Or we would be sitting in the MCC for ages waiting for rooms to fill. Or the only rooms that would be populated would be militia and proto.
Squadless options is by far the best solution until they can really tweak MM to be balanced. Even after they get MM working right, squadless should remain an option. |
Calroon DeVil
Internal Error. League of Infamy
71
|
Posted - 2013.07.10 05:41:00 -
[14] - Quote
Severance Pay wrote:CCP FRAME said at E3, "matchmaking works, it just needs a few small adjustments." They intended to adjust matchmaking to be gear based. I just don't know how that can work though.
Skill based match making. My skills could be all spread out or I could be a corp CEO, which makes Sp matchmaking unbalanced.
Fitting based match making means if I have a fitting with proto I will be thrown into matches with others that have proto fittings. Well what if I only use proto for PC matches? So this is unbalanced as well.
Inventory based. We get proto suits in slavage, so obviously this isn't going to either.
My proposal will kill 2 birds with 1 stone, and other players have already suggested it. Gear restricted GAMEMODES. The most blatantly obvious fix.
An ambush, skirmish, and dominatrix for each fitting and weapon level. So when you open battle finder you should see
AMBUSH *Militia *Standard *Advanced *Prototype Etc.... So when you open your fittings in these gamemodes, all the fittings above the restriction should be red.
This can be done for merc battles as well. Mil, std, adv, and pro level merc battles depending on security of the region.
My question is that this is such an obvious fix. Why hasn't or can't it be done?
With barely 5k people playing this is not an option. Sorry. SoonGäó, maybe. |
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
182
|
Posted - 2013.07.10 05:45:00 -
[15] - Quote
They're completely re-doing the matchmaking system, forgot which Dev said it though. |
Smots Ju-Kyu
The Sound Of Freedom Renegade Alliance
37
|
Posted - 2013.07.10 05:46:00 -
[16] - Quote
They already played with this a little in the early closed beta. For about 2 weeks there were matches in the merc tab based on gear. This was right before they instituted the instant battle system. If it was a std gear room you couldn't have any gear or module over std level. Any fit you had with higher tier mods would show up as invalid and you couldn't use them. I believe they scrapped the idea because they though it would split the player base too much. |
Pandora Mars
Afterlife Overseers
67
|
Posted - 2013.07.10 06:04:00 -
[17] - Quote
My thoughts in order of importance:
1. Player pool is extremely small already and having gear tiers per game mode will be a huge problem.
2. Why in the world should I choose a PRO tier? Even the worst masochist might have enough brain to pich a cheap fitting and look for some noobs. Of course he will find other good players as well, but all the unexperienced players will be there too. Not to mention the cost in ISK. In other words, the only reason to wear prototype gear will be PC.
3. Proficiency LV5 and other very good abilities WILL help experienced players, you might disagree, but a GEK with Proficiency LV5 and Sharpshooter LV5 is a beast. |
Avinash Decker
BetaMax. CRONOS.
55
|
Posted - 2013.07.10 06:39:00 -
[18] - Quote
I agree it would split the population even further . Lets say we have 4 "playlists" faction warfare , Pc , Instant battle , and battle academy , with a population of 5000 players. Most ppl arent in Faction warfare or PC , so lets say about 4500 people are playing battle academy and instant battle . So that leaves about maybe 4000 players in instant battle split evenly in 4 game modes and those game modes have their own four brackets STD,ADV,PROTO, and MIL . The amount of players in each game mode will get even smaller .
Naturally, MIL and STD well be the most played and PROTO the least . I do not think players that wants to play in proto only matches will want to wait for more players to fill a match in almost every game, especially in less popular game modes . Which will lead some proto players to lesser tiers .
I do not see many good points that outweigh the bad.
CCP Eterne wrote:T
Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
.
This part of a quote leads me to believe they may or may not use gear as a factor in matchmaking . |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
104
|
Posted - 2013.07.10 07:17:00 -
[19] - Quote
As mentioned above, the player base isn't high enough to employ effective match making. Besides which isn't the whole idea against the harsh ethos of the Eve universe?
Wouldn't it be better to expand on the academy idea?
As an example -
0 to 2.5m SP - Players are limited to just the junior academy option, kinda like the current set-up.
2.5m to 5m SP - Players no longer have access to the junior academy, but instead they have access to a post-grad academy BUT also the harsh reality of the public universe of instant matches, FW & PC. If they feel brave they can try their hand at those, to get experience etc but also if they find themselves getting decimated they can choose to go back to post-grad games to hone their skills until they're ready to try again.
5m + SP - HTFU this is the grown-ups area, no academy just you, your weapon & whatever the others choose to throw at you!
Also, to keep with the HTFU scenario ALL games outside of the academy matches should have friendly fire on. CCP have been hand holding for long enough, let's be brutal & fun! |
Garrett Blacknova
Codex Troopers
3294
|
Posted - 2013.07.10 07:41:00 -
[20] - Quote
On the surface, this looks like a plausible concept.
But as soon as you look at the way this will split the playerbase, it falls apart. I partly don't like the idea because it would negate the semi-lawless brutality that's meant to be a part of New Eden, and partly because it's a game-breaking idea for a game with even the low end of AAA playerbases, let alone something with the level of players we have in DUST.
Also, the SP gap is still FAR more important than gear.
Lets look at 3 imaginary AR users. For simplicity's sake, I'm assuming everything else about the fittings and relevant skills is identical.
1. Militia AR, no SP investment in ARs. 2. Militia AR, all AR skills maxed. 3. Proto AR, all AR skills maxed.
The difference between 1 and 2, using the exact same weapon, is FAR larger than the difference between 2 and 3 with a gear difference. If you took a player who could barely equip the AUR version of the Proto AR, the maxed-skill Militia AR would be on par with it, if not better. Top-tier equipment ISN'T a significant advantage. The biggest difference comes from the passive skills backing up your gear. If you skill heavily into the right passives, you're on ALMOST even ground against people using higher-grade gear with less SP investment. |
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Severance Pay
Krullefor Organization Minmatar Republic
687
|
Posted - 2013.07.10 12:42:00 -
[21] - Quote
Skipper Jones wrote:Severance Pay wrote:Skipper Jones wrote:Severance Pay wrote:CCP FRAME said at E3, "matchmaking works, it just needs a few small adjustments." They intended to adjust matchmaking to be gear based. I just don't know how that can work though.
Skill based match making. My skills could be all spread out or I could be a corp CEO, which makes Sp matchmaking unbalanced.
Fitting based match making means if I have a fitting with proto I will be thrown into matches with others that have proto fittings. Well what if I only use proto for PC matches? So this is unbalanced as well.
Inventory based. We get proto suits in slavage, so obviously this isn't going to either.
My proposal will kill 2 birds with 1 stone, and other players have already suggested it. Gear restricted GAMEMODES. The most blatantly obvious fix.
An ambush, skirmish, and dominatrix for each fitting and weapon level. So when you open battle finder you should see
AMBUSH *Militia *Standard *Advanced *Prototype Etc.... So when you open your fittings in these gamemodes, all the fittings above the restriction should be red.
This can be done for merc battles as well. Mil, std, adv, and pro level merc battles depending on security of the region.
My question is that this is such an obvious fix. Why hasn't or can't it be done? I disagree completely. Gear separation is not a good idea. What about new players that just skilled into an ADV weapon but still a MLT suit? It should be separated by experience, not gear. Put some experienced and some inexperienced players on each team. The SKILL level will be balanced then. There are so many flaws with gear matchmaking. -People with MLT, STD, ADV, PRO gear on their suit won't really have a place to go -People with PRO suits but have a STD gun. -People with PRO gun with MLT suits -People that have ADV modules and STD guns on a PRO fit? Dude you are missing it. The match is your choice. If you have adv weapon and want to play in adv game, it is your choice. If you wanna take that advances weapon to militia match, sry that is the whole point behind matchmaking. That's the problem. People may have just gotten an ADV gun but still have STD gear. The PRO and ADV stuff will just be filled with players with PRO everything. There will be players with PRO everything that will put a STD gun on and go around the STD games and stomp everyone. Hope CCP doesn't implement gear matchmaking Then go into the STD match. It is your choice. Dont think you read my post. If you hve STD gear go to STD matches if you have PRO weapon but no pro fitting you can go to PRO match but it is your choice if you wanna do that, you can still pick STD and use STD fittings. Your choice.
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Garrett Blacknova
Codex Troopers
3295
|
Posted - 2013.07.10 12:48:00 -
[22] - Quote
Severance Pay wrote:Then go into the STD match. It is your choice. Dont think you read my post. If you hve STD gear go to STD matches if you have PRO weapon but no pro fitting you can go to PRO match but it is your choice if you wanna do that, you can still pick STD and use STD fittings. Your choice. Which also raises the problem that there's no immediate benefit to skilling into Prototype on any individual item when you basically HAVE to have a full Proto suit to be "competitive" in the Proto tier.
You CAN bring a partial Proto fitting, but you'll have to expect players in full Proto to still have an edge.
This in turn means each tier of matchmaking has HUGELY reduced variety.
And that's on top of the fact that high-SP players, as I mentioned in my previous post, will be able to enter the low-end matchmaking and stomp almost as hard as they do with Proto gear because the passives make more of a difference anyway. |
Monty Mole Clone
Shiv M
30
|
Posted - 2013.07.10 13:02:00 -
[23] - Quote
Smots Ju-Kyu wrote:They already played with this a little in the early closed beta. For about 2 weeks there were matches in the merc tab based on gear. This was right before they instituted the instant battle system. If it was a std gear room you couldn't have any gear or module over std level. Any fit you had with higher tier mods would show up as invalid and you couldn't use them. I believe they scrapped the idea because they though it would split the player base too much.
they got rid of it because it was honour based and it turned out the vast majority of the player base had no honour. :) |
Severance Pay
Krullefor Organization Minmatar Republic
687
|
Posted - 2013.07.10 13:46:00 -
[24] - Quote
Garrett Blacknova wrote:Severance Pay wrote:Then go into the STD match. It is your choice. Dont think you read my post. If you hve STD gear go to STD matches if you have PRO weapon but no pro fitting you can go to PRO match but it is your choice if you wanna do that, you can still pick STD and use STD fittings. Your choice. Which also raises the problem that there's no immediate benefit to skilling into Prototype on any individual item when you basically HAVE to have a full Proto suit to be "competitive" in the Proto tier. You CAN bring a partial Proto fitting, but you'll have to expect players in full Proto to still have an edge. This in turn means each tier of matchmaking has HUGELY reduced variety. And that's on top of the fact that high-SP players, as I mentioned in my previous post, will be able to enter the low-end matchmaking and stomp almost as hard as they do with Proto gear because the passives make more of a difference anyway. Still better than things now. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4925
|
Posted - 2013.07.10 13:51:00 -
[25] - Quote
Solo mode
Drones
Peace |
BL4CKST4R
WarRavens League of Infamy
695
|
Posted - 2013.07.10 13:55:00 -
[26] - Quote
Severance Pay wrote:CCP FRAME said at E3, "matchmaking works, it just needs a few small adjustments." They intended to adjust matchmaking to be gear based. I just don't know how that can work though.
Skill based match making. My skills could be all spread out or I could be a corp CEO, which makes Sp matchmaking unbalanced.
Fitting based match making means if I have a fitting with proto I will be thrown into matches with others that have proto fittings. Well what if I only use proto for PC matches? So this is unbalanced as well.
Inventory based. We get proto suits in slavage, so obviously this isn't going to either.
My proposal will kill 2 birds with 1 stone, and other players have already suggested it. Gear restricted GAMEMODES. The most blatantly obvious fix.
An ambush, skirmish, and dominatrix for each fitting and weapon level. So when you open battle finder you should see
AMBUSH *Militia *Standard *Advanced *Prototype Etc.... So when you open your fittings in these gamemodes, all the fittings above the restriction should be red.
This can be done for merc battles as well. Mil, std, adv, and pro level merc battles depending on security of the region.
My question is that this is such an obvious fix. Why hasn't or can't it be done?
This willwork when dropsuits are actually balanced. For example the Amarr proto dropsuit is really more like a advanced suit with lots of CPU/PG.
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Garrett Blacknova
Codex Troopers
3296
|
Posted - 2013.07.10 13:55:00 -
[27] - Quote
Severance Pay wrote:Garrett Blacknova wrote:Severance Pay wrote:Then go into the STD match. It is your choice. Dont think you read my post. If you hve STD gear go to STD matches if you have PRO weapon but no pro fitting you can go to PRO match but it is your choice if you wanna do that, you can still pick STD and use STD fittings. Your choice. Which also raises the problem that there's no immediate benefit to skilling into Prototype on any individual item when you basically HAVE to have a full Proto suit to be "competitive" in the Proto tier. You CAN bring a partial Proto fitting, but you'll have to expect players in full Proto to still have an edge. This in turn means each tier of matchmaking has HUGELY reduced variety. And that's on top of the fact that high-SP players, as I mentioned in my previous post, will be able to enter the low-end matchmaking and stomp almost as hard as they do with Proto gear because the passives make more of a difference anyway. Still better than things now. Almost no change except for a reduced variety of weapons and playstyles used is "better"? Explain. |
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