
Fist Groinpunch
Goonfeet Top Men.
13
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Posted - 2013.07.09 19:41:00 -
[1] - Quote
The increase in strafing speed takes away from the tactical feel of the game.
1. The increased sprinting speed while strafing hurts tactical play. Having the highest sprinting speed while sprinting forward, and slower speed while sprinting sideways makes sense, because you have a choice between going fast and not being able to see around corners, and going slower and being able to see around corners. That's a trade-off that impacts the game. You could cross an empty space quickly by sprinting, and hope that you aren't seen. Or you could cross that same empty space with strafing, taking the chance that you'll be noticed, and moving slower, but at the same time you have the benefit of being aware of who might be there in the distance. But removing that trade-off simply increases the pace of the game while removing the tactical depth these two options bring.
2. Close quarters combat has become really random. Before the strafing speed update you could track the other person to a reasonable extent. With the new speed CQC has become more of a 'spray bullets in the general direction of the other guy.' It's especially apparent when you're fighting a scout in CWC. It really feels like luck is the bigger factor now in how these CQC fights play out, as opposed to skill. Also, I can imagine how frustrated the players specialized in CQC combat feel. Nova knives and shotguns are weapons that required precise aiming and timing even back in Chromosome. With the twitchy-ness that the new movement speed brought, those weapons are now even harder to use effectively.
3. It used to be you could flank an enemy, catch them out in the open and be reasonably sure that you could finish them off with an AR or TAR before they could get into cover. But with the new strafing speed even heavies are somewhat able to strafe and dodge incoming fire after being caught out in the open. What is the point of risking your clone to get into an advantageous and potentially dangerous position when your target can dodge and weave out of danger with just a bit of effort? It cheapens the effort of tactical play. |