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Serimos Haeraven
Deep Space Republic Top Men.
206
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Posted - 2013.07.09 19:35:00 -
[1] - Quote
That CCP Blam respected and represented the suggestions and ideas of the Dust community... Well, that's all out the window now. |
Serimos Haeraven
Deep Space Republic Top Men.
208
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Posted - 2013.07.09 19:59:00 -
[2] - Quote
Mobius Wyvern wrote:Vin Mora wrote:What are you two talking about? He edited the OP. That's what we're talking about. While i edited it, i only expanded upon my original statement. It's still there, just more substance.
And what's really funny is the mods on here will edit out the "Sh*t" in my subject line but won't actually reply to any of these concerns we are posting about. |
Serimos Haeraven
Deep Space Republic Top Men.
208
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Posted - 2013.07.09 20:11:00 -
[3] - Quote
Crash Monster wrote:We all wrote in and said not to listen to you specifically... sorry, our bad. ..huh? I'm guessing you're speaking from CCP's point of view? lol |
Serimos Haeraven
Deep Space Republic Top Men.
208
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Posted - 2013.07.09 20:18:00 -
[4] - Quote
Luk Manag wrote:Dropships don't really fit Dust 514 yet. They are useful for planting some high-ground beacons, but if the pilots are allowed to hover around the field instead of actually fighting (worse if they have gunners and passengers), they usually end up causing a loss for the whole team.
I used to put a lot of effort into shooting down dropships, but they basically ensure that the tiny ground-forces will be uneven when 1-3 more militia assault rifles would make a bigger difference, so I only do that if I'm bored. In dropship's defense the only viable one is the ADS (which a useful fit costs 1.1 mil) and even then when i can rake in kills because of my flying skill, if there's 1 forge gun on the ground or 1 rail gun sniper i am pretty much useless. Granted i can often respond to the forge gunners pretty effectively sometimes, railgun tanks get me every single time. And now they are putting in "Anti-Air" tanks too.. HOW ARE THE RAILGUN TANKS NOT ANTI AIR? |
Serimos Haeraven
Deep Space Republic Top Men.
219
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Posted - 2013.07.10 01:04:00 -
[5] - Quote
Kamea Dark wrote:There is much bigger problems with the game than this, calm down and wait or quit the game, that's all you got to do. also about these these roles coming out. are they out now? no. so don't complain about something you know nothing about. I knew that when i made a post like this; complaining that CCP seriously isn't listening to any useful suggestions that i would get a reply like this, so I'm not that suprised. To say that I don't know a lot about dropships right away would be completely false, if anything the most important aspect about updates is how they actually work in the gameplay environment, instead of looking at a spread sheet of statistics and saying to themselves "Hey yeah that should kind of work!". If you think they know anything about what they have been developing recently you're just about as clueless as the blueberries. And you even pointed it out yourself in your attempt to criticize my argument, There are multiple flaws in the game mechanics as it is, and for them to scurry over them in an attempt to add more apparent substance is to no avail because nearly all of the current vehicles have certain attributes that make them 1. Either completely overpowered (Railgun sniper tanks using the redline), and 2. LAV's (mostly the "murder taxi" being able to run over people going 3 mph while being tougher than a 1.1 million dollar dropship). And then you have the underpowered vehicles, primarily being dropships such as the logi class. |
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