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Foundation Seldon
Gespenster Kompanie Villore Accords
41
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Posted - 2013.07.09 19:25:00 -
[1] - Quote
Mobius Wyvern wrote:[quote=CCP Blam!] Further, I realize people will talk about how easy Dropships are to kill, so this couldn't be abused, but consider the DevBlog that was just released today.
Look at the amount of ISK Corporations are willing to put into capturing and holding Districts.
Do you honestly think they would even bat an eye about putting 2-3 of those things up in the air and using them to blap groups of infantry going near their objectives, no matter how much they get shot down? If anything, forcing the enemy team to switch to AV to try and kill the damn things will just make the work easier for your infantry.
It's not a matter of whether or not they'd bat an eye to readily deploy X amount of dropships it's how effective they would be once deployed. A corp can throw out as many dropships as they want but if the opposing team has any number of Forge Gunners or Rail Tanks at their disposal then doing so would just be a waste of time and resources. Dropships, in their current form, simply aren't worth deploying on any battlefield in any situation outside of getting Uplinks deployed in high positions. If I'm a corp leader who has the choices between deploying 5 dropships or 5 tanks at any given time you can bet I'll be going with the choice that gives me the most bang for my buck and with Rail type weapons the way they are right now going the dropship route would just be the equivalent of feeding the enemy team free SP.
I really think you're making a big deal out of nothing, call me when Forges / Rail Tanks are addressed and Dropships have some means to redirect swarm fire and we can talk about the effectiveness of a Dropship type we still know next to nothing about. |
Foundation Seldon
Gespenster Kompanie Villore Accords
41
|
Posted - 2013.07.09 19:39:00 -
[2] - Quote
Mobius Wyvern wrote:Foundation Seldon wrote:Mobius Wyvern wrote:CCP Blam! wrote: Further, I realize people will talk about how easy Dropships are to kill, so this couldn't be abused, but consider the DevBlog that was just released today.
Look at the amount of ISK Corporations are willing to put into capturing and holding Districts.
Do you honestly think they would even bat an eye about putting 2-3 of those things up in the air and using them to blap groups of infantry going near their objectives, no matter how much they get shot down? If anything, forcing the enemy team to switch to AV to try and kill the damn things will just make the work easier for your infantry.
It's not a matter of whether or not they'd bat an eye to readily deploy X amount of dropships it's how effective they would be once deployed. A corp can throw out as many dropships as they want but if the opposing team has any number of Forge Gunners or Rail Tanks at their disposal then doing so would just be a waste of time and resources. Dropships, in their current form, simply aren't worth deploying on any battlefield in any situation outside of getting Uplinks deployed in high positions. If I'm a corp leader who has the choices between deploying 5 dropships or 5 tanks at any given time you can bet I'll be going with the choice that gives me the most bang for my buck and with Rail type weapons the way they are right now going the dropship route would just be the equivalent of feeding the enemy team free SP. I really think you're making a big deal out of nothing, call me when Forges / Rail Tanks are addressed and Dropships have some means to redirect swarm fire and we can talk about the effectiveness of a Dropship type we still know next to nothing about. Imagine putting 5 in the air, flying them up to the Flight Ceiling, and parking them in midair over those HAVs and Forge Gunners. If you want them to only carry bombs, you can leave the default turrets on them and fit nothing but defensive modules. You'd live more than long enough to throw out a few bombs before going down, and at that point you've likely pasted all infantry in the local area.
Again, we're making assumptions about a vehicle variation we literally know next to nothing about, if/when a situation occurs where Dropship pilots are able to bomb from the heavens out of range from both Forges and Rails you'll have my and others support when calling in balance concerns. At this point though there's no reason to believe such a scenario would ever come light, there's no reason to assume for example that the bombs would have unlimited range and be able to hit people on the ground from the height of the ceiling.
This conversation is more or less a moot talking point. |
Foundation Seldon
Gespenster Kompanie Villore Accords
44
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Posted - 2013.07.09 20:01:00 -
[3] - Quote
Skihids wrote:I'd like to see the justification for a bomb that can't fall all the way to the ground. That would be the most ludicrous way to limit the effectiveness of a bomber. Uh sorry, your bomb fell too far so it disabled itself!
There doesn't need to be any other justification other than preserving the balance of the game, this is assuming there's a problem with bombers potentially finding themselves in a position where they can effectively attack infantry out of range from Forges / Rails.
Quote:The real limit would be in targeting accuracy. Those who actually fly know how small and indistinct targets appear from the flight celling. The pilot would need a ground spotter to be effective without a high zoom. Actually a bomber should have a variable zoom predictive bomb sight. They were invented decades ago and I can't see the idea being lost.
I really hope we don't end up with a cross-hair bombsight that is fixed 90 degrees from the bottom of the ship in such a way that a small bit of roll makes it useless for aiming. At the very least it should point directly below the ship no matter its orientation so we know where the bombs will fall.
I agree with this. |
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