CHICAGOCUBS4EVER wrote:all im sayin is with the current state of things that is just going to go back and forth until more groups get into PC.
whatever, I'm trying to provide constructive input on the system itself, not the current % of ownership in PC.
the merc business will never have a chance to get off the ground without more corps getting into PC, plain and simple
personally, I don't care about land ownership, never have. I move districts whenever I can, squatting on one here and there and booking our passports wherever the fight is.
whatever tho, I guess we will see how this all transpires real soon if this new system can improve PC or simply kill it for good.
too bad too cause the other changes are very positive and promote more people getting in, just to have their hopes and dreams dashed a day later....
at least it wont cost em as much tho I guess
I know you are cubs and im not putting this on you or anything. I would say this to my own corp and other corps that hold lots of districts. I dont think the devs ever envisioned any single entity holding a lot of districts without meta in the form of numbers or politics. That said a single corp holding one district and having 2 fights a day can make massive isk through active winning
Say you own a production facility. You attack with 200 of 300 clones from district A to district B. Given the min 24 hour rule at the time of movement you dont even need to fill that district to full since there will be 2 cycles of clone production on that district from anyone who attacks you(thats current mechanics as is now). You take that and decide im going to farm a hub(it will become clear in a minute why you farm hubs)
So you attack and win with a loss 80 clones, the other team loses 150, that a total of 230 clones @ 150K/clone=34,500,000/16=2,156,250 to each of the participants +40 clones back to the attacker@150K=6M ISK.
With 120 clones left you press a second attack. (still trying to find out if that 40 clones you get from attack raids on clone generation is added to your clone count on followup then its 160)
Again you drop 150 clones plus lets say you only lost 20 so that 170 clones @ 150K/16=1,593,750.
Again i dont know if you get to raid a second 50% of the defenders clone generation but thats another 40 clones if so and another 6M ISK.
So in the end over the course a single attack each participating merc just made 3,750,000 ISK and the corp just took 12M ISK in clones without flipping the district and severly weakening that hub which will take 4 days to regain ISK generation.
Meanwhile that 12M isk is another 12M you can payout to the mercs who just participated in the fight.
This is from a single attack on a district. The flipside becomes interesting because people forget there is a defense raiding mechanic that noone really ever got to see because noone ever brought more 150 clones. Defenders for successful defense receive 50% of ALL clones brought over 150 clones. So if someone bring 300 clones to battle regardless of have many clones they lose in the fight less than 150 or more than 150 you will still earn 75 clones if you successfully defend against them. That makes defense a real viability, of course the attackers could only bring 150 clones to prevent you from getting any clones off them but then all you have to do is cost them 51 clones or win and you will force them to fight 1-2 days later depending on whether you win or not.
Clones arent added for followup attack but they are sent back straight away.--from fox in the feedback thread.