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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
CHICAGOCUBS4EVER
TeamPlayers EoN.
742
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Posted - 2013.07.09 18:50:00 -
[1] - Quote
the biggest issue is 5min between matches and you have several matches scheduled in an evening. yes this new system will be fine and dandy for the 1 district corp, but everyone with more than 1 will run into this issue...
perfect example:
corp A has 2 districts, reinforcement at 0000 and 0100. not stacking timers
corp B attacks both districts of corp A, on this day the time of the first match is 0040 and the second match is 0110
Corp B wins the first match, and cannot even reup because they have 8 minutes until their other scheduled match.
system failed....
example 2:
Corp A has 3 districts 0000 0100 0200 Corp B 3 districts 0100 0200 0300
both corp A and corp B attack each other on all the districts (very likely scenario in wartime)
Corp B wins the 0000 match but once again cannot reup because they are defending their own timer in 9 minutes... luckily the timers don't overlap and they can show for their 2nd attack at 0140, but they lost their defense and corp A has reupped...
now currently the war of attrition will wear down the defender if they lose, but they have a day before they are playing to save their district.
the 5min rule I think is a good OPTION, in theory, but requires some regulation, as in BOTH teams having to agree to the continuation immediately, yes the reup can stand and all proposed rules for it stay. I like the more than 100 clones, no regen etc etc, but this game is based on scheduling and often multiple matches in an evening, and the current proposal does not account for that, leading to even more no-shows than we currently deal with
just my 2 cents and is something few have even mentioned. Aside from this I welcome all the changes and hope it will increase interest in PC!! |
CHICAGOCUBS4EVER
TeamPlayers EoN.
742
|
Posted - 2013.07.09 18:52:00 -
[2] - Quote
MlDDLE MANGEMENT wrote:Deluxe Edition wrote:Sounds great!
The only concern I have is with the continued assault 5 minutes after the first battle. With the way timers currently work this system would cause a lot of issues with unexpected battle overlap. My proposed fix would be to have every battle begin at the 00 minutes of hour instead of randomly placed somewhere in the 1 hour timer.
That is the only undesirable situation I saw arising.
On a side note I would like to point out that while it's really great that these changes are coming in 2 days, it would of been nice of CCP to give us more of a heads up. From what I hear the CPM have been privy to this information for a while and with certain members of that CPM being heads of alliances gives them a much larger window to plan ahead for the upcoming changes, and how they should manage their districts.
Please CCP give us a fluid form of patch notes, one that is clear that everything on it is subject to change and is only present for the purpose of informing the community of the current changes/improvement being work on and to recieve feedback on said changes/improvements. This was rank and file members of the community and alliances without access to CPM members aren't caught by suprise when suddenly the value of their districts are changed in 48 hours. Metagame is your friend. Hire mercs to defend the overlap, offload the land in a fire sale, or start changing your timers today. Meanwhile as a person who speaks with Kain regularly i can tell you that i had no idea about these changes to PC before the blog today.
honestly there is no reason to even bring this up. Sure the CPM knew, whether they told anyone or not really has no bearing. What kind of advantage would u have knowing this stuff ahead of others? not like this is some complex strategic system or anything, so lets just leave that out of it and discuss the changes in an objective manner. no need to defend one another over information we all now know ;) |
CHICAGOCUBS4EVER
TeamPlayers EoN.
743
|
Posted - 2013.07.09 19:20:00 -
[3] - Quote
MlDDLE MANGEMENT wrote:CHICAGOCUBS4EVER wrote:the biggest issue is 5min between matches and you have several matches scheduled in an evening. yes this new system will be fine and dandy for the 1 district corp, but everyone with more than 1 will run into this issue...
perfect example:
corp A has 2 districts, reinforcement at 0000 and 0100. not stacking timers
corp B attacks both districts of corp A, on this day the time of the first match is 0040 and the second match is 0110
Corp B wins the first match, and cannot even reup because they have 8 minutes until their other scheduled match.
system failed....
example 2:
Corp A has 3 districts 0000 0100 0200 Corp B 3 districts 0100 0200 0300
both corp A and corp B attack each other on all the districts (very likely scenario in wartime)
Corp B wins the 0000 match but once again cannot reup because they are defending their own timer in 9 minutes... luckily the timers don't overlap and they can show for their 2nd attack at 0140, but they lost their defense and corp A has reupped...
now currently the war of attrition will wear down the defender if they lose, but they have a day before they are playing to save their district.
the 5min rule I think is a good OPTION, in theory, but requires some regulation, as in BOTH teams having to agree to the continuation immediately, yes the reup can stand and all proposed rules for it stay. I like the more than 100 clones, no regen etc etc, but this game is based on scheduling and often multiple matches in an evening, and the current proposal does not account for that, leading to even more no-shows than we currently deal with
just my 2 cents and is something few have even mentioned. Aside from this I welcome all the changes and hope it will increase interest in PC!! yes but you entire premise is revolved around a single 16 person team having to defend all those timers and thats kind of the point isnt it? There was a reason IMPS wanted to be mercs and not land owners and this was the precise reason why. Honestly i dont think its that big a deal because if you want to own and occupy large pieces of territory then you have to have the numbers either within a corp, alliance or through hiring of mercs to retain it. It seems silly that any small group can hold onto such vasts amounts of territory without an army. Logistically speaking a single 16 person team can retain 3 districts spread out over a 4 hour window with 2 hours of space between each timer to ensure there is no overlap of any kind. But should a person decide to keep district with timers within the hour then yes they should either have more bodies by whatever means they can procure them. The whole point is to get more involvement from other corps and to also start utilizing alliances in a more meaningful manner as it is currently single corps arent even in need of their alliance partners as they hold vasts sums of territory on their own so why even bother having alliances in the first place.
all im sayin is with the current state of things that is just going to go back and forth until more groups get into PC.
whatever, I'm trying to provide constructive input on the system itself, not the current % of ownership in PC.
the merc business will never have a chance to get off the ground without more corps getting into PC, plain and simple
personally, I don't care about land ownership, never have. I move districts whenever I can, squatting on one here and there and booking our passports wherever the fight is.
whatever tho, I guess we will see how this all transpires real soon if this new system can improve PC or simply kill it for good.
too bad too cause the other changes are very positive and promote more people getting in, just to have their hopes and dreams dashed a day later....
at least it wont cost em as much tho I guess |
CHICAGOCUBS4EVER
TeamPlayers EoN.
748
|
Posted - 2013.07.09 19:45:00 -
[4] - Quote
well there ARE certain places to get people in... I mean damn wtf have I been doing all this time? yes there are many in areas I wont place the new players, and he was talking about players not districts....
anyway lets just let it go and see what happens...
the statistics they have based all this on are ridiculously skewed and is the result of a small # of corps being extremely active in PC while most have sat on their thumbs for the past 2 months.
not complaining, just stating facts.
even if they omitted the no-show matches from the statistics, it is still highly biased and once again are catering to those who don't even play.
unfortunate, but lets just get it going and see if it helps or not.
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