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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Thor Odinson42
Molon Labe. League of Infamy
577
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Posted - 2013.07.09 17:48:00 -
[1] - Quote
I love it, although I think that you should be able to attack again even after a loss immediately.
There are going to be a ton more fights from this, but I think the only downtime should be after a district trades hands. |
Thor Odinson42
Molon Labe. League of Infamy
577
|
Posted - 2013.07.09 17:55:00 -
[2] - Quote
2-Ton Twenty-One wrote:Just finished chewing thorough the whole thing and I support the changes. +1
I think it will breathe some much needed life into PC and do wonders for immersion and add tempo so you feel like you are fighting kinetic operations not just punch carding every 24 hours, its welcome.
The changes to attack and defense of districts should make things far more rewarding and stacked up with the new rewards and pricing it is certainly tempting for getting scraps going.
The only prob I see right now with this is that sure there are great rewards to get but what do I need the ISK for? I'm not a dragon. We need stuff to spend our ISK on and right now me and every other pro player is so bloated with cash I might as well buy the new FoxFour Le Mans LAV.
Really at this point what do I need ISK for? Incremental number Increase fetish? You might want to think about adding some things to the game for me to spend my half a billion personal ISK on.
As for the dev blog itself. Huge thumbs up from me. You gave us a decent amount of raw data explained what you felt you where seeing and what you wanted to see and what changes you where planing on implementing and what was being implemented when.
I hope to see more dev blogs in the future hand down more raw data and the thought processes that go into changes.
Hopefully the combat balance teams can take a page from this and we can see more raw data on combat/weapons in the future along with graphs and balancing processes for other parts of Dust 514.
I hear what you are saying about the isk thing, but it's certainly not the case for non pro players. I think a majority of guys have to grind in BPOs or AFK to build large piles of isk.
Grinding in BPOs doesn't interest me.
And Pro players should earn more isk. I think this is a realistic scenario.
I'm sure someday there will be things you can blow money on.
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Thor Odinson42
Molon Labe. League of Infamy
577
|
Posted - 2013.07.09 17:57:00 -
[3] - Quote
Aeon Amadi wrote:Thor Odinson42 wrote:I love it, although I think that you should be able to attack again even after a loss immediately.
There are going to be a ton more fights from this, but I think the only downtime should be after a district trades hands. Would take away the importance of winning, imo. Theres minimum clone loss so why fight at 110% when you can just burn the enemy out on defending? I like that defenders can get a moment to breathe before being attacked again if they worked hard to keep their district, especially with the threat of multiple attackers over other districts.
If they don't have 100 clones they wouldn't be able to.
In other words you could attack with 300 clones. Lose the first battle, but have 150 clones remaining. Technically you could win the 2nd and still have 100 clones remaining to fight a 3rd.
This sounds interesting to me. |
Thor Odinson42
Molon Labe. League of Infamy
577
|
Posted - 2013.07.09 18:06:00 -
[4] - Quote
We were just talking about in our corp chat.
I don't think you should lose the minimum 150 clones if the MCC is lost with these new dynamics. To avoid the redline hiding, maybe lower it to 100. |
Thor Odinson42
Molon Labe. League of Infamy
578
|
Posted - 2013.07.09 18:10:00 -
[5] - Quote
Aeon Amadi wrote:Thor Odinson42 wrote:Aeon Amadi wrote:Thor Odinson42 wrote:I love it, although I think that you should be able to attack again even after a loss immediately.
There are going to be a ton more fights from this, but I think the only downtime should be after a district trades hands. Would take away the importance of winning, imo. Theres minimum clone loss so why fight at 110% when you can just burn the enemy out on defending? I like that defenders can get a moment to breathe before being attacked again if they worked hard to keep their district, especially with the threat of multiple attackers over other districts. If they don't have 100 clones they wouldn't be able to. In other words you could attack with 300 clones. Lose the first battle, but have 150 clones remaining. Technically you could win the 2nd and still have 100 clones remaining to fight a 3rd. This sounds interesting to me. Yeah but wheres the line get drawn exactly? I mean, defenders have to rally up a team, fight and then have to fight again no matter what just because the attackers launched an attack from a cargo hub on a research facility? Theyd lose just because of clone loss as theres no way to fend off the larger amount. Wed just see endless cargo hubs all over the place, especially with the new reduced attrition numbers.
I think the Cargo Hub everywhere thing is a given with these new mechanics. If people want to produce more clones for more isk, then there's your risk. You could lose it within an hour.
The biggest complaint from people is the lack of momentum in PC.
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Thor Odinson42
Molon Labe. League of Infamy
578
|
Posted - 2013.07.09 18:13:00 -
[6] - Quote
CCP Nullarbor wrote:The minimum clone loss is there to make sure that non cargo hubs are taken in 2 consecutive wins and cargo hubs in 3. Reducing this increases the number of consecutive wins required which we think gives the defender too much advantage and reduces some of the volatility of these changes.
We did consider the implications of dropping the minimum loss to 100 but decided it was not worth the cons.
There's only a handful of corps out there that will be able to withstand this.
There are going to be a lot of tears over the weekend. |
Thor Odinson42
Molon Labe. League of Infamy
578
|
Posted - 2013.07.09 18:19:00 -
[7] - Quote
Aeon Amadi wrote:Thor Odinson42 wrote:We were just talking about in our corp chat.
I don't think you should lose the minimum 150 clones if the MCC is lost with these new dynamics. To avoid the redline hiding, maybe lower it to 100. Might be sleep deprivation but I dont understand this. Poor wording perhaps. I'm supposed to be working!
If you lose by MCC destruction, you lose a minimum of 150 clones.
I think this should be lowered to 100 clones. |
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