Ani X
United Pwnage Service RISE of LEGION
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Posted - 2013.07.09 19:00:00 -
[1] - Quote
Many thanks for the dev-blog and the numbers & graphs.
A few of my personal thoughts and one question:
I like the new rules regarding immediate re-attack and extra reinforcement cycle, assuming the extra cycle locks the district for attacks by any attackers, not just the attacker that lost the battle. I also appreciate that clone sell prices and bodymass prices have been increased. I also think it is favorable that small corps are encouraged to get a piece of PC by cheaper geno clone packs, so the power blocks are kept on their toes somewhat ("blue donut").
However, as far as I can tell from experience and the new numbers, owning a district is still not attractive enough. (As you mentioned in your blog, it is difficult to make predictions though, just my personal assumptions) If you own a district that is attacked every day or every second day that district will likely be a loss from a business perspective. (Assuming averages, not an elite corp)
The actual reason to own a district would be to prevent a competitor to own the same district with-out being attacked. But honestly, you can be almost happy to loose a district, knowing that the new owner will have the same problems. Some of the new numbers are in favor for the business model "small elite corp takes a district and sells it right away". This is a legit business model but it shouldn't be the only profitable if PC is a mode for more than two or three corps.
I also would like to see much higher value of geo-strategical aspects, i.e. it should be more important which districts you own, on which planet, in which system. Front-lines make it easier to predict the number of battles a corp or alliance is going to risk in a foreseeable distance. And it would give some kind of homeland or hinterland that is rather safe and could compensate for losses by battles in frontline districts.
For achieving this: Avoid spamming of clone packs, i.e. purchasing geno packs should be restricted, e.g. one pack per cycle. In a future release you could even require a corp to have some kind of POS in orbit where they want to drop the clone pack. I also don't like the change to attritions... they could be slightly changed in favor of research labs, but the costs should be high.
Last, but not least, one important question: Will Uprising 1.3 also improve technical issues we had in Planetary Conquest battles? |