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Another Heavy SOB
TRUE TEA BAGGERS EoN.
267
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Posted - 2013.07.09 10:19:00 -
[1] - Quote
Start new player's with 500k SP as it is now, possibly extend time in Academy to 25k WP. Also here's what will really help, upon graduation from academy player's would be awarded 1mill SP (by 25k WP player's should have a good idea of where they want to focus their build) this would help them be a bit more competitive right out of academy. Beyond that they should perhaps be allowed 2x SP earned and 2x weekly SP cap until 5mill SP. At which point they would drop to the normal cap and be given the option of a ONE TIME ONLY respec. To rectify any potential noob mistakes from the quickly incoming SP.
I personally think this would really help the New player experience and therefore player retention.
I know that when I started a couple days into open beta I wasn't really hooked until I had enough SP to really play with, and by the time I really learned the numbers and fitting theorycrafting I felt the need to restart another char. Which is why I suggested the one time respec to encourage player's to stick with it.
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
267
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Posted - 2013.07.09 10:36:00 -
[2] - Quote
Delta 749 wrote:I think matchmaking tiers based on gear meta level would do a lot to help keep people around, lessen the stomping from happening right off until they think they are good enough to step into PC or FW then let them get kicked around
Agreed, matchmaking would be wonderful but we're delusional if we think it's coming anytime soon, for two reason's. For one, it's a very intricate system to develop. Secondly the amount of active player's at one time are currently not enough for such a specific matchmaking system that would be necessary.
Aero Yassavi wrote:This idea has been brought up several times, and the argument I hear in response is always the same: The SP boosters are most attractive to players with low SP, so why should CCP essentially give it to them for free?
I'm not saying that's my viewpoint, but it is a viewpoint. Personally I think the only way to improve player retention is to improve the game as well as add core features such as PVE. Throwing SP at the problem is the cheap way out.
I have heard that argument too, but I would think the increased gains would further encourage the use of boosters to maximize that gain. Although the 1 mill graduation gift is essentially free, I'd see it as a "please stick around" gift, lol.
I can see your point about throwing SP at the problem and PVE would certainly help NPE although once again that's a long way's away. This fix could be relatively easily implemented. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
269
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Posted - 2013.07.09 10:45:00 -
[3] - Quote
Aero Yassavi wrote:Another Heavy SOB wrote:I can see your point about throwing SP at the problem and PVE would certainly help NPE although once again that's a long way's away. This fix could be relatively easily implemented. I don't think PVE is very far off at all. At Fan Fest 2012 they said it would be available that same year. Of course their focus has changed, but if they were able to say that back then, then it must not be too insanely far off. In fact, if anyone would like to place an ISK bet, I bet you PVE will come in the next major expansion (the winter expansion later this year) which coincidentally aligns with when CCP said they plan to begin marketing Dust 514 on TV and other outlets.
I hope so but both CCP Eterne and Iron Wolf have stated that content releases are on the back burner until core mechanic's are solid, as much as six months was stated. I personally would consider that a while. |
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