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CharCharOdell
Shining Flame Amarr Empire
297
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Posted - 2013.07.08 22:23:00 -
[1] - Quote
In Chromosome, Armor tanks whooped shields up close, and at a distance, a shield rail was king. This was because of the glitched damage mods and passive skills that could bring a saggy with a particle cannon up to 5000DPS, where a well tanked Surya would bring about 3k. It seemed like the shield tanks were OP by comparison, but that was not the case, as only at a distance would they match the Surya, and with the Surya's passive blaster skills, they were king of close range fighting.
We need to bring these tanks back with the old damage skills so that shield tanks stand a chance. Caldari needs to be a better glass cannon. They need to be able to dish out more damage than any armor tank can handle, within reason, or they will never be a good investment. In fact, Caldari tanks are the superior frontline tanks vs infantry bc of their explosive resistance, and maddys, for the opposite reason, are the better tank killers. This needs to be completely switched around. We need Caldari tanks to be able to boost their passive damage by 50%, just like in Chromosome. Any infantry with an issue shouldn't have one, because you'll get one-shotted by a rail or missile (direct hits, only), either way. This is a tanker issue; it doesnt even affect AV either because it has nothing to do with more 'tank' on tanks.
I want to hear from the armor tankers and shield tankers bc we both need our own niches to fill, and right now, it's armor or be gimped. |
CharCharOdell
Shining Flame Amarr Empire
299
|
Posted - 2013.07.08 23:41:00 -
[2] - Quote
Nocturnal Soul wrote:you do realize that armor tanks will use those mods to
you also realize that armor tanks cannot passive tank, and therefore, to be powerful, must use as many low slots as possible to tank themselves. That means ONE heavy repper (as burning starts around 1700 HP) and one av nade does about 1700 damage, so then u have to fit one hardener, and a good amount of plates (180's or 120's will do)..... so no, no armor tank will fit that and survive vs a shield tank at any range. it didnt work in chromosome and it wont work now- especially with nerfed PG. Lol. i dare an armor tank to fit 3 dmg mods and take a hit. |
CharCharOdell
Shining Flame Amarr Empire
299
|
Posted - 2013.07.08 23:42:00 -
[3] - Quote
Sinboto Simmons wrote:..........are you off your head man
Do you not realize that the damage nerf hit shield tanks the hardest? |
CharCharOdell
Shining Flame Amarr Empire
300
|
Posted - 2013.07.09 00:46:00 -
[4] - Quote
CLONE117 wrote:vehicle repper mods need to be fixed i have lost to many vehciles because of my repper not working right....
then what's the difference between shield and armor tanks? face it: armor tanks will always be superior to shield tanks, unless we make them equal, in which case, there is no difference. shield tanks need to be glass cannons and armor tanks need to slay everything close range. |
CharCharOdell
Shining Flame Amarr Empire
327
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Posted - 2013.07.09 18:41:00 -
[5] - Quote
pegasis prime wrote:It took you that long to get the particle cannon? When did you start tanking?
february, i got my first sica. kinda came to the scene a bit late. |
CharCharOdell
Shining Flame Amarr Empire
327
|
Posted - 2013.07.09 18:42:00 -
[6] - Quote
pegasis prime wrote:If say we had a heavy passive regen module that wod rais the passive regen somewhere between 70-120 hp persecond then shield tanks would be able to burst and buffer tank. I would happily give up a high slot for a heavy shield regenerator or possibly a heavy shield energiser possibly giving a reduction of 15% hp fir 300% passive regen as with current skills pasive is at aprox 26 so a heavy energiser with the stats I propose would rais it to 78 hp per second and that combind with the heavy boosters would make shield tanks more viable.
this is a good idea. |
CharCharOdell
Shining Flame Amarr Empire
327
|
Posted - 2013.07.09 18:46:00 -
[7] - Quote
The Attorney General wrote:Good ole Charlotte, only ever whining for your own stuff back.
Why don't you just make a signature that lets everyone know that you not only want to redline snipe, but you also want 15k eHP to do it in.
Yeah, that seems perfectly reasonable and not at all pathetic.
Oh, look, the general showed up to say something is a bad. idea, funny thing is that you're an armor tank and this would make shield tanks viable again. you get threatened pretty easily, dont you. it's hilarious. now go away. |
CharCharOdell
Shining Flame Amarr Empire
367
|
Posted - 2013.07.10 01:12:00 -
[8] - Quote
ladwar wrote:you i know i think i have fix to this. inceased CPU on armor modules that shouldn't be stacked, IE armor hardeners (i propose it have a CPU of 56&25 PG), armor repairers( i propose 40 CPU). this would basically get rid of the problem, dual armor hardeners with dual repairers. also with this change the armor adaptation from CPU to PG. this makes sense because active armor hardeners are 5-6X more effective the active shield hardeners so it should cost more in fittings then not less. if CCP is not willing to make that big of a jump(on CPU) then atleast 40CPU on hardeners and 80 PG(or something like it), maybe more like 140 PG or you know make it like active heat sinks where it makes the fit invalid.
no, i dont like the idea of nerfing armor tanks bc i use those too. I want them to be equally effective. I have the same amount of SP into each so i see both sides of it and shield tanks either need to passive tank 100 hp/s all the time or damage mods need to do 20% again. |
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