dday3six
Intrepidus XI
51
|
Posted - 2013.07.08 22:30:00 -
[1] - Quote
Scheneighnay McBob wrote:I've been doing some thinking about sidearms lately, and I realized something about why people complain abut flaylocks. I've seen similar complaints in every online game I can think of.
It deals burst damage
I don't mean a 3 shot burst; I mean it deals its full damage potential in a very short period of time.
Look at the other prototype sidearms next to the core flaylock, aside from nova knives- they don't deal as much damage as a flaylock within the first 2 seconds (unless it's a scrambler headshot), but deal more damage per clip. While the other weapons are potentially more dangerous, the flaylock just seems more powerful (and scarier) because it deals its clip worth of damage most quickly.
So, how do you counter burst tactics? Well, coming from my experience in dealing with them in other games: teamwork. As soon as those first 3 shots are done, the flaylock user is reloading and the buddies of whoever they killed are stomping on them. If they back off to cover when they reload, well, that's just tactics.
Admittedly, the flaylock is one of the more unique burst weapons/classes I've seen in that it also deals AOE damage. Not saying it's necessarily overpowered, but if CCP does feel the need to nerf it, I think slowing down its reload speed is exactly what would work best.
TL;DR: flaylocks aren't all that powerful- they just scare the **** out of you because they go through their clip so quickly.
I don't have it so I can't personally verify that is does, but I've seen people state because numbers are rounded up to the nearest 10th that a Proto Minmatar Assault will get 4 in the clip with a Flaylock. Players also double down with 2 Flaylocks, swapping instead of reloading, and 2 run or more KinCats which makes them incredibly fast. Teamwork doesn't work out so well when Flaylock 2 shots most suits other then proto, and can with enough SP in damage mods and proficiency 2 shot even Proto. At 6 or 8 Flaylock rounds, that's 3 to 4 enemies who can be put done before reloading. DPS is king, and it doesn't matter if it's burst or sustained.
Lowering reload speed is not enough. Flaylock should have some combination of a slower RoF, less splash damage, 2 shots in the clip and a slower reload speed in my opinion. |