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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
2473
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Posted - 2013.07.09 22:01:00 -
[1] - Quote
This would be a good idea for base HP on suits, but scaled depending on the suit because it actually would make some suits OP. Another idea would be to increase the efficiency bonus for shield, shield booster, shield regulator, armor, and armor repper module passives. This would be assuming that the Caldari logi's bonus got adjusted. TTK is still a somewhat big issue in this game when death costs us money. |
Cosgar
ParagonX
2512
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Posted - 2013.07.09 22:33:00 -
[2] - Quote
Ranger SnakeBlood wrote:No offence but -1 very bad idea,
If we have 3 time the amount of health we have not it would requirer 3 times more abuse to kill someone which right now we are bullet sponges anyway, imagine a fight between 2 average proto guys lol it would take 2 or 3 mags just to kill one if they dont run away.
Higher hit points point would make long to medium range marksmanship completely useless and it would just become a deterrent or area denial as when someone shoots at someone they have more than sufficient time to run away to cover the entire game would be reduced to CQC. Caldari assault with AR/SMG vs Amarr Assault with ScR/ScP, who would win? |
Cosgar
ParagonX
2520
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Posted - 2013.07.09 23:01:00 -
[3] - Quote
Ranger SnakeBlood wrote:Cosgar wrote:Ranger SnakeBlood wrote:No offence but -1 very bad idea,
If we have 3 time the amount of health we have not it would requirer 3 times more abuse to kill someone which right now we are bullet sponges anyway, imagine a fight between 2 average proto guys lol it would take 2 or 3 mags just to kill one if they dont run away.
Higher hit points point would make long to medium range marksmanship completely useless and it would just become a deterrent or area denial as when someone shoots at someone they have more than sufficient time to run away to cover the entire game would be reduced to CQC. Caldari assault with AR/SMG vs Amarr Assault with ScR/ScP, who would win? Depends on the situation who sees who first what positions people are in, what range they are at, if one is moving while the other is standing still too many variables to give a 100% accuraate verdict, if both parties are of same skill lets go with average at close range then the caldari will win due to his use of full auto weapons, if hit point at times 3 then the amarr assualt will never win due to the point that his gun is more suited for long range and with that much hp it is easy to close range. Exactly my point. Gear/skill would be on somewhat equal grounds in 1 v1. But the biggest issue is that it would help with the missing tactical side of the game and cut down on the run-and-gun ramboing that still goes on. |
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