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Meeko Fent
Seituoda Taskforce Command Caldari State
176
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Posted - 2013.07.08 18:21:00 -
[1] - Quote
Right now, we all feel that Armor simply isn't worth using, because of the Bonus, Right? it affects those who need precise Aim, it Slows down Merc, and the like.
A Way to Fix armor, as Suggested by Many, is to give it a Stamina Usage Penalty. I don't know how bbig a penalty it should be, but a reasonable one.
Now, on to Scanning. This one might tank a while, so just bear with it.
Instead of basing the current scanning System on something of a Filter, Have Scan Resolution and Scan Radius have an affect on the Time it take for a Target in range to be detected.
Lets assume your a Medium suit, cause their extremely common. Time to detect another Medium suit in your Passive Scanning range could be .75 Secs, assuming to Sensor Dampeners or Precision Enhancers. A Heavy suit, assuming same circumstances, might scan in .5 Secs. a Scout in one whole Second.
With this, Passive Scanning is slightly patched, but the Issue still remains of LoS Scanning that makes Passive Scanning Obsolete.
Now there are 2 ways to fill the last hole in Scanning, I'll go over both
One. Give Each Suit a Basic LoS Scanning range, and each Weapon a LoS scanning range multiplier.
I don't like this one, because then sniping in a Heavy might be Un workable because nothing would pop up for them to have an easier time with target acquisition.
Two. this on I prefer, the Effective Range of the weapon Dictates your LoS Scanning Range. This way Heavies can Snipe when they want to have a sniper fit, and people don't just have to wave their eyes everywhere and then know where everyone in the whole map is.
The Same mechanic to the time for LoS Scanning to work applies here, from passive scanning, only A hell of a Lot Faster.
Again assuming no scanning Mods, Mediums in .25 seconds with LoS scanning, Heavies .125, and Scouts .375 Seconds.
Using Shield Extenders Decreasing time to appear on scanners by 10%
Profile Dampeners Increase time to appear on Scanners by 7.5%.
Through this way of fixing scanning, we can give shields a weakness, being unstealthy, and armor a weakness of being slower to cross large distances.
Plus it adds the choice between Armor Tanking, or Shield Tanking, as both of these penalties would stack, and make any one of ones lives a Dying hell.
(Sorry about the Scatter brainedness of this post, any questions please Post in replies and I will try to answer them.)
Me-Co Out. |
Meeko Fent
Seituoda Taskforce Command Caldari State
176
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Posted - 2013.07.08 18:45:00 -
[2] - Quote
Bamp.
No Opinions on this?
Does this seem Broken?
A Good Fix?
OP?
UP?
Abuseable?
Something? |
Meeko Fent
Seituoda Taskforce Command Caldari State
177
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Posted - 2013.07.08 19:50:00 -
[3] - Quote
Bamp Again
Somebody, anybody, hell I'd even take a troll if he'd say something in any way shape or form constructive! |
Meeko Fent
Seituoda Taskforce Command Caldari State
265
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Posted - 2013.07.14 14:00:00 -
[4] - Quote
Necro |
Arkena Wyrnspire
Turalyon Plus
1946
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Posted - 2013.07.14 16:01:00 -
[5] - Quote
I quite like this idea. Scanning is something that needs love as well! |
Meeko Fent
Seituoda Taskforce Command Caldari State
303
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Posted - 2013.07.14 18:50:00 -
[6] - Quote
Once Scanning is fixed, then Shields can have a actual penalty to their use, and so long as Armor gets a less catastrophic penalty, Shield and Armor can be Balanced. |
Meeko Fent
Seituoda Taskforce Command Caldari State
320
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Posted - 2013.07.21 02:48:00 -
[7] - Quote
Bamp. |
Meeko Fent
Seituoda Taskforce Command Caldari State
366
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Posted - 2013.07.24 15:52:00 -
[8] - Quote
Bamp for self interest. |
Den-tredje Baron
ParagonX
173
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Posted - 2013.07.24 16:24:00 -
[9] - Quote
hmmm interesting I think the times mentioned before someone is scanned are a bit low and should maybe be increased quite a bit so that you can really feel a difference between a scout suit and a medium dropsuit, but wtf it's numbers and those can easily be perfected It would though be awesome to have passive scanning pla a bigger part in the battle. Hopefully scouts would be able to regain some of thier very very lost ground on this subject.
When it comes to the armor deal that would be a step in the right direction...... but not enough sadly. Right now the resistance gaps between weapons that are meant to take out armor and weapons meant to take out shields are just to big. Make it be 120% 80% with all weapons so that MD will do 120% damage (not 135% as now !!) against armor and 80% (not 70% as it is right now !!) against shield. Lastly also do so that 2 basics plates = 1 enhanced plate = -+ complex plate.
But i like your ideas a lot |
Meeko Fent
Seituoda Taskforce Command Caldari State
366
|
Posted - 2013.07.24 16:44:00 -
[10] - Quote
Den-tredje Baron wrote:hmmm interesting I think the times mentioned before someone is scanned are a bit low and should maybe be increased quite a bit so that you can really feel a difference between a scout suit and a medium dropsuit, but wtf it's numbers and those can easily be perfected It would though be awesome to have passive scanning pla a bigger part in the battle. Hopefully scouts would be able to regain some of thier very very lost ground on this subject. When it comes to the armor deal that would be a step in the right direction...... but not enough sadly. Right now the resistance gaps between weapons that are meant to take out armor and weapons meant to take out shields are just to big. Make it be 120% 80% with all weapons so that MD will do 120% damage (not 135% as now !!) against armor and 80% (not 70% as it is right now !!) against shield. Lastly also do so that 2 basics plates = 1 enhanced plate = -+ complex plate. But i like your ideas a lot The MD does do 120% to armor and 80% to shield... |
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Den-tredje Baron
ParagonX
173
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Posted - 2013.07.24 19:42:00 -
[11] - Quote
Meeko Fent wrote:Den-tredje Baron wrote:hmmm interesting I think the times mentioned before someone is scanned are a bit low and should maybe be increased quite a bit so that you can really feel a difference between a scout suit and a medium dropsuit, but wtf it's numbers and those can easily be perfected It would though be awesome to have passive scanning pla a bigger part in the battle. Hopefully scouts would be able to regain some of thier very very lost ground on this subject. When it comes to the armor deal that would be a step in the right direction...... but not enough sadly. Right now the resistance gaps between weapons that are meant to take out armor and weapons meant to take out shields are just to big. Make it be 120% 80% with all weapons so that MD will do 120% damage (not 135% as now !!) against armor and 80% (not 70% as it is right now !!) against shield. Lastly also do so that 2 basics plates = 1 enhanced plate = -+ complex plate. But i like your ideas a lot The MD does do 120% to armor and 80% to shield...
Hmm ok must be a update i didn't spot as i'm very very sure there was an imbalance like that at some point as i remember people stating that example a flaylock did 135% to armor. But ok would still like plates to scale same way as extenders does. aka as mentioned above. |
Meeko Fent
Seituoda Taskforce Command Caldari State
368
|
Posted - 2013.07.24 19:47:00 -
[12] - Quote
Well, both need to be scaled correctly.
The Extenders go 22,33,66
Plate go 60-ish, 80-ish, 120-ish
My self, think that it's the extenders that aren't scaled reasonably. |
Meeko Fent
Seituoda Taskforce Command Caldari State
371
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Posted - 2013.07.25 00:46:00 -
[13] - Quote
Bamp for fixes. |
Meeko Fent
Seituoda Taskforce Command Caldari State
393
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Posted - 2013.07.28 03:53:00 -
[14] - Quote
Bump. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
175
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Posted - 2013.07.28 07:43:00 -
[15] - Quote
Meeko Fent wrote:Well, both need to be scaled correctly.
The Extenders go 22,33,66
Plate go 60-ish, 80-ish, 120-ish
My self, think that it's the extenders that aren't scaled reasonably.
You saying extenders don't give enough?
If so then keep in mind the fact that shields self repair while armor needs an extra mod which consumes more CPU/PG
If you think it's too high already then I would probably have to disagree again... I suppose I'm really just asking for some clarification
`Sigh. Just another fun game of DUST . |
Meeko Fent
Seituoda Taskforce Command Caldari State
403
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Posted - 2013.07.28 14:48:00 -
[16] - Quote
ALPHA DECRIPTER wrote:Meeko Fent wrote:Well, both need to be scaled correctly.
The Extenders go 22,33,66
Plate go 60-ish, 80-ish, 120-ish
My self, think that it's the extenders that aren't scaled reasonably. You saying extenders don't give enough? If so then keep in mind the fact that shields self repair while armor needs an extra mod which consumes more CPU/PG If you think it's too high already then I would probably have to disagree again... I suppose I'm really just asking for some clarification
`Sigh. Just another fun game of DUST . Nah, they just don't scale correctly among the tiers.
They add 11 at ADV, and 33 at Proto.
They both need to be rescaled, but it isn't a big deal.
What do you think of the scanning fix though? |
Killar-12
Sinq Laison Gendarmes Gallente Federation
346
|
Posted - 2013.07.28 20:50:00 -
[17] - Quote
Meeko Fent wrote:Well, both need to be scaled correctly.
The Extenders go 22,33,66
Plate go 60-ish, 80-ish, 120-ish
My self, think that it's the extenders that aren't scaled reasonably. well don't penalize plate users for better plates make the penalties flat, both stamina and scanning. |
Meeko Fent
Seituoda Taskforce Command Caldari State
405
|
Posted - 2013.07.29 00:17:00 -
[18] - Quote
Killar-12 wrote:Meeko Fent wrote:Well, both need to be scaled correctly.
The Extenders go 22,33,66
Plate go 60-ish, 80-ish, 120-ish
My self, think that it's the extenders that aren't scaled reasonably. well don't penalize plate users for better plates make the penalties flat, both stamina and scanning. Yeah, this would also alleviate some issues even if the penalty isn't changed.
Also, I think that, provided these things are changed, both tanking styles should be slightly more normalized. I think armor got the buffer it has cause CCP realized that if their gonna be slow, they gotta be tough. Now give, armor plates should have a slight lead in amount added on due to that they have to fit a mod just to heal, but only a small one.
Like this...
Xtenders (in order of tech)- 30,45,70 Plates-37.5,55,80
That way, since armor isn't gimped, it isn't the next OP way to tank, since as it sits now, armor plates provide twice as much HP as 'tenders do. |
Killar-12
Molon Labe. League of Infamy
346
|
Posted - 2013.07.29 02:19:00 -
[19] - Quote
Meeko Fent wrote:Killar-12 wrote:Meeko Fent wrote:Well, both need to be scaled correctly.
The Extenders go 22,33,66
Plate go 60-ish, 80-ish, 120-ish
My self, think that it's the extenders that aren't scaled reasonably. well don't penalize plate users for better plates make the penalties flat, both stamina and scanning. Yeah, this would also alleviate some issues even if the penalty isn't changed. Also, I think that, provided these things are changed, both tanking styles should be slightly more normalized. I think armor got the buffer it has cause CCP realized that if their gonna be slow, they gotta be tough. Now give, armor plates should have a slight lead in amount added on due to that they have to fit a mod just to heal, but only a small one. Like this... Xtenders (in order of tech)- 30,45,70 Plates-37.5,55,80 That way, since armor isn't gimped, it isn't the next OP way to tank, since as it sits now, armor plates provide twice as much HP as 'tenders do. but armor regens at 1/4th of the rate so it should provide x4 of the HP but x3 and making penalties flat would help and wouldn't be OP. |
Meeko Fent
Seituoda Taskforce Command Caldari State
407
|
Posted - 2013.07.29 04:10:00 -
[20] - Quote
Killar-12 wrote:Meeko Fent wrote:Killar-12 wrote:Meeko Fent wrote:Well, both need to be scaled correctly.
The Extenders go 22,33,66
Plate go 60-ish, 80-ish, 120-ish
My self, think that it's the extenders that aren't scaled reasonably. well don't penalize plate users for better plates make the penalties flat, both stamina and scanning. Yeah, this would also alleviate some issues even if the penalty isn't changed. Also, I think that, provided these things are changed, both tanking styles should be slightly more normalized. I think armor got the buffer it has cause CCP realized that if their gonna be slow, they gotta be tough. Now give, armor plates should have a slight lead in amount added on due to that they have to fit a mod just to heal, but only a small one. Like this... Xtenders (in order of tech)- 30,45,70 Plates-37.5,55,80 That way, since armor isn't gimped, it isn't the next OP way to tank, since as it sits now, armor plates provide twice as much HP as 'tenders do. but armor regens at 1/4th of the rate so it should provide x4 of the HP but x3 and making penalties flat would help and wouldn't be OP. I think that Armor should have a better buffer yes, but fixing it so they can move well would cause shield to be UP due to, while they regen naturally, armor wouldhave such a huge buffer.
Lets say we leave the extenders alone, the new plates should have these stats....
40,60,80
That way armor does still have a big buffer, more then shield, but not too big a buffer. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
498
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Posted - 2013.08.02 15:57:00 -
[21] - Quote
Bump for visibility. |
Meeko Fent
Seituoda Taskforce Command Caldari State
498
|
Posted - 2013.08.03 03:37:00 -
[22] - Quote
Last bump, unless someone replies. |
Meeko Fent
Seituoda Taskforce Command Caldari State
606
|
Posted - 2013.08.15 20:12:00 -
[23] - Quote
Bump.
Changed the OP since Armor is getting fixed. |
Bojo The Mighty
Zanzibar Concept
1487
|
Posted - 2013.08.15 20:31:00 -
[24] - Quote
So wait, scouts are detected regardless of superior profile? And I actually like your weapon range LoS system compared to the current one. What I would do:
Enforce your Weapon LoS System Make TacNet data available only when they are in your scan range -This means you can only tell that they are an enemy outside your range. No HP tags. Buff Ranges across the board (or fix the meters = feet thing that Dust has) Leave the current Profile System alone Enforce Wolfman's testing -This is where shared vision is disabled except for active scanners
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Meeko Fent
Seituoda Taskforce Command Caldari State
606
|
Posted - 2013.08.15 20:51:00 -
[25] - Quote
Hmm.
Not a bad idea Mojo Bojo. |
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