|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sir Eos
Ikomari-Onu Enforcement Caldari State
14
|
Posted - 2013.07.09 01:56:00 -
[1] - Quote
It is better to cooperate than it is to compete.
Just imagine what life in general would look like today if people worked together instead of against each other.
We'd probably have Mars colonized already.
But instead we compete and waste money making huge bombs, airplanes and tanks, etc. Just to try to be better than the other guy and using violence as the means to prove it.
Co-op is better for your soul.
Seriously, if America didn't have to worry about spending on military to "defend itself". What would it be spending that money on instead? Advancing mankind.
Nukes do not advance mankind. Jet Fighters do not advance mankind. Aircraft Carriers do not advance mankind. Submarines, Destroyers, Guns, Bullets, Spying, Intelligence Agencies.
Seeing as how gaming is a direct line to future generations, and gaming is basically the babysitter of future generations.... It's the best place to start on the notion of cooperation rather than competition. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
14
|
Posted - 2013.07.09 02:30:00 -
[2] - Quote
Killar-12 wrote:Sir Eos wrote:
Nothing could be further from the truth.
But are the Americans the only ones at fault, people won't abandon those notions they're too deeply ingrained into our culture look nobody is fully right. This isn't just do what I say and the world will be butterfies and flowers.
The point is...
CCP has made a game that takes the most detrimental aspects of life.... The aspects of life that actually hold life back. Then Magnifies it. And makes it a game meant to be "Enjoyable"
There is something wrong there.
Now CCP isn't the only one who does this..
But nobody takes it to the extreme that I see in a game like EVE and Dust.
No other game out there encourages things like, stealing time from another player.
It's bad enough that without the PVP aspect of EVE/Dust. it's just a huge time sink.... Where a person is either waiting for a skill to train or grinding on an asteroid or both.
Its worse when the entire PVP aspect revolves soley around the idea of "Stealing" that time from other players. That's where the "Enjoyment" factor is focused. And I've seen more than enough proof of it from the people in this forum.
Then you get certain corps who are proud of following a set of rules in which they... fight in such a way, as to suck all enjoyment away from the other players in an attempt, to make them not want to even bother logging in to play.
Then you get my brief experience (About a week in) with the game in which I was griefed out of nowhere just attempting to explore a blackhole.
And not a single word from the person who attacked me either. It was a fighter, outfitted with weapons of war vs my mining vessel outfitted for mining. That is not what I call good PVP. That is just straight up being a prick for no reason. I don't care how you justify it with your "It's New Eden, HTFU" It's being a prick, plain and simple. There was no challenge to that confrontation. So I don't see how it could have been enjoyable for you or me. Unless the enjoyment comes simply from the fact that you were a prick so some completely random stranger you had just met.
It all paints a pretty clear picture that you have to be some kind of scum sucking loser to give CCP money to keep this shithole of a franchise afloat, just so you can practice being a prick. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
15
|
Posted - 2013.07.09 03:06:00 -
[3] - Quote
P14GU3 wrote:Alucard Fang wrote:I'm not saying it's just FPS. I've always preferred playing alone than against people. I like stories, that's why I like RPGs so much. You'll find that's how it was mostly. Then it seems, here comes 2007. Modern Warfare, what's single player?
SP has been screwed over by so many games lately for multiplayer, I think there needs to be more single player games, and not 4-5 hour things like COD or BF.
And maybe Iron Wolf... maybe. I've played a LOT of RPGs. The best one always had pvp or pvevp as the endgame. Why spend x amount of hours training your skills to max? To take one the hardest monsters? Any smart player will beat monters 2-3 levels ahead of them anyways. Once you max, other maxed players are the only way to test your skill. Horde mechanics are fun but my team even got bored with those quick. The equation is pretty easy to figure out. You know what's fun? Trying to take a horde from another group of players. Some of us made a RL living off of it and still occasionally failed. Real players are the only competition for some of us. Btw, this isn't new. I was doing this in 2001
That's funny, cause most RPG's with PVP in them that I ever played...
Think Neverwinter Nights.
Involved players going out of their way to attack players who stood absolutely no chance of defending themselves.
IE. A Level 60 actively hunting level 20's or lower.
Most PVP in most games actually follow this same exact scenario.
Usually players looking for the easy win.
That's why COD is known for it's killstreaks now. Because players aren't looking for the challenge, they're looking for the easy win.
And I seriously doubt you are any different. In fact.... Most the time, The AI provides a better challenge than a human player. Because you can choose a difficulty that artificially enhances the AI. No PVP game out there lets you artificially enhance a human player to provide you a challenge. And the one time that COD did attempt that with "Deathstreaks" The entire community was in an uproar about it. |
|
|
|