|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Malkai Inos
Opus Arcana Covert Intervention
558
|
Posted - 2013.07.08 17:07:00 -
[1] - Quote
LongLostLust wrote:*I don't like this game to begin with and i severely lack the attention span to enjoy this game. That's why i ragequit ever so often and the reason why i want want respecs.
Forget the OP argument and the FOTM one too as there are no other reasons against respecs at all. I don't like it when people disagree with me and that's why everyone that doesn't share my shallow, vague vision of this game has to be wrong in one way or another.
I haven't spent a dime on this game and have been here since day 1 of open beta, but you have to believe me that i would totally start paying you if you allowed me to progress in this game without actually doing anything. Sure i lack any numbers or solid reasoning that could make me or you believe this, but you will definitely make more cash because, magic!
This would keep people playing the game wich i admittedly don't even like nor value in any way just as i think you are all somewhat incompetent. It never crossed my mind that different games appeal to different types of players because there's not a single person that does not share my opinions on this game and others verbatim. I also think that flexibility should be there by default, not earned because i'm oblivious to the core philosophy behind the SP system, nor am i interested in learning anything about it.
Show your support if you agree! Let's keep this on the frontpage of the wrong section. I and a few others will keep repeating the same nonsense indefinitely as you, CCP, are obviously too damn stupid to realize that i keep spamming this dead topic because i'm the minority and my arguments don't hold water.
This game is not worth my money and i have no clue what a democracy is but i like to end my posts with superficial non-statements nonetheless.
random guy Out!*
|
Malkai Inos
Opus Arcana Covert Intervention
558
|
Posted - 2013.07.08 17:50:00 -
[2] - Quote
Reav Hannari wrote:Baby Boom-Boom wrote:They should at least give some sort of option to respec until most of the "base" weapons, suits and vehicles are in the game. I mean, c'mon, we have what? Maybe 1/3 at the moment?
There's still no Caldari Light or Heavy. No heavy for any race other than Amarr. Only 2 racial rifles. Only 1 racial knife. Only 2 racial pistols. Only 2 races have any vehicles whatsoever. And so on and so on.
The whole spread of options should be available, but, for some forsaken reason, they aren't. If they had released every option for every category currently in the game, then i would absolutely be on the side of the people who say no to respecs, but it's still a very, very barebones game.
If there was a new ship class introduced into Eve today, but only 1 or 2 out of the 4 total options were only made available for an undetermined amount of time, there would be outrage. You would only be serving 2 out the 4 particular playstyles effectively telling those who would otherwise fall under the other 2 categories to "suck it up."
I don't see how it's even remotely reasonable to tell someone to "deal with their choices" when all the choices that should be there aren't actually there. Holding onto your skill points isn't really a completely viable option either because they obviously aren't going towards anything and there's absolutely no concrete ETA on damn near anything.
I get people want this to be this super duper ultra hardcore "HTFU" fps, but it's still barely even complete whether they say it's out of beta or not. The 'incomplete' argument is one of the few reasonable arguments that can be brought into play. My only counter to that is lore based. The clone mercenary business is new and the megacorporations of New Eden are just now getting around to providing the products. Everybody gets access to the new products at the same time. I don't know of a good lore based reason of removing knowledge of one system and replacing it with another so you're instantly an expert. I'm fairly dedicated to Minmatar based tech and it's irritating that I have to learn other racial systems for now but I am and will adapt when I can go full Minmatar. While i agree that this is one of the better arguments in favor of respecs, the main issue with it is that "base" is a vague term that only takes into account what happens to be released or nearing release at the time the demand is made. This means that, if we were to issue respecs now based on this notion, there is no justification not to issue them in two or three years aswell as there will always be new stuff added to the game, most if which the affected players would understandably define as "base" or "core" for them. It's a slippery slope and opens the gate for an indefinite amount of respecs lest we want to tell the future players to HTFU while others got what they asked for based on the exact same situation and reasoning.
As i do value "racial symmetry" (everything is roughly represented in all four races) i have proposed a possible solution in KAGEHOSHI's thread that is quite similar to his idea with the exception that it tries to solve this issue not just for todays players, but for the future ones aswell.
Even though i am a anti respec hardliner there has been more than one good and productive thread on this subject and more than one interesting idea in that regard. The OP is sadly not one of them and the fact that pro respec advocates seem to find making new threads about it, repeating age old and often badly informed or even willfully ignorant arguments has not helped their case one bit. You can't have a reasonable discussion if you have to start from scratch every single time another respec thread surfaces.
This is painfully evident in this thread. |
Malkai Inos
Opus Arcana Covert Intervention
558
|
Posted - 2013.07.08 18:31:00 -
[3] - Quote
CPL Bloodstone wrote:I am one who bought a veteran pack and an elite pack. I pay for boosters like everyone else. I am not always in favor of respecs either. I can see both sides. blatent respecs anytime you want is stupid and would destroy the game.
That being said, you would be in favor of someone who's build gets totally trashed like us heavies and those poor Drop ship pilot just to suffer for a few months while they rebuild their merc slowly and painfully. Sorry bro that will make tons of players just leave like they are already doing in droves. the last respec brought a lot of joy back to some players and that is why im for it with restrictions.
Folks are already playing FOTM as it is. All Tac's or all Flaylocks pick your build While perfectly understandable. This issue that many players have and will continue to have is not related to respecs as it is a balance issue first and foremost.
I think this issue should be tackled directly rather than by adding a feature that effectively nullifies the point of the skillsystem. The negative consequences of respecs go farther than just FOTM and have been layed out in several threads. I think that they outweight the benefit of merely masking the negative consequences of what in principle is a balance issue and nothing else.
I will happily support any effort to bring DS pilots and others back into the game and the recend MD fix and Tac rebalance shows that CCP is clearly on it aswell. It might just take some time until a proper solution is found for everyone. |
Malkai Inos
Opus Arcana Covert Intervention
565
|
Posted - 2013.07.09 17:11:00 -
[4] - Quote
LongLostLust wrote:Daily bump. Still think it would give this game a much needed boost And you still failed to provide any compelling argument for this thought of yours.
|
Malkai Inos
Opus Arcana Covert Intervention
596
|
Posted - 2013.07.09 21:17:00 -
[5] - Quote
LongLostLust wrote: The ability to respec every 90 days keeps the ge fresh for vets. Is convenient for new players after they figured out how they want to play. When the rest of the racial suits come out a tespec should be allowed for all. To tell someone they should be saving their SP indefinitely in hopes CCP will add the other racials is ludicrous. Wih no ETA on new suits. How long do you expect them to wait.
Instead we get new suits altogether, commando, and still don't have the other racial. Does that make the slightest bit of sense?
Vets usually end up using what's efficient and especially they (the vets) are already able to put some excess SP into something to fool around without penalty. You don't spend cash for a respec into something you don't know if it is competitve when you need to be competitve.
It's convenient for the new players to undo a couple weeks of erronous training. It's not so convenient for them when they realize they screwed up again and are still outmatched by the 20m vet who had the SP, and more importantly experience, to squeeze every last bit of efficiency out of his SP. For some people it's also convenient for a flight simulator to have an arcade mode. What remains is the question if the flight simulator should implement a feature that appeals to casuals when games like HAWX already suit their needs.
The problem with the "rest of the racial suits" is that meaning of the term "rest" changes with every build as there are new suits (and vehicles, we already know of at least two completely new types!) that lack racial variants. To tell players and CCP to let go of one of the core principles of New Eden just because some can't be bothered to choose from what is available is equally ludicrous, if not more so.
I don't expect them to do anything. They can choose to skill into what is available now or to reserve a portion of their SP to get a head start when new stuff gets added.
We haven't even touched yet on the destructive impact on the soon to be added player driven economy. CCP can pretty much cancel this feature if industrialists and traders are presented with an environment where demands shift dramaticly, erratically and within a few hours all the time.
|
Malkai Inos
Opus Arcana Covert Intervention
639
|
Posted - 2013.07.10 00:55:00 -
[6] - Quote
LongLostLust wrote:Here is something for you then Nick. If one class gets a respec all should get a respec. Say there is a RPer and the want to be a heavy but RP as a Minmatar. This person would never have specced Amarr heavy. So this person who wanted to be a heavy doesn't get a respec because they aren't now specced heavy. That's not fair. Respecs should be available for all if they are allowed at all So we can agree that respecs can not be properly limited so their negative impacts can not be properly limited either. This leaves us with two options.
"Unlimited" respecs for everyone. [ ]
No respecs for anyone. [ X ]
Glad we talked about it. CCP has made this decision ten years ago though.
|
Malkai Inos
Opus Arcana Covert Intervention
641
|
Posted - 2013.07.10 01:59:00 -
[7] - Quote
LongLostLust wrote:Lol malkai. Pathetic arguement. Good try tho. I like how you had nothing to say to my lengthy earlier reply and now choose to dismiss my point as "pathetic" without any reasoning at all, again.
I guess you've already convinced yourself that you're right to the point that whatever i say will result in an insult or no response at all. That makes this discussion a waste of time.
It's fine by me, more time for other things. |
Malkai Inos
Opus Arcana Covert Intervention
646
|
Posted - 2013.07.11 20:34:00 -
[8] - Quote
LongLostLust wrote:dday3six wrote:OP, many of the most adamant anti-respec sentiments come from Eve Online players who view Dust as another way to play Eve. No matter what you say they are going to argue against it. It's chic to them to bet 10 years solely on the potential of Dust, because it's a badge of honor to them to have banked on Eve, stayed through it all, and in their minds won.
Some will even go so far as to threaten to quit Eve Online or incite in game riots if CCP does anything to Dust of which they disapprove. It's a culture clash and no one knows just what the future holds for Dust other then a long and rocky road. I know and get what you are saying. U summed up very eloquently my use of the word fanboy. Would just love a response from CCP to settle it once and for all. Ill bump this daily until an actual CCP response is made and not a troll post as some CCP employees love to do They made their position quite clear two months ago:
courtesy of Maken Tosch wrote: Posted at 17.05.2013 17:04 by GM Grave Hello,
This response is being sent to all users who have filed a support ticket in order to request a skill respec.
We would like to acknowledge receipt of your skill respect request and inform you that we have now flagged your account for a skill respec .
The skill respec will be applied to your characters in the coming days once we have completed and deployed changes to the skill tree. This one time respec will remove and refund all ISK and skill points that have been applied to date. Please ensure that due care is taken when spending skills and ISK as we will be unable to reverse ISK/SP spending in future.
If you wish to discuss issues that have not been addressed in this skill respec response, or believe you have received this message in error then please respond to this support ticket and we will attempt to address your issue.
Please accept my sincere apologies for any inconvenience this may have caused.
Please note that if you are receiving this message you are currently in a queue for a skill respec. Eligible customers who may have been misfiled and would like to request an Aurum account reset should respond to this ticket clarifying their request.
Regards, Lead GM Grave CCP Customer Relations | EVE Online | DUST 514
Feel free to ignore it. |
Malkai Inos
Opus Arcana Covert Intervention
647
|
Posted - 2013.07.11 20:53:00 -
[9] - Quote
LongLostLust wrote:Malkai I think you guys may be reading too much into that. I think there will be respecs after the racials come out. Just you wait. It will help revitalize a failing game Neither of us can possibly know this so technically, yeah of course. Maybe.
I wouldn't hold my breath though. Especially since this idea has much more support from both sides of the fence and does the same thing without making the skillsystem a pointless grind.
Edit: CCP is discussing this as we speak |
Malkai Inos
Opus Arcana Covert Intervention
647
|
Posted - 2013.07.12 02:53:00 -
[10] - Quote
LongLostLust wrote:Ronan Elsword wrote:Sorry Lust but if they allow respecs they might as well just get rid of SP in general. (Which would be bad) Sound reasoning lol. Thought provoking! I don't follow you Ronan. Please explain I'm interested on some numbers on this reverse sp booster. To me it simply sounds like a respec but a much more costly one. I would simply like CCP to say something like "payable respecs would eliminate much of our booster money and we don't feel it will make as much as the boosters will. " Sometimes I wonder if some of you fanboys so adamantly opposed to respecs are employees of CCP hired to help convince the masses. Just a comment from CCP would eliminate this arguement for me. I understand this is a free to play game. I get CCP needs to make their money. I'm assuming most of their income is from active and passive boosters. Respecs may eliminate the need to get boosters but putting a time limit on how often you can do it or possibly make each following respec more expensive, would IMO keep boosters as a viable option. I'm going to ignore your repeated ad hominem remarks for the sake of the argument this time.
Have a read here for why respecs call the SP system as a whole into question (also read everything from Cross Atu on this subject if you want more insight on the other side of the fence.
In a nutshell: The fixed nature of the skillsystem is not a bad byproduct of CCPs warped mind but the central aspect that makes it do what it's supposed to do. Add respecs (for example as by your proposition) and it can no longer serve this functionality and is basically degraded into solely a dull ginding. Of course it is already a grind. But without respecs there's more to it (wether you feel that the implications are good or bad is another question of which the answer i already know).
With respecs, on the other hand, there's not. All what is left is a system that enables pubstomping.
|
|
Malkai Inos
Opus Arcana Covert Intervention
651
|
Posted - 2013.07.12 21:43:00 -
[11] - Quote
LongLostLust wrote:I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? Hey remember this?LongLostLust wrote: Why? Explain yourself.[...]
So every argument has to go into great detail and requires explanation unless you're the one uttering it?
Also, progression was only one of the points i tried to raise.
Excuse the insolence but i find the degree of intellectual dishonesty that i see on your part outright staggering.
Edit against doublepost:Jathniel wrote:+1 OP
CCP breaks things as often as they fix it.
I didn't expect my role to get 'nerfed'. It wasn't even on the chopping block. If we can spec out of broken things, it would give them good server data to see what things we don't like. Pretty much everyone can agree on this. No one denies that respecs have certain advantages. The questions you didn't even ask yourself is wether there are disadvantages, wether or not it's worth it or if it's even a worthwhile idea in the greater context. |
Malkai Inos
Opus Arcana Covert Intervention
652
|
Posted - 2013.07.12 22:08:00 -
[12] - Quote
LongLostLust wrote:Malkai Inos wrote:LongLostLust wrote:I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? Hey remember this? LongLostLust wrote: Why? Explain yourself.[...]
So every argument has to go into great detail and requires explanation unless you're the one uttering it? Also, progression was only one of the points i tried to raise. Excuse the insolence but i find the degree of intellectual dishonesty that i see on your part outright staggering. I have no problem debating with you. I just asked those whom simply disagreed with Respec to say why. It's a simple request. Continue trying to get a rise out of my by insulting me though. It's working I was trying to hold you accountable for the standards you raised yourself. To put it Plainly: Why do you not think it would kill progession and what do you have to say to all the other points raised in the linked section?
And i'm really surprised you're so thin skinned after all, considering that you have no issue implicitly accusing those who are in disagreement with you of being dishonest as per:LongLostLust wrote:Sometimes I wonder if some of you fanboys so adamantly opposed to respecs are employees of CCP hired to help convince the masses.
Standards.
A little fun thought: If i turned out to be a CCP employee, astroturfing against respecs, wouldn't this make everything i've said the CCP statement you're asking for? |
Malkai Inos
Opus Arcana Covert Intervention
653
|
Posted - 2013.07.12 23:34:00 -
[13] - Quote
LongLostLust wrote:Respecs wouldn't kill skill progression. I read your post as it is what you linked. What I gathered from it is that you think no one will have to play the game anymore to get SP because they can simply respec when they are bored. Sure that may be true but that is why I suggest a limit to how often one can respec. This is one aspect. One problem with cooldown limitations is that it just raises the threshold at which respecs become more practical than actually playing(and, by extension, paying) for the SP. If the cooldown makes it so that you're "stuck" with one class for 6moths, rather than beeing able to respec at will, all i'd have to do is get enough SP to cap my favorite class as a fallback plus whatever i need to spec into the next FOTM/new thing yadda. We already have characters that can do that with most infantry classes and we're just four months into release. The point at which SP are effectively irrelevant with respecs is higher, but still there.
The other part i find much more critical as it's something unique to the SP system, even the central funcionality it's made for in the first place that would cease to exist, where respecs available. It is the notion that CCP is never going to stop adding new features, new gear and new situations through balance changes that might change the optimal skillpoint distribution along with them.
This makes being on top an always temporary state as my beloved cal logi might soon be rubbish because laz0rs just got their due buff and my buffer tank is no longer viable against viziam assaults. To stay on top i would have to tweak my fitting and weaponry to deal with this change, giving the SP system a strategical component. It keeps it fresh for me as all my decisions have to account for possible new fitting paradigms and makes it possible for newberries to have an edge on me as they can skill straight into laser rifles so that, given the smarts, they can be relevant against vets they could never dare to challange before that. To prevent this from happening i have to reserve part of my SP for such situations (20% in my case, although i can easily fit into the newberry category) or take the chance and risk jeopardising my superiority.
With respecs i just use my by-annual respec, change up my fitting to be strong against lasers and keep stompin' as if nothing ever happened. This is bad for me as it's boring not be challanged in any way and bad for new players as they can just stay out of the game unless they are willing to buy a high SP char.
LongLostLust wrote: If you respec into heavy and enjoy the game again for another month, possibly buying boosters during that time, Great for you and CCP. My arguement is due to the lack of content it is too easy to get bored playing this. The game becomes a job and less fun. People simply log on and grind their SP and when capped they quit.
There is a reason I can usually crush everyone on Tuesday and get crushed on Wednesday. The good players are no longer playing after they cap out. It has become a job. To reinject FUN into this I think respecs would do that. When your bored instead of grinding for months just to get the proto suit and weapon you want you can respec and again enjoy the game. Isn't that the point.
Short answer: If the game is no fun, make it more fun.
The problem you raise is real and agreable but can and should be solved directly, be it via matchmaking by giving noobs that are set up against a proto squad a similarly strong proto squad and/or by effing putting the cap rollover system in already to avoid concentrating all players into two days a week.
Adding new maps, gamemodes, player trading and, most importantly PVE is much more work but should solve the issue of boredom and grinding just as well if not better. Going the easy way of allowing respecs will just delay the utter boredom and is equal to CCPs admittance that they can't cope with the project anymore and would rather make dust another generic FPS than to HTFU as they themselves keep preaching. As stated above, i think that respecs would not be helpfull in the long run but my problem is already at the principle level.
LongLostLust wrote: Before you butcher my proto arguement I think we can all admit after CCP bought all of our assets and we all have the large bankroll, only proto suits are acceptable.
Yes, countless times yes. Refunding us ISK in outrageously high amounts was a great mistake and the fact that proto is even remotely viable at the everyday level because of it is diametrically counter to its intended use. The excess isk has to go one way or another but again i think respecs would just treat the symptom, not the cause of the problem.
One caveat i have though is that, while proto is a huge problem, running a competent squad of STD or ADV fits grants a real chance of beeing viable if combined with proper tactics and skill. The largest difference i see between organised squads and newberries is that the former know what they are doing wereas the latter just runs around dying horribly because they do not understand the importance of teamplay in this game. I'm still nowhere near proto level (i could run duvolles but that's it) and i just two days ago ran a 23/4 including one a and a half corpsquads with PRO among them because they played like imbeciles. I know others that pull off the same thing regularly and reducing the pubstomp issue just to gear dismisses the bigger picture of what needs to be improved (I'm looking at NPE in particular)
This has become so stupidly long that i won't even fit a summary so there ya go. |
Malkai Inos
Opus Arcana Covert Intervention
653
|
Posted - 2013.07.13 00:16:00 -
[14] - Quote
Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there.
The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in.
Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be.
Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money.
|
Malkai Inos
Opus Arcana Covert Intervention
654
|
Posted - 2013.07.13 02:41:00 -
[15] - Quote
LongLostLust wrote:So now people would respec into what is cheap as opposed to FOTM? Not as opposed to. As well as. Both issues are caused by the same dynamic that respecs introduce, namely the instantaneous change of things that are specifically designed and expected to change over the course of months or at least weeks.LongLostLust wrote:We can't even get new maps let alone a player market. Guys who play eve have become conditioned to Soon tm. You are not the people CCP needs to impress if they want dust to become AAA and compete with the big boys. They may share the universe but this isn't eve. I want dust to succeed but unless their goal is only 50000 active players they need to make some changes to appease the masses. Yes I am referring to everyone whom plays cod and bf3. All those blubbering idiots you don't want in your game. If things continue the way they have been you will be playing the same corps everyday with no influx of new players. Of the 30 people I played with everyday on bf3 I am the only one to grab this game and actually stayed and continued to play. Some of those guys played the game less time then it took to download. And this was during chromosome. A build i would consider is more fun than uprising. I'd consider 50.000 players PCU or even average CU a great success for dust. Here's why:
Dust 514 is a niche product. Just as that other game that CCP have made and, by the looks of it, the next thing they are working on. This by definition shrinks the potential customer base significantly. Now why would they do this?
Why is EVE online ten years old and still growing while one of it's oldest and strongest competitors, while much larger in absolute numbers, bleeds out players in the millions? Because it is a specific game for very specific needs of players that can't go anywhere else to satisfy them. Ask some long year EVE players if they would ever consider playing another MMO. Most of them wouldn't because there's barely anything out there like EVE (HTFU sandbox blah blah) that wasn't DOA because... EVE already dominates that niche like nothing else so no one played it.
You can go the CoD or BF way and tackle the largest segment of PS3 owners. But this means that you are in direct competition to the big boys. I don't expect many players of these acclaimed brands to play dust when they are perfectly happy with whatever they are playing now and i can't see why they should, even from their perspective.
But because of this i fail to see why it can be good for this game to abandon it's concept and step into the deep red ("red" as in "highly contested/saturated") market of "generic FPS"(not derogatory). It would certainly attract some part of the CoD/BF base for some time, but the next installment of the series is always just 10 months away so that's, frankly, a losing proposition in my eyes. CCP can spit out "CoD killer" marketing talk all they want. It's not a CoD killer. The game's basic philosophy pretty much kills it for 90% of this playerabse.
What CCP has to do is improve the game in accordance to the type of customer they want to be attractive to. This is not the kind of player that finds the whole eve dust thing quite funny but actually just wants a quick FPS experience. It's the kind of people that, have they been looking for an MMO instead, would look no further than EVE and never look back.
LongLostLust wrote: Lets switch gears. I get you don't want respecs. What things should CCP do immediately to make this game more popular. By popular I mean getting people to come (which uprising did) but stay (which sadly it didn't)? Please don't give me the simple soon response. I would hope even the biggest fanboys (which you clearly are) can still be critical.
Immediately as in "ASAP": NPE, proper matchmaking (we probably have completely different opinions on what that means) and much much more alternative activities to pubmatches, including but not limited to: eve like player market, pve and different kinds of engagements that involve more risk as well as reward to keep proto out of the waste of isk that are instant matches.
New assets can also not come soon enough. First, racial symmetry then introduction of e-war, everything else is considered a bonus.
There's a difference though between being a "fanboy" and having deserved trust in a company that has proven for a decade that they are capable of doing what many non-eve players couldn't_imagine.
LongLostLust wrote: I'm looking for a fun game. And fun that lasts. I think respecs would do that. I played bf3 for almost 18months straight everyday. I put in 1000 hours. It was $80 well spent. I became bored of dust 3.5 months after I started. And that's with 2 respecs. The lack of content can be saved with respecs. It may hurt other aspects of the game but those things are not in the game. I would give a little if respecs were allowed until the rest of the scout and heavy racials were put out. [...]
There's always a chance that one likes the concept of a game but ends up not liking what's presented on ones screen. The reason why some players threaten to leave eve/dust if respecs were added is not to blackmail players but the fact that the game/s would enter a state at which overlaps between the needs and the product are too small to enjoy it for very long. Maybe with you it's the same thing the other way around. Maybe the question wether or not to add respecs decides who will find this to be true in the end.
*must stop writing up essays -.- * |
Malkai Inos
Opus Arcana Covert Intervention
654
|
Posted - 2013.07.13 02:52:00 -
[16] - Quote
dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. If those basic economic dynamics can't take place and there will be no production, at the very least eve side then this feature will be pretty much a dull "trade window" and the most significant eve <=> dust connection will be severed.
This would be completely unaccepable for me and i think for everyone at CCP aswell. The points i stated are not too far fetched and i fully expect them to be implemented in the future if not all at the same time. |
Malkai Inos
Opus Arcana Covert Intervention
654
|
Posted - 2013.07.13 04:26:00 -
[17] - Quote
RA Drahcir wrote:not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp I have just over 5mil of which one mil is unspend. I never got a respec as i didn't ask for one out of principle. What was your point again?
Oh right. It was "don't use false and irrelevant accusations to support your position without any proper argument."
i guess... |
Malkai Inos
Opus Arcana Covert Intervention
656
|
Posted - 2013.07.13 06:03:00 -
[18] - Quote
dday3six wrote:You still didn't answer the underlined question of how the yet to be released, future economy of Dust is a valid downside for respecs in the present. All you said was how you want the economy to function and that you believe CCP agrees.
The conceptualization of all your ideas is centered around the notion that CCP designed Dust solely for Eve Online players or those with a similar mentiality. The fact they choose to release a free to play, FP lobby shooter at launch and have not through all beta verisons not introduced any other gameplay elements, disagrees with that notion.
Simply by being a FP lobby shooter a company is choosing to compete with game franchises like Call of Duty and Battlefield. They'll be compared and contrasted by both reviewers and gamers as such. Also F2P business models cannot by their revenue gain nature support a total niche gameplay expierence. They require a steady stream of new players willing to purchase in game items to sustain themselves. This is why the most offer an enchanced expierence via gameplay or rewards to those who recruit fellow players to play with them.
The truth is that Dust is a middle ground. It's not trying to captialize on a just niche player demographic. CCP would have never choosen a free to play, first person lobby shooter as the core and persistent gameplay if that were the case. CCP has explained on other occasion that the technical complexities of the economy system are just one reason why the feature gets introduced in one lump and early on.To ensure that both economies survive the merger once it's done they introduce it in small parts, each broadening both scope and impact on the game. First we had corp donation, now free isk transfer, later individual item transfer and finally implementation of a full market UI.
This is done to monitor the economy during every intermediate step to see if problems surface that have to be dealt with before the two economies become one. Reducing salvage to a fraction of what it used to be pre uprising was one such change after CCP realized that the amount of ISK bount to assets floating around, ready to flood both economies was far too high. They still have an issue with all that ISK from the refund as we are using gear that is supposed to be reserved for special occasions on a daily basis.
For this empirism to provide usefull insight it is vitally important that the economy works as natural as possible lest you want to risk that a temporary mechanic turns out to have skewed all gathered data to the extent that changes have been made that here unnecessary or harmfull and other changes have not been made but would have been required.
This could explain both why respecs pose a risk for the later economy even if they were just temporary and why having dust released with this functionality missing is not purely due to CCPs focus on general FPS gameplay and, let's be honest, they did the right thing limiting their resources to getting the actual game as fun to play as possible and had a real hard time managing it still. I wouldn't go as far as to say that this disagrees with my notion that these features are a central part of the game and that dust aims at a different set of players as the mentioned competitors.
I can agree with the "middle ground" viewpoint as it's definitely not as focused as eve was and is but we have to remember that we have indeed a genre at hand that is not as forgiving about broken core mechanics as the generally easy to please MMO market. Getting the things done that people are going to judge first was one of the main lessons CCP shanghai learned after release. Is it compromising their vision? It appears so. Has it changed their vision? Short term: yes. Long term: Not yet convinced that this is the case.
I will not engage further than needed into the F2P and profitability argument as i'm not knowledgeable enough about this particular industry to make an educated statement thereof. But at the risk of arguing form ignorance, i could easily see a niche product surviving with with a limited but dedicated amount of players since F2P titles tend to make most of their revenue out of a small subset of players in general (again, afaik). Based on my view that we already are a pretty loyal and engaged community i don't think it's too far off so assume that we are also profitable. |
Malkai Inos
Opus Arcana Covert Intervention
656
|
Posted - 2013.07.13 06:12:00 -
[19] - Quote
LongLostLust wrote:Meeko Fent wrote:LongLostLust wrote:Stop Boredom! Allow AUR Respecs every 90 days! You and respecs, sheesh. CCP has said this number able times. No more respecs. Ever. Just save SP once you have the role you want. No need for respecs. This isn't CoD. You will never find that prestige mode button. This is a game for those that want to collect tears. You don't play the game to play the game. You play the game to have a serious impact on another's play. This is the console version of EVE, no matter how much you wanna say their so different. Hell, they play on the same server! Respec! Respec! I won't get any response to my 5000 something character piece from you, will i?
Just focus on individual points and those of particular, reasoned disagreement if you don't want us both to die of old age before we get anywhere.
|
Malkai Inos
Opus Arcana Covert Intervention
667
|
Posted - 2013.07.13 18:17:00 -
[20] - Quote
LongLostLust wrote:You expect a respec when they nerf the Caldari Logi. If we can't get respecs for AUR they won't hand them out with the Nerf Bat. I'm in the same boat as you will probably be. I love the laser. We all can admit it was useless when Uprising dropped. So I didn't spec into Amar Assualt Suits or Lasers. No without the glow they can at least kill again though still the most underwhelming weapon in the game. But instead of a respec i'm told I need to grind 3.8 mil sp to get proto lasers and proto suits.
I wouldn't be complaining if we actually had input from CCP becuase then we would have some idea on what may be changed and how. But They can nerf something into oblivion whenever they want and we have to grin and bear it. We are told to save SP, buy boosters and HTFU. One has to consider that the Viziam pretty much asked to be nerfed in some way or the other. We can all agree that the amount of changes was way to high and that communication concerning game design and balance has been atrocious in the past but that brings me to my first question (i kinda like this idea).
Do you think it is possible for CCP to improve their methods of balancing in such a way that the act of balancing only goes as far as needed without always breaking formerly reasonable, non FOTM builds en masse?
With regards to the topic: Can you agree to the notion that a reasonable amount of required balance changes that preserve the viability of affected items is a natural part of game design and does not justify a respec on its own? |
|
Malkai Inos
Opus Arcana Covert Intervention
668
|
Posted - 2013.07.13 19:50:00 -
[21] - Quote
LongLostLust wrote:*snip* The MD got about 33% increase in splash radius, not damage but that's nit picking. I'm actually happy with where the MD currently is, even though i'm on the receiving end and as an actual cal logi the common combination of flux and MD/Flay is pretty much a one hit kill situation most of the time. But that's RPS mechanics. I would've played CoD if i didn't want weaknesses to offset my strengths.
I take it i can note your answer to my question as a "yes", in that your agument for respecs concerning balancing passes is that they're bad (too much, too little, too late, breaks builds) not that they are happening in general.
This leads me to reply that, assuming i get you right here, the issue that we should focus on (and rage about) is the bad way of balancing that CCP has shown so far. Improving this would help us both because better balancing and comms is always good, you specifically because you can use your laz0rs, making the SP invested worth it again (tac AR is still a beast so i'm fine), and me specifically because we could avoid handing out respecs like candy, at least for this reason.
Win-Win? Would you agree?
Your question is a good one and i though and fought about an answer that i can stand behind. I value racial symmetry highly as its what gives us choice and diversity on the battlefield and this is one thing that respecs indeed can provide a better and quicker relief than most other options for.
For reasons stated i maintain the position that respecs are bad in principle and get worse the more frequent they are. With this in mind i wrote up this this idea. Note that Kagehoshi is pretty much on my side and had a very similar idea.
After including feedback from other posters it basically boils down to:
One off chance to relocate spent sp from one racial variant to another IFF (if and only if) this racial variant has just been added (say 30days to keep things simple and fair). This means that, per char or psn id, i can skill up the amarr heavy to have my play stile and then switch to caldari heavy when it gets released. This ability ceases to exist as soon as i made use of it once.
This allows all players, including the ones in two or five years, to play their favourite available role without having to cross train into the same thing just to get the preferred racial variant. It does not include a switch in roles and/or specializations as i very much value the fact that new roles/specializations currently are the best way for new players to directly compete with vets as everyone has the exact same chance to skill into them at the exact same time.
It does however include added variants of a new role just as with existing ones. As long as i withhold my option to relocate my amarr heavy to caldari heavy i would be able to train into, say, gallente pilots as anybody else and then switch into amarr pilots, once they are added.
I'd like to stress that this is an acceptable solution, not an optimal one as my default position remains "no respecs".
So to answer:LongLostLust wrote:Malkai - do you think a respec is in order after the racial scouts, heavies, and original vehicles of Uprising is needed Not definitely, but it's an option worth a second thought and would be acceptable if enough support is raised and properly limited to the least possible amount. |
Malkai Inos
Opus Arcana Covert Intervention
742
|
Posted - 2013.07.18 23:57:00 -
[22] - Quote
LongLostLust wrote:Join the Revolution all you Caldari Logis! Cheap move.
I'm a cal logi, no respecs |
Malkai Inos
Opus Arcana Covert Intervention
742
|
Posted - 2013.07.19 00:02:00 -
[23] - Quote
LongLostLust wrote:Malkai. Please respond to my point on Roleplayers a few post up Playing, response will be edited in later.
|
Malkai Inos
Opus Arcana Covert Intervention
756
|
Posted - 2013.07.21 22:29:00 -
[24] - Quote
LongLostLust wrote:There is no need to cater to those waiting for a racial variant for something that wasn't in the game at "launch" it was up to CCP to decide what was at launch and there should have been all racial variants accounted for. When we get those variants a respec is necessary.
Then in the future only drop content that has all racial variants accounted for. I hear this is what eve does. Wonder why dust isn't the same?
While i wouldn't do it if it was my decision to make, it wouldn't exactly kill me if they did one final (preferrably limited) respec for racial symmetry in the futre. It's the only reason i find acceptable after all. I'm just saying that we'll have the same threads in the future asking for respecs for the same reasons and CCP will have a hard time justifying denying the requests when they will have caved in earlier for the very same reasons. There's a slight risk of "breaking the seal" or "crossing the rubicon" yadda if you will.
Why they release content without all variants is a good question. I'm pretty sure it's just a matter of limited resources and for this reason i'm not entirely sure this will change with the nearest releases. That's why i argue that, "release" or not, people will be missing their prefered racial variant as some of us do now.
When we go and hand out respecs now, why not later aswell? Why is it perfectly fair to say "no" for post release content in contrast to release content when, from the future players' perspective, there won't really be a different situation? When a respec now will do nothing but silence the respec threads for about 6 months at most, is it even worth risking the consequences in the first place?
I'd rather have CCP commit to the "no respec" position and instead switch to symmetrical releases asap. Only this will help RPers and players in the long run as current players will adapt over time and future players will hopefully not fave our problems in the first place. |
Malkai Inos
Opus Arcana Covert Intervention
845
|
Posted - 2013.07.24 21:12:00 -
[25] - Quote
Thor Odinson42 wrote:Eve refunds the SP for the affected skills and allows you to skill with them wherever you please.
Similar to when they changed the skill multipliers for dropsuits. I am not aware of this ever happening besides learning skills which have been removed completely. Please provide a source for this.
And of course they will unallocate the surplus SP when the skill in question gets its multiplier lowered. Should the difference just vanish instead?
|
|
|
|