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5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
635
|
Posted - 2013.07.08 09:32:00 -
[1] - Quote
CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
635
|
Posted - 2013.07.08 09:34:00 -
[2] - Quote
If you want to come up with a cover story, at least make it so that forward backward is also 2x faster.
I am truly speechless. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
505
|
Posted - 2013.07.08 09:34:00 -
[3] - Quote
Always run sideways, makes your hitbox thinner too! |
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Michael Arck
sephiroth clones General Tso's Alliance
167
|
Posted - 2013.07.08 09:37:00 -
[4] - Quote
Because strafing involves wider strides from left to right, which is different opposed to someone who is walking forward. Strafe doesn't involve walking. Just like backpedaling can be faster than walking... |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
635
|
Posted - 2013.07.08 09:37:00 -
[5] - Quote
Michael Arck wrote:Because strafing involves wider strides from left to right, which is different opposed to someone who is walking forward. Strafe doesn't involve walking. Just like backpedaling can be faster than walking... I don't even... |
Laurent Cazaderon
What The French CRONOS.
1721
|
Posted - 2013.07.08 09:41:00 -
[6] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that?
All i know is i like it that way. Much more dynamic than it was before. |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
636
|
Posted - 2013.07.08 09:41:00 -
[7] - Quote
Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before. But... but... it is WRONG |
Gigatron Prime
The.Primes
116
|
Posted - 2013.07.08 09:46:00 -
[8] - Quote
Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before. I prefer it if it made sense...
Walking forward should be faster than strafing sideways which should be faster than walking backwards which should be faster than a heavy walking forward...
THAT is the natural order of things. Sure strafing feels better now, but I'd prefer if all movements were smooth and balanced. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4629
|
Posted - 2013.07.08 09:49:00 -
[9] - Quote
Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before.
I think we have different definitions of dynamic |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
643
|
Posted - 2013.07.08 09:51:00 -
[10] - Quote
Being able to swim is not "dynamic".
It is called "BUGGED". |
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Laurent Cazaderon
What The French CRONOS.
1724
|
Posted - 2013.07.08 09:53:00 -
[11] - Quote
DUST Fiend wrote:Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before. I think we have different definitions of dynamic
dynamic : "Marked by intensity and vigor"
So yeah, it's much more dynamic than the previous straf speed where i felt i had as much intensity and vigor as a dead snail. |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
643
|
Posted - 2013.07.08 09:55:00 -
[12] - Quote
Laurent Cazaderon wrote:DUST Fiend wrote:Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before. I think we have different definitions of dynamic dynamic : "Marked by intensity and vigor"So yeah, it's much more dynamic than the previous straf speed where i felt i had as much intensity and vigor as a dead snail. This discussion has taken unexpected turns, can we has "dynamic discussions" now? |
Jason Pearson
Seraphim Initiative. CRONOS.
1761
|
Posted - 2013.07.08 09:57:00 -
[13] - Quote
Laurent Cazaderon wrote:DUST Fiend wrote:Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before. I think we have different definitions of dynamic dynamic : "Marked by intensity and vigor"So yeah, it's much more dynamic than the previous straf speed where i felt i had as much intensity and vigor as a dead snail.
Being schooled in English by a Frenchman, props Caz <3 |
Cat Merc
Oculus Felis
2056
|
Posted - 2013.07.08 09:57:00 -
[14] - Quote
Sometimes developers have unintended bugs that they keep. Why? Because it works, and the game is better for it.
I say this is one of those bugs. |
Laurent Cazaderon
What The French CRONOS.
1724
|
Posted - 2013.07.08 09:57:00 -
[15] - Quote
Jason Pearson wrote:Laurent Cazaderon wrote:DUST Fiend wrote:Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before. I think we have different definitions of dynamic dynamic : "Marked by intensity and vigor"So yeah, it's much more dynamic than the previous straf speed where i felt i had as much intensity and vigor as a dead snail. Being schooled in English by a Frenchman, props Caz <3
LOL |
DUST Fiend
OSG Planetary Operations Covert Intervention
4632
|
Posted - 2013.07.08 10:00:00 -
[16] - Quote
Laurent Cazaderon wrote:DUST Fiend wrote:Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before. I think we have different definitions of dynamic dynamic : "Marked by intensity and vigor"So yeah, it's much more dynamic than the previous straf speed where i felt i had as much intensity and vigor as a dead snail. So heavies dancing like scouts is intense and vigorous? Thankfully CCP has entirely disconnected with any form of consistency in vision that they were heading towards.
Disco shoes all around, because going backwards in gaming development is nostalgically delicious. |
Banning Hammer
Tal-Romon Legion Amarr Empire
193
|
Posted - 2013.07.08 10:01:00 -
[17] - Quote
I said before.. I like the strafe speed we have now, but the AIMING doesn't match the movement.
FIX THE KITTEN AIMING ALREADY CCP !!
Sorry for the caps... not really. |
Cat Merc
Oculus Felis
2057
|
Posted - 2013.07.08 10:02:00 -
[18] - Quote
Banning Hammer wrote:I said before.. I like the strafe speed we have now, but the AIMING doesn't match the movement. FIX THE KITTEN AIMING ALREADY CCP !! Sorry for the caps... not really. I 100% agree. The only reason I don't completely rage at how bad the aiming is because I have two complex damage mods, which means that shots that miss aren't as painful. |
Gigatron Prime
The.Primes
118
|
Posted - 2013.07.08 10:03:00 -
[19] - Quote
Jason Pearson wrote:Laurent Cazaderon wrote:DUST Fiend wrote:Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before. I think we have different definitions of dynamic dynamic : "Marked by intensity and vigor"So yeah, it's much more dynamic than the previous straf speed where i felt i had as much intensity and vigor as a dead snail. Being schooled in English by a Frenchman, props Caz <3
Smokes pipe by the fire, squinting at the Oxford Dictionary with his spectacles as he reads the definition of dynamic in Sean Connery's voice while his daschund sleeps cozily by his side.
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Laurent Cazaderon
What The French CRONOS.
1726
|
Posted - 2013.07.08 10:04:00 -
[20] - Quote
DUST Fiend wrote:Laurent Cazaderon wrote:DUST Fiend wrote:Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before. I think we have different definitions of dynamic dynamic : "Marked by intensity and vigor"So yeah, it's much more dynamic than the previous straf speed where i felt i had as much intensity and vigor as a dead snail. So heavies dancing like scouts is intense and vigorous? Thankfully CCP has entirely disconnected with any form of consistency in vision that they were heading towards. Disco shoes all around, because going backwards in gaming development is nostalgically delicious.
I dont know where you see dancing heavies..... I have absoltely no problem aiming at them when they attempt to strafe.... Yes they move but disco shoes ? I dont think you actually remember how dust was when we had dancing shoes... Even precursor had faster movement speed than that where i spent my days circling around people laughing.
Same story.. people struggling with soldier who can actually move wants to have their life made easier for them. |
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The Robot Devil
BetaMax. CRONOS.
521
|
Posted - 2013.07.08 10:09:00 -
[21] - Quote
I haven't been able to play in about a week. I always miss the good stuff. I guess $40 an hour is more important...not as fun but more important. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4634
|
Posted - 2013.07.08 10:09:00 -
[22] - Quote
Same story...the second you oppose someones personal belief, they attack you instead of simply discussing. You instantly assume its because I have trouble aiming, and not that it has anything to do with making heavies and scouts weaker in a game where theyre already laughable. Its too early for this debate, this game is a ******* joke anyways. |
Laurent Cazaderon
What The French CRONOS.
1727
|
Posted - 2013.07.08 10:17:00 -
[23] - Quote
DUST Fiend wrote:Same story...the second you oppose someones personal belief, they attack you instead of simply discussing. You instantly assume its because I have trouble aiming, and not that it has anything to do with making heavies and scouts weaker in a game where theyre already laughable. Its too early for this debate, this game is a ******* joke anyways.
We can talk but you're the one starting with disco shoes and dancing etc... So you're the one who's attacking personnal like in the first place. Dont say otherwise.
So now, heavies are weaker when they can dance ? Weird, i would have thought it makes them a lot more able to ruin people considering how you said it. As for scouts, weirdly enough the only scout dude i have in my team actually says it's better now for him. So again, depends on your POV. On a personal note, Never been shot by so many scout SG in Uprising before 1.2.
Anyway, heavies and scouts balance isnt something that belongs to the movement speed debate. They're entirely different issues that i already discussed multiple times with CCP prior to any patch when uprising was released.
What i notice that really matters since 1.2 and the change to strafe is that many people who had stopped playing in my team are coming back. And many forum post here acknowledge the fact the game is more fun that way. I also can dodge murder taxi more easily (even though this problem needs to be balanced differently as well).
So overall, i'm pretty confident that a lot more people enjoy it than the opposite.
Question about whether or not going forward, backward needs to be tweak to fit in with this is another issue. |
Banning Hammer
Tal-Romon Legion Amarr Empire
196
|
Posted - 2013.07.08 10:22:00 -
[24] - Quote
Laurent Cazaderon wrote:DUST Fiend wrote:Same story...the second you oppose someones personal belief, they attack you instead of simply discussing. You instantly assume its because I have trouble aiming, and not that it has anything to do with making heavies and scouts weaker in a game where theyre already laughable. Its too early for this debate, this game is a ******* joke anyways. We can talk but you're the one starting with disco shoes and dancing etc... So you're the one who's attacking personnal like in the first place. Dont say otherwise. So now, heavies are weaker when they can dance ? Weird, i would have thought it makes them a lot more able to ruin people considering how you said it. As for scouts, weirdly enough the only scout dude i have in my team actually says it's better now for him. So again, depends on your POV. On a personal note, Never been shot by so many scout SG in Uprising before 1.2. Anyway, heavies and scouts balance isnt something that belongs to the movement speed debate. They're entirely different issues that i already discussed multiple times with CCP prior to any patch when uprising was released. What i notice that really matters since 1.2 and the change to strafe is that many people who had stopped playing in my team are coming back. And many forum post here acknowledge the fact the game is more fun that way. I also can dodge murder taxi more easily (even though this problem needs to be balanced differently as well). So overall, i'm pretty confident that a lot more people enjoy it than the opposite. Question about whether or not going forward, backward needs to be tweak to fit in with this is another issue.
You are a CPM... ask CCP to change the turning speeds, and the overall forwards / backwards speed to match the strafe speed.. then we are in business again.
Also when you are at it... ask them to fix the kitten aiming. |
ChromeBreaker
SVER True Blood Public Disorder.
646
|
Posted - 2013.07.08 10:24:00 -
[25] - Quote
ChromeBreaker wrote:\o/ turn speed increased the same amount because i can hit thing easier with my hmg
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DUST Fiend
OSG Planetary Operations Covert Intervention
4636
|
Posted - 2013.07.08 10:24:00 -
[26] - Quote
Comparing quickly hopping side to side as dancing and wearing disco shoes isnt the same as saying someone doesnt like something because they want the game to do it for them.
You yourself JUST said you have no issues tracking a strafing heavy. So, heavies are just as easy to hit, while others get to "strafe" to avoid fire. Scout movement IS an issue because if you buff their movement then buff the class we come back to scouts that can only die if they try.
Its CCPs infuriating habit to completely change design directions without a moments notice, then showcasing their lack of attention by telling us it was "a performance boost" |
Laurent Cazaderon
What The French CRONOS.
1729
|
Posted - 2013.07.08 10:25:00 -
[27] - Quote
Banning Hammer wrote:Laurent Cazaderon wrote:DUST Fiend wrote:Same story...the second you oppose someones personal belief, they attack you instead of simply discussing. You instantly assume its because I have trouble aiming, and not that it has anything to do with making heavies and scouts weaker in a game where theyre already laughable. Its too early for this debate, this game is a ******* joke anyways. We can talk but you're the one starting with disco shoes and dancing etc... So you're the one who's attacking personnal like in the first place. Dont say otherwise. So now, heavies are weaker when they can dance ? Weird, i would have thought it makes them a lot more able to ruin people considering how you said it. As for scouts, weirdly enough the only scout dude i have in my team actually says it's better now for him. So again, depends on your POV. On a personal note, Never been shot by so many scout SG in Uprising before 1.2. Anyway, heavies and scouts balance isnt something that belongs to the movement speed debate. They're entirely different issues that i already discussed multiple times with CCP prior to any patch when uprising was released. What i notice that really matters since 1.2 and the change to strafe is that many people who had stopped playing in my team are coming back. And many forum post here acknowledge the fact the game is more fun that way. I also can dodge murder taxi more easily (even though this problem needs to be balanced differently as well). So overall, i'm pretty confident that a lot more people enjoy it than the opposite. Question about whether or not going forward, backward needs to be tweak to fit in with this is another issue. You are a CPM... ask CCP to change the turning speeds, and the overall forwards / backwards speed to match the strafe speed.. then we are in business again. Also when you are at it... ask them to fix the kitten aiming.
Rest assured, we dont talk soccer or weather. As for movement speed, i'll take more time to test and read feedback before pointing to any tweak to make. |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
644
|
Posted - 2013.07.08 10:29:00 -
[28] - Quote
Laurent Cazaderon wrote:Banning Hammer wrote:Laurent Cazaderon wrote:DUST Fiend wrote:Same story...the second you oppose someones personal belief, they attack you instead of simply discussing. You instantly assume its because I have trouble aiming, and not that it has anything to do with making heavies and scouts weaker in a game where theyre already laughable. Its too early for this debate, this game is a ******* joke anyways. We can talk but you're the one starting with disco shoes and dancing etc... So you're the one who's attacking personnal like in the first place. Dont say otherwise. So now, heavies are weaker when they can dance ? Weird, i would have thought it makes them a lot more able to ruin people considering how you said it. As for scouts, weirdly enough the only scout dude i have in my team actually says it's better now for him. So again, depends on your POV. On a personal note, Never been shot by so many scout SG in Uprising before 1.2. Anyway, heavies and scouts balance isnt something that belongs to the movement speed debate. They're entirely different issues that i already discussed multiple times with CCP prior to any patch when uprising was released. What i notice that really matters since 1.2 and the change to strafe is that many people who had stopped playing in my team are coming back. And many forum post here acknowledge the fact the game is more fun that way. I also can dodge murder taxi more easily (even though this problem needs to be balanced differently as well). So overall, i'm pretty confident that a lot more people enjoy it than the opposite. Question about whether or not going forward, backward needs to be tweak to fit in with this is another issue. You are a CPM... ask CCP to change the turning speeds, and the overall forwards / backwards speed to match the strafe speed.. then we are in business again. Also when you are at it... ask them to fix the kitten aiming. Rest assured, we dont talk soccer or weather. As for movement speed, i'll take more time to test and read feedback before pointing to any tweak to make.
No, you don't need to do that. If you are a normal game designer you should be able to adjust your movement speed based on common sense.
Why are we even talking about walking speed? This is game in ALPHA? |
Laurent Cazaderon
What The French CRONOS.
1729
|
Posted - 2013.07.08 10:38:00 -
[29] - Quote
DUST Fiend wrote:Comparing quickly hopping side to side as dancing and wearing disco shoes isnt the same as saying someone doesnt like something because they want the game to do it for them.
You yourself JUST said you have no issues tracking a strafing heavy. So, heavies are just as easy to hit, while others get to "strafe" to avoid fire. Scout movement IS an issue because if you buff their movement then buff the class we come back to scouts that can only die if they try.
Its CCPs infuriating habit to completely change design directions without a moments notice, then showcasing their lack of attention by telling us it was "a performance boost"
Well, obviously heavies are still easy to hit.. They do strafe faster but they're far from being scouts like you said in your first post. So yeah, they remain sitting ducks compared to the other suits which fits the original vision. What's wrong with heavies is how hard they can suck up damages compared to what they could do in very early builds.
Quote: Scout movement IS an issue because if you buff their movement then buff the class we come back to scouts that can only die if they try.
I dont get what you mean here.... Die if they try ? Try what exactly ? And how is having better speed as a scout worse ? Because assault can strafe and hop side to side (twice maybe) ? I cant disagree more. Scouts do need a buff but speed is they're base defense, more cannot be of harm to them imo. I run a minmatar assault without any plate, meaning i straf fast and sprint even faster. Yet i cant beat a scouts that takes me in an awkward situation. That's obviously if he's good enough to track my 1-2 reflex jump and straf pattern.
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DUST Fiend
OSG Planetary Operations Covert Intervention
4637
|
Posted - 2013.07.08 10:47:00 -
[30] - Quote
As a former scout I can all but guarantee that buffing their speed will break them in their favor (when statistically viable as anything other than novelty). Balance aside, the game already can barely handle speed tanked scouts, causing them to jitter and slide all over the place. If armkr stacking penalties werent bugged this would be yet another nerf to armor and buff to shields, as "strafing" plays directly into shields.
When I get to my system Ill record and do some tests to compare strafe speeds. As a heavy who uses a scout suit as well, it doesnt feel much different.
The only reason that introducing completely ficticous movement types feels exciting is because weve all been playing the same three matches for a year now. Once people realize its the same boring grind but with side to side, theyll be right back to where they were. |
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