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5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
635
|
Posted - 2013.07.08 09:32:00 -
[1] - Quote
CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
635
|
Posted - 2013.07.08 09:34:00 -
[2] - Quote
If you want to come up with a cover story, at least make it so that forward backward is also 2x faster.
I am truly speechless. |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
635
|
Posted - 2013.07.08 09:37:00 -
[3] - Quote
Michael Arck wrote:Because strafing involves wider strides from left to right, which is different opposed to someone who is walking forward. Strafe doesn't involve walking. Just like backpedaling can be faster than walking... I don't even... |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
636
|
Posted - 2013.07.08 09:41:00 -
[4] - Quote
Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before. But... but... it is WRONG |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
643
|
Posted - 2013.07.08 09:51:00 -
[5] - Quote
Being able to swim is not "dynamic".
It is called "BUGGED". |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
643
|
Posted - 2013.07.08 09:55:00 -
[6] - Quote
Laurent Cazaderon wrote:DUST Fiend wrote:Laurent Cazaderon wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:CCP you lied. It is obviously faster than before. It is even faster than walking forward.
You just somehow mistaken the "DS3+keyboard = 2x strafe" bug as "normal speed".
I am truly speechless as to how incompetence you are to not notice this.
Fix this strafe. This is not normal. This is 2x the normal speed.
It is also faster than walking forward, how do you even explain that? All i know is i like it that way. Much more dynamic than it was before. I think we have different definitions of dynamic dynamic : "Marked by intensity and vigor"So yeah, it's much more dynamic than the previous straf speed where i felt i had as much intensity and vigor as a dead snail. This discussion has taken unexpected turns, can we has "dynamic discussions" now? |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
644
|
Posted - 2013.07.08 10:29:00 -
[7] - Quote
Laurent Cazaderon wrote:Banning Hammer wrote:Laurent Cazaderon wrote:DUST Fiend wrote:Same story...the second you oppose someones personal belief, they attack you instead of simply discussing. You instantly assume its because I have trouble aiming, and not that it has anything to do with making heavies and scouts weaker in a game where theyre already laughable. Its too early for this debate, this game is a ******* joke anyways. We can talk but you're the one starting with disco shoes and dancing etc... So you're the one who's attacking personnal like in the first place. Dont say otherwise. So now, heavies are weaker when they can dance ? Weird, i would have thought it makes them a lot more able to ruin people considering how you said it. As for scouts, weirdly enough the only scout dude i have in my team actually says it's better now for him. So again, depends on your POV. On a personal note, Never been shot by so many scout SG in Uprising before 1.2. Anyway, heavies and scouts balance isnt something that belongs to the movement speed debate. They're entirely different issues that i already discussed multiple times with CCP prior to any patch when uprising was released. What i notice that really matters since 1.2 and the change to strafe is that many people who had stopped playing in my team are coming back. And many forum post here acknowledge the fact the game is more fun that way. I also can dodge murder taxi more easily (even though this problem needs to be balanced differently as well). So overall, i'm pretty confident that a lot more people enjoy it than the opposite. Question about whether or not going forward, backward needs to be tweak to fit in with this is another issue. You are a CPM... ask CCP to change the turning speeds, and the overall forwards / backwards speed to match the strafe speed.. then we are in business again. Also when you are at it... ask them to fix the kitten aiming. Rest assured, we dont talk soccer or weather. As for movement speed, i'll take more time to test and read feedback before pointing to any tweak to make.
No, you don't need to do that. If you are a normal game designer you should be able to adjust your movement speed based on common sense.
Why are we even talking about walking speed? This is game in ALPHA? |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
646
|
Posted - 2013.07.08 10:55:00 -
[8] - Quote
WANT TO BUY COMMON SENSE
Common sense says: walking speed is as follows:
Forward > sideways > backwards.
CCP
USE
COMMON
SENSE |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
651
|
Posted - 2013.07.08 11:38:00 -
[9] - Quote
You will never win
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5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
657
|
Posted - 2013.07.08 13:18:00 -
[10] - Quote
calisk galern wrote:alt spam bot account, nothing more then a troll Shut up if you have nothing to contribute. |
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