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Albert Farrier
Brutor Vanguard Minmatar Republic
5
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Posted - 2013.07.08 11:32:00 -
[1] - Quote
I don't claim to be knowledgeable or skilled when it comes to DUST or first person shooters in general. In fact I totally suck at this game. All I really know is that just as I was beginning to have a glimmer of hope that my skills (not my skill points, but my ability to use my character effectively) were improving and I was starting to get the hang of the game, they change the rules and pull the carpet from under me.
I had just begun to get an average per match k/d of 0.6 (as I said, I suck) and had pulled my overall k/d up to 0.46 from 0.31 (a lot of dying in a game with a horrible new player experience) Since the update that I was so looking forward to, getting 0.3 is a good match. The heavy suit is just too sluggish now for my boundless hmg to do me any good. All the time and effort that I put into skilling into the heavy and all the practice I put into using it was wasted. Since the movement speed was changed, I feel like I am trying to swat a fly with a cinderblock.
I love the maps and the overall concept of the game more than I can express, but the actual gameplay has me looking for another game to play. If this was a game where I could actually improve my skills and not just the skills of my character, I would be a paying customer. As it stands now, I am on the verge of leaving DUST behind. |
Albert Farrier
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.08 14:33:00 -
[2] - Quote
Laurent Cazaderon wrote:
...snip...
Back to the heavies turn speed, yes it's slow. but it's kind of the purpose. It may be way too slow at the moment, havent tried much since 1.2 i'll admit. But regarding HP, anytime i face a heavy dude, i dont feel as much threatened as i should. Even when i dont have enough space to outmanoeuver him at close range, i usually go for a face to face that i win most of the time.
This always makes me kinda sad as i remember older build where heavies were even slower but were freakin rock solid. Well, they didnt have much overheat on their HMG at the time as well so it was really awfull lol but they were what they're meant to be. So yeah, i think heavies should have more HP than they have now. A faster turn rate as well but not by much as it is part of their profile.
I agree that heavies should not be as fast as other lighter suits. The problem arose when all the other suits got a boost and the gap between them and the heavies widened. In a recent match, someone with a shotgun was literally running circles around me and all I could do was watch him kill me. I could not get away and I absolutely could not retaliate. I was completely defenceless. In my opinion, the HP of the heavy is fine. Any additional hp should come through skilling the proper suits and fittings. We just need to be able to defend ourselves in CQC. At this point I survive longer in the Militia Frontline fitting that comes preloaded in the game. |
Albert Farrier
Brutor Vanguard Minmatar Republic
8
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Posted - 2013.07.08 15:02:00 -
[3] - Quote
Laurent Cazaderon wrote:
Dont forget the game relies on sort of a rock paper scissor system. or at least it's supposed to. A heavy at very close range is supposed to be defenseless against a fast enemy. Not saying things are ideal. But there are situations where you're supposed to be doomed.
On the other hand, such weaknesses should come with being outterly dangerous and powerfull in other situations which isnt the case.
Balance is a tough thing to reach, especially with dust compared to other FPS. Everyone has its idea but it's fair to say no one can get it to be perfect. Only solution :
Plan. Do. Check. Act. Do it again till you reach a soft spot.
My experience has been that if I am close enough to do the damage that a boundless hmg is supposed to do, I am close enough to be "defenceless and doomed" even with the range increase. Perhaps this is due to my lack of skill at this game, but I did not have this problem before 1.2.
That being said, I would like to apologize if I come across as just another complainer trying to tell CCP how it should be done. That is not my intention at all. I understand that it can be frustrating to be working hard to get a product polished and have hoards of angry players telling you that you are doing it wrong. My hope is to add the viewpoint of a noob to that of the seasoned vets so that you may get some ideas to improve the new player experience. (granted, I shouldn't be such a noob if I have been in long enough to have a sentinel suit and proto weapon, as I said before, I SUCK at this game lol)
I do appreciate all of you at CCP listening to player feedback and trying to make this game all it can be. |
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