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Arx Ardashir
Imperium Aeternum
82
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Posted - 2013.07.08 18:47:00 -
[31] - Quote
Krasymptimo wrote:Allow us to activate inertial dampeners before we get hit by an LAV. Then things will be k.
I mean, no reason it shouldn't work instead of you approaching a large object, a large object is approaching you, no real difference.
Also adds some more skill to the game, because you can only activate it for 1-2 seconds..
Win-win Except when you're dropping, you're dampening your own inertia. You're not dampening the planet's inertia. There is a big difference. |
Crash Monster
Snipers Anonymous
1034
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Posted - 2013.07.08 20:40:00 -
[32] - Quote
I'm no physicist but i suspect the LAV should consider taking damage when it does a barrel roll of a cliff. I'd also like it to take damage when running into a suit -- the suit has shields and armor and there is inertia involved based on the difference in velocity.
The way things are now is just pathetic. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
181
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Posted - 2013.07.08 22:11:00 -
[33] - Quote
FATPrincess - XOXO wrote:I propose a impact speed nerf. The car cannot kill if it's not going at least say 2/3 of its full speed. Smashing into walls should lower health but not insta kill. Also us poor heavies SHOULD be able to tank those impacts and not die instantly. I feel like this is all that needs to happen. The ability to knock over and displace troops is plenty of reason to hit people, without being able to kill them instantly. Of course, I'm not sure that "knocking over" troops is supported by current coding, but I'd be interested in seeing how well it fares.
Damage done by impact needs to be low enough that people aren't using LAV's instead of weapons. Simple as that. There's still plenty of usefulness to them, especially now that they're tankier and don't feel like a death trap. If they can still cause havoc around groups of enemies without instantly killing everything they touch, that would be great. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
181
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Posted - 2013.07.08 22:18:00 -
[34] - Quote
Arx Ardashir wrote:Krasymptimo wrote:Allow us to activate inertial dampeners before we get hit by an LAV. Then things will be k.
I mean, no reason it shouldn't work instead of you approaching a large object, a large object is approaching you, no real difference.
Also adds some more skill to the game, because you can only activate it for 1-2 seconds..
Win-win Except when you're dropping, you're dampening your own inertia. You're not dampening the planet's inertia. There is a big difference. Aren't you dampening the force propelling you and the planet toward one another? I don't remember enough about relativity.
The only ones that would really benefit from this inertial dampener solution are heavies who aren't fast enough to get out of the way. Everyone else would be dead whether they had a dampener available to them or not. Not enough of a fix to do all the work of coding it. |
howard sanchez
DUST University Ivy League
598
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Posted - 2013.07.08 22:30:00 -
[35] - Quote
CHICAGOCUBS4EVER wrote:scrubs like you are the reason Im forced to run around with a forge all the time in pubs.
then ppl ***** at me for forging them.
LAV spam is a problem, and you are a part of that...
try using your gun sometime, enjoy a 'shooter' or go back to the county fair and get in line for bumper cars... Monday is wristband day so u can get your fill for only $10
Chicago, you are right and wrong. The game is a sandbox. Players get to choose how they play in it. That's a plus that most of us don't want to give up. Otherwise, we would play CoD.
But the LAV kill rate is absurdly imbalanced. I believe the point of this OP was not to brag but to point out the imbalance. Granted, fatPrincess and every other player who has ever bumped into a red while driving an LAV COULD change this situation by volunteering to not run into enemy players...but do you really consider that a viable method of fixing this issue? |
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