|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CharCharOdell
Shining Flame Amarr Empire
287
|
Posted - 2013.07.08 08:31:00 -
[1] - Quote
Delta 749 wrote:Implying most tankers will ever grow balls, why do you think they chose to hide in big tin cans in the first place
You're implying that tanks are easy to use. In fact, the only harder things to use are dropships, plasma cannons, and lasers. Take a ride in a tank and tell me how easy it is. For 11 cents, you can get your very own maddy with an ion cannon and lose it because you have no idea how to tank.
All trolls aside, I'd appreciate a price reduction of 50%, so that my tank only has to last 3 rounds, instead of 6 (averaging 250k isk/game). 3 is much easier and any good tanker can manage that...6 is asking a bit much- i dont care who u are. haha |
CharCharOdell
Shining Flame Amarr Empire
294
|
Posted - 2013.07.08 22:13:00 -
[2] - Quote
Delta 749 wrote:CharCharOdell wrote:Delta 749 wrote:Implying most tankers will ever grow balls, why do you think they chose to hide in big tin cans in the first place You're implying that tanks are easy to use. In fact, the only harder things to use are dropships, plasma cannons, and lasers. Take a ride in a tank and tell me how easy it is. For 11 cents, you can get your very own maddy with an ion cannon and lose it because you have no idea how to tank. All trolls aside, I'd appreciate a price reduction of 50%, so that my tank only has to last 3 rounds, instead of 6 (averaging 250k isk/game). 3 is much easier and any good tanker can manage that...6 is asking a bit much- i dont care who u are. haha See those three things you listed are actually difficult to use, the only thing "difficult" about the tank is its turning ability coming from a dead stop Militia tanks are just fine for learning the driving mechanics so dont try that "You havent spent millions of SP on them" its a weak argument and you know it However you can ramble about fitting them all you want since I dont know the optimal fits for the tanks we have right now
haha. hit me up in game and ill GIVE you a 1.4mil ISK tank. if you make it last for more than 10 minutes on the frontline, ill never cry about tanks again.
If you think tanks are easy to use, you've never tried it. There is a reason only a very small handful of us make a profit with them without redline sniping every game. Hell, if you can break even you're a damn good tanker. |
CharCharOdell
Shining Flame Amarr Empire
294
|
Posted - 2013.07.08 22:17:00 -
[3] - Quote
Principus Shmoof Triariian wrote:Eno Raef wrote:What if CCP greatly buffed the shielding and armor but reduced turret damage and ISK price by an equivalent amount? Also, a reduced price may still be in order depending on how much they cost now. 1 million per excellently equipped HAV seems sufficient to me. That's about 10 proto builds for some people.
Keep in mind, I don't use HAV and know little about them or their damage but buffing HP would increase their survivability while reducing the turret damage will reduce infantry from being extremely overpowered. This would make your HAV last longer without having to play overly conservative from worry that one or two proto forge gunner are sitting in wait to inhstantly destroy your HAV.
HAVs would then be able to enter a complex and not be instantly destroyed but the turret operators would have to be more precise with their aim. Reducing turret damage is a bad idea because then it makes the tank's turret poor and pointless, and missile turrets are already wonky and under powered. Pricing may be the middle ground with the AV vs Vehicle debate
If turret damage is reduced, then you will only see rail tanks because rails are the only turret dependable enough to kill a forge gunner fast enough to survive. That means more rail sniping and since only rail sniper can kill rail snipers now- they wont bc nobody will do enough damage to kill eachother and tanks will never die. Damage mod power actually needs to be increased so that shield tanks can take on armor tanks again. And HP in general needs a buff OR we need a 50% price reduction so that a tank only needs to last 3 battles instead of 6 which is pretty much impossible if you take it on the frontlines every match. |
|
|
|