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Zekain K
Expert Intervention Caldari State
185
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Posted - 2013.07.07 17:12:00 -
[1] - Quote
The camera resets to its default mode after the first lock, which makes it difficult to try to lock onto multiple targets
The lock on time feels like it takes way too long when in a battle.
You immediately lose your lock when your target breaks your Los. Personally, I think this needs to be tweeked so you have a few seconds to let you re establish your Los. Sort of like a message that says.
"Losing lock on I'n 5 seconds, regain line of sight to sustain lock on." |
Gorra Snell
BetaMax. CRONOS.
20
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Posted - 2013.07.07 17:22:00 -
[2] - Quote
As much as I like the concept of the current implementation, it's just far too slow and unwieldy to use in a game as fast-paced as an FPS. I've never accomplished anything legitimately useful with it. Gained a few WP, yeah, but never when it mattered to an actual firefight. I'm afraid it needs a complete redesign. |
XXfootnoteXX
DUST University Ivy League
378
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Posted - 2013.07.07 17:29:00 -
[3] - Quote
Gorra Snell wrote:As much as I like the concept of the current implementation, it's just far too slow and unwieldy to use in a game as fast-paced as an FPS. I've never accomplished anything legitimately useful with it. Gained a few WP, yeah, but never when it mattered to an actual firefight. I'm afraid it needs a complete redesign.
I have said it before and will say it again, it needs to be like the triage nanohives. No locking on, just activate it. You get inside the bubble and you get healed. Simple as that. |
Zekain K
Expert Intervention Caldari State
185
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Posted - 2013.07.07 17:37:00 -
[4] - Quote
XXfootnoteXX wrote:Gorra Snell wrote:As much as I like the concept of the current implementation, it's just far too slow and unwieldy to use in a game as fast-paced as an FPS. I've never accomplished anything legitimately useful with it. Gained a few WP, yeah, but never when it mattered to an actual firefight. I'm afraid it needs a complete redesign. I have said it before and will say it again, it needs to be like the triage nanohives. No locking on, just activate it. You get inside the bubble and you get healed. Simple as that. May e there should be 2 types. 1 like the one we have now, but with some better handling. Another one like the triage nano hive, but with a much larger area of affect. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
254
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Posted - 2013.07.07 17:42:00 -
[5] - Quote
Here is my old post, another problem is that is impossible to fit a heavy remote repairer without sacrificing a lot of protection for us. I'm for a healing radius around the HAV. I would like to play as a support vehicle, but for the moment it's not possible, i would like to sacrify my main turret and turn my HAV in a defensive HAV. But that's not the way it should go, we need a new class of vehicles something like a Logistic HAV without the heavy turret.
Edit: remotes should repair everything in their range not only other vehicles. |
XXfootnoteXX
DUST University Ivy League
379
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Posted - 2013.07.07 17:42:00 -
[6] - Quote
Zekain K wrote:XXfootnoteXX wrote:Gorra Snell wrote:As much as I like the concept of the current implementation, it's just far too slow and unwieldy to use in a game as fast-paced as an FPS. I've never accomplished anything legitimately useful with it. Gained a few WP, yeah, but never when it mattered to an actual firefight. I'm afraid it needs a complete redesign. I have said it before and will say it again, it needs to be like the triage nanohives. No locking on, just activate it. You get inside the bubble and you get healed. Simple as that. May e there should be 2 types. 1 like the one we have now, but with some better handling. Another one like the triage nano hive, but with a much larger area of affect.
I would be happy with two, one where you have to aim so you can do vehicle repairs, and other other like the triage, where it has an area of effect. |
XXfootnoteXX
DUST University Ivy League
379
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Posted - 2013.07.07 17:44:00 -
[7] - Quote
shaman oga wrote:we need a new class of vehicles something like a Logistic HAV without the heavy turret.
Now this I could get behind.
I hate the fact you have to have all the turrents installed as is. If we could not install the main, or the two small guns, that would open up a whole new roll. |
Gorra Snell
BetaMax. CRONOS.
21
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Posted - 2013.07.08 03:07:00 -
[8] - Quote
+1 for Logi HAV with AoE healing. The LLAV still needs a reworked repping mechanic, though...adding a LHAV won't help that problem, just give us more options.
For that matter, just add a repping small turret to the game...solve the problem for LLAV, and fit them on Logi Dropships...would help resolve some of the general dropship malaise. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4583
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Posted - 2013.07.08 03:08:00 -
[9] - Quote
I'm against having it work in a radius for the simple fact that I use my LAV as a mobile cover platform.
I'm getting an LLAV for the added durability, being able to pop the rep as I hop out....GG. |
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