Appia Vibbia
Hellstorm Inc League of Infamy
115
|
Posted - 2013.07.08 05:33:00 -
[1] - Quote
Beeeees wrote:Are you f-Ścking kidding me?
Last match our entire team was dominated by 2 able snipers.
Dont give me that sh!t, proto gear is supposed to withstand proto guns, wanting proto players to going down like militia scouts is bullshit and you know it.
Hi there,
I'm Appia and my friend is Gem. Was that us? Because it has mostly been us in our battles against ROFL.
While the Original Poster has the wit of a middle-school drop-out, there has been a significant decrease to a sniper's capabilities. As some may have noticed, the damage a sniper rifle does to a headshot is displayed as 195%. This amount was well balanced pre-Uprising. It let you 1-shot all but the most armored Logistics suits, the rest would go down in that single shots except for the Heavies. Those guys have a smaller hit-box on their heads to make them even more durable.
Now in Uprising 2 things have changed. Everyone's HP is increased significantly (though both Scouts have less HP than the type-I from the previous build), and everyone's movement has increased. Their speed has been reduced across the board but sprint-strafing and strafe-speed were what changed. People can now run around in more unpredictable ways making each bullet more precious to the snipers. And having over 500 eHP means I can't kill you with a headshot. (my headshots do about 460) This has turned what used to be 1 head shot or 2 body shots into 1 head shot and 1-2 body shots or 4-5 body shots (with the prototype Ishukone Sniper Rifle). While Charge Sniper Rifle users were familiar with 1-shotting people with a body shots, they can no longer kill with a single shot even if it were to the head. The Tactical variants took an even harder hit. They need 2 headshots to kill- what merc worth their salt would let them get two in a row?
How could snipers not be disgruntled? Not only do we feel impotent in our capacity to deal damage, but they "optimized" the graphics completely blinding us. On May 6th our visual range was 100m/250m/500m (natural, down scope, with spotter). On May 22nd they changed the draw distance from 100m on the 3-D plane to 100m on the 2-D plane. 1.2 changed that primary to 200m on a 2-D plane and that 250m became 300m on the 2-D plane. The Sniper Rifle's range is 599m. That means that even if we know someone is there, we can't see them past that 500m point even though our range exceeds that.
We used to be able to see people from a vantage point and tell our team where people were coming from... Now those guys are the ones telling us where people are.
There were no nerfs to the Sniper Rifle, just the changes in the core mechanics that makes us feel underpowered. It is all infuriating, so please excuse the other snipers' rage and poor grammar.
We need either the Thale's TAR-07 Sniper Rifle or to stack 4 complex damage mods just to recreate the power our rifles had last build, but even then we can't see past 500m. The Sniper Rifle is a defensive weapon, no longer fit to be used to kill swaths of oncoming foes, no longer capable of detecting where the enemy is. |
Appia Vibbia
Hellstorm Inc League of Infamy
118
|
Posted - 2013.07.08 20:31:00 -
[3] - Quote
calisk galern wrote:
you used to able to snipe corner to corner of the map. I would jump out of the mcc and snipe people leaving their mcc, to slow down the rush on the points.
I also never had the balls to sit out in the open even a little bit, or someone would take my head off. in 1.2 I know the most red line snipers can't even see me in their draw distance, | can setup a picnic basket and have lunch in the open field half the time and be safe.
Actually, near the end of Chromosome I would snipe seemingly out in the open. It was the only place where they didn't expect you to be. lol -Aside from head-glitching which I refused to do much like I refuse to MCC snipe |