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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
47
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Posted - 2013.07.07 15:36:00 -
[1] - Quote
Why would... You just made no ******* sense. 'hands letter' Read this, then slap yourself. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
47
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Posted - 2013.07.07 15:38:00 -
[2] - Quote
Your second post: This is a far better idea |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
47
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Posted - 2013.07.07 15:51:00 -
[3] - Quote
N1ck Comeau wrote:Huge bonuses to vehicles.
Movement like a scout suit
At max 2 high 2 low slots.
Sidearm slot only!
No grenade or equipment slots period
Fixed |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
47
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Posted - 2013.07.07 15:52:00 -
[4] - Quote
Also, The bonuses should stack from gunners and pilot. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
47
|
Posted - 2013.07.07 15:56:00 -
[5] - Quote
Caeli SineDeo wrote:N1ck Comeau wrote:Huge bonuses to vehicles.
Movement like a scout suit
at max 2 high 2 low slots.
Sidearm slot only!
1 grenade slot
1 equipment slot (will probably be for a rep tool) I do not think you read my post clearly or maybe I did not get it so one of the main points did not stick out. I want to move the Pilot suit away from giving direct bonus to vehicles. Because all it is creating is balancing issues and forcing pilots to be more stagnant in decisions. Also leaving them stuck only to take advantage of the single suits bonus. I want the pilot suit to turn more logi based and turn the equipment slots into vehicle specific equipment. Allowing the equipment to Aid tankers. It creates less balancing issues and Vehicle users gain a little more dynamic game play. They can build up their own experience.
question: are you a pilot? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
50
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Posted - 2013.07.07 17:53:00 -
[6] - Quote
Caeli SineDeo wrote:Aizen Intiki wrote:Caeli SineDeo wrote:N1ck Comeau wrote:Huge bonuses to vehicles.
Movement like a scout suit
at max 2 high 2 low slots.
Sidearm slot only!
1 grenade slot
1 equipment slot (will probably be for a rep tool) I do not think you read my post clearly or maybe I did not get it so one of the main points did not stick out. I want to move the Pilot suit away from giving direct bonus to vehicles. Because all it is creating is balancing issues and forcing pilots to be more stagnant in decisions. Also leaving them stuck only to take advantage of the single suits bonus. I want the pilot suit to turn more logi based and turn the equipment slots into vehicle specific equipment. Allowing the equipment to Aid tankers. It creates less balancing issues and Vehicle users gain a little more dynamic game play. They can build up their own experience. question: are you a pilot? I have been a vehicle user since June of 2012. So yes I am a pilot. I have been through alot of CCPs balancing issues so have seen how things have went wrong. That is one of the big reasons I am against having passive skills on a pilot suit that buff vehicles. I have seen how passive skills have created balancing issues in the past and want to keep that from happening in the future. I use to be heavily involved with drop ships and am currently tanking. @ Meeko. This is not about suit lvls. And does not fart on heavy or light frames. Because in the end the only people using these are pilots. And to give them what they truly need it has to be a medium frame. Making it a light frame just ***** on pilots because it does not give them what they need. Pilots do not need mobility and stealth. They need accessories. And medium frame is about accessories. So throwning the pilot suit into light or heavy frames is just wrong and does not help them out any. It does not help the users that target light or heavy frames either. CCP needs to expand on those areas with the proper suits.
Well you sure don't act like it. And think: Why would a pilot wear battle armor? That's like saying Caps' fly around in a battle suit (They don't, so don't try and be Mr. Knowitall). It makes no sense. Anyways, Putting vehicle sized modules on a dropsuit make absolutel no ******* sense. Maybe having vehicle enhancing rigs might, like better speed, or less cooldowns, things like that. But your idea is just stupid. Are you sleepy? Get some sleep, and then read it, realize that this was a stupd ass thread, and you showed your stupid, and that you want to get this thread taken down. Now go,
Peace, AIzen |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
51
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Posted - 2013.07.07 18:15:00 -
[7] - Quote
XXfootnoteXX wrote:Aizen Intiki wrote:Well you sure don't act like it. And think: Why would a pilot wear battle armor? That's like saying Caps' fly around in a battle suit (They don't, so don't try and be Mr. Knowitall). It makes no sense. Anyways, Putting vehicle sized modules on a dropsuit make absolutel no ******* sense. Maybe having vehicle enhancing rigs might, like better speed, or less cooldowns, things like that. But your idea is just stupid. Are you sleepy? Get some sleep, and then read it, realize that this was a stupd ass thread, and you showed your stupid, and that you want to get this thread taken down. Now go, Peace, AIzen Agreed. I DO think pilot suits should effect your vehicle, or else whats the point of the pilot suits? Now I will say they shouldn't make a drastic diffrence, but they should make one.
It should make the difference between tiers of vehicles.
ex. 3 STD pilot suit guys in a STD HAV should= a adv HAV with 1 guy and no pilot suit w/e equal skills. |
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