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LT SHANKS
Amarr Templars Amarr Empire
76
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Posted - 2013.07.07 11:16:00 -
[1] - Quote
For fun, I ran about 10 or so pub matches with two Militia Scrambler Pistols on a Militia Caldari medium frame.
My reaction was that of genuine fun. Laying out Heavies with 3 to 4 shots to the head is even more satisfying than blasting someone away from across the map with my FG.
I now am considering running an ADV medium suit with dual ADV Scrambler Pistols as my main fitting. Once I build up enough skill points, I will put my HMG/FG Heavy on hiatus. With that said, what are your thoughts on the SP? My opinion?
SP > SMG/Flaylock/AR
(The badassery of the reloading animation also adds to its appeal.) |
LT SHANKS
Amarr Templars Amarr Empire
78
|
Posted - 2013.07.07 11:25:00 -
[2] - Quote
Delta 749 wrote:Its such a damn good weapon, I find the clip size too small to count on it as a primary weapon but as a quick switch hold out to save your ass against one enemy or finish off a couple wounded ones its amazing You're absolutely right about it being a damn good weapon. The militia variant showed me great promise and I can only expect better things from the STD and ADV versions. I also agree on the clip size, but running dual Scrambler Pistols with the new improved weapon change speeds seems to work just fine if you can find cover to do some quick reloads in between firing. |
LT SHANKS
Amarr Templars Amarr Empire
78
|
Posted - 2013.07.07 11:33:00 -
[3] - Quote
Aero Yassavi wrote:Back when I ran dual scrambler pistols I found that it was the ammo capacity holding it back from being a true primary weapon, not the clip size. This, I do have a problem with. My trigger finger seemed to be in overdrive when using them.
Switching in between them and reloading is bearable; running out of ammo faster than spraying and praying with an AR is not. |
LT SHANKS
Amarr Templars Amarr Empire
78
|
Posted - 2013.07.07 12:41:00 -
[4] - Quote
Another Heavy SOB wrote:https://forums.dust514.com/default.aspx?g=posts&m=724987#post724987 Carthum Assault Scrambler pistol... A Heavy player who also runs dual pistols?
You are my hero. Thanks for the link. I have nowhere near 2.5 mil to invest (I got my HMG proficiency to level 5 today just because), but I will consider your build for when I do have enough skill points saved up.
I am so anxious to try out a dual pistol build that I'm on the verge of screaming out "RESPEC!" |
LT SHANKS
Amarr Templars Amarr Empire
79
|
Posted - 2013.07.07 13:17:00 -
[5] - Quote
Aero Yassavi wrote:Also with my Commando suit I notice the passive bonus for reload speed applies to sidearms as well. It sounds silly, but this thread has got me considering doing a dual pistol commando fit. Since I already have the skills (well, may Scrambler Pistol Ops is only at 2) I will buy a few of these trial fits and come back here with feedback. I'd like to see what results you'd come up with. From what small amount of matches I played, the dual pistols worked well with the assault suit.
I purposely veered from Scouts because they are squishier than ever and Heavy frames seem too slow to emulate the twitch FPS style I was gearing towards. If the commando works well with the pistol combo, then I'd like to see a little demo of it in action. |
LT SHANKS
Amarr Templars Amarr Empire
91
|
Posted - 2013.07.08 05:02:00 -
[6] - Quote
Aero Yassavi wrote:Tried it, it's terrible. The commando has better movement than a basic heavy but still not enough to make dual pistols viable. Enemies can easily break out of range of the pistol while still in range for their AR. The reload speed is faster but only marginally. may be worth it if you want to put it in one of the sidearm spots, but definitely not both.
That's a shame.
On lighter note, my dual pistol setup has been doing quite well.
I have noticed that they really hold their own in 1v1 CQC settings; against ARs and SMGs, they shine. With the proper amount of back pedaling and strafing, every bullet that hits, hits hard (even without complex damage modifiers). What I find interesting is that a well-placed headshot always seems to spook opponents into retreating. I am unsure if the loss in all their shields makes them go "What the hell just hit me" but the moment they hesitate to fire back usually results in them eating dirt.
On the other hand, Shotty Scouts are a 50/50. The speed at which they close distances will sometimes get the better of me, but 2 or 3 decent shots is enough to drop them. However, my favorite match-ups have to be against HMG Heavies. Their slower movement speeds makes performing headshots easier to do whilst also providing a challenge because of their durability.
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LT SHANKS
Amarr Templars Amarr Empire
152
|
Posted - 2013.07.10 21:28:00 -
[7] - Quote
It's nearing a week since I began experimenting with this build. Thus far, my experiences with the Scrambler Pistol have only gotten better.
Breach SP + Complex sidearm modifiers + Decent Amount of strafing + Headshot = Overkill
It doesn't matter what gear setups opponents have; the Breach will consistently drop reds with utmost ease. Two shots to the head is all you need. |
LT SHANKS
Amarr Templars Amarr Empire
152
|
Posted - 2013.07.13 03:45:00 -
[8] - Quote
Tectonic Fusion wrote:Stop alerting people that the scrambler pistol is OP, if they had no hope for it, then they do not deserve the power of the Scrambler Pistol! /closed It is not OP. The SP does require a certain amount of skill to be efficient in its use.
The Flaylock only requires the shooter to aim in the vicinity of his or her opponent and the SMG can be used in a spray and pray situation whilst still being effective. The SP, on the other hand, actually requires the player to aim well and keep a target locked on for any of the bullets to catch, and if a player is aiming for headshots, the level of skill to be consistent is just so much more, |
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