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Stile451
Red Star. EoN.
112
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Posted - 2013.07.07 07:19:00 -
[1] - Quote
The forge gun has a hard capped 200m range, no falloff damage at all. Your rail gun can fire across the map at players that can't even see you.
Most of the time I can get one shot into a dropship before he hits his afterburner and disappears into the sky, completely out of range of all AV(and visual range as well - they literally disappear and so do tanks).
A well fit tank can easily move out of range of any AV and survive, staying when you know that you will likely lose your tank is operator error. Hit your hardener and move out. If it's too hot for you then recall it. Also, it isn't only infantry that can make use of cover.
Standard vehicles can be well fit - get your passive skills up.
If you use a bad fit expect bad results.
Forge guns are more effective against shields, swarms are more effective against armor. Every player has a swarm fitting, few have forge gun fittings.
Militia vehicles don't deserve to live.
Counter measures vs swarms would be a welcome change. There should be no counter measures for forge guns though(it's a manually aimed weapon with no guidance to screw up).
Damage indicators definitely need to be fixed and improved. There is no way of knowing where the damage is coming from currently(the damage indicator lies). |
Stile451
Red Star. EoN.
112
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Posted - 2013.07.07 16:07:00 -
[2] - Quote
Ld Collins wrote:A well fit tank can out run a forge gun what do you consider well fit i have lvl 4 armor plates lvl 4 core maxed my armor reps and boosts 8317 armor 1125 shield -6% shield damage 10% armor damage and extra 9% damage for armor and shield. I have Active Heat Sink II, Heav IG-L Armor rep, x2 Local PG extender, 180 Polycrystalline Plate and 120 Polycrystalline Plate. I have soloed 2 on 1 tank battles and have won them i can handle 3 tanks in some scenarios. I can either set my tank up to defend my self from other tanks that will leave me completely vulnerable to av or i can set my tank up to be defense against av and leave myself completely open to tanks. i fit a gunnlogi with 5400 shield 5300 armor but its impractical because i dont have shield reps i can still be easily destroyed this makes no sense why should vehicles users have to sacrifice so much just to stay on the field when they have to go up against so much av. Av should do considerable damage but it shouldnt be the end all be all for tanks/dropships at least not with a projectile weapon if i were being blown to smithereens by mines i wouldnt care but some sneaky bastard who is just pretty much invisible to me and can move freely throughout the map and have multiple allies assisting him is just unfair. Have you thought about using hardeners? They allow you to survive both tanks and AV but not indefinitely. Nitrous will get you out of there very fast as well. Just like any fitting it's a balancing act.
Also, armor on a Gunlogi is not the best way to use your fitting space. Armor is weak vs all AV except forge guns(and plasma cannons but who uses those).
pegasis prime wrote:Firstly wour wrong on tge range its 300m. You are correct(I swear I wasn't able to hit something at 292m though - weird).
Ld Collins wrote:Lets not forget this 1 FG user can have a squad with swarms and av's that can be thrown very far and rapidly any times ive found my self being bombarded by av nades running away is next to impossible and once you do escape the nades here comes the swarms that can perform circus tricks. If theres a cbr7 n the field just dont bring a vehicle into the game. I understand foot soldiers die more than tankers but at least they die having fun knowing that they have been bested by someone. A foot soldier doesnt have an entire squad or team solely focus on killing him we deserve better defensives. The only reason an entire squad is trying to kill you is because you have the potential to wreak havoc on infantry(and because LAVs are so prevalent). Tanks with squad support are nigh invincible.
If you are being bombarded by AV grenades then either you have a coordinated squad against you or you've moved far too close - the large blaster turret has a range that is better than AV grenades. You need to be aware of your situation either way.
As for fair, if you are getting hit by multiple forms of AV then that's a sign that you aren't welcome and need to get out quick.
I've seen tanks live through 2 swarms and a forge gun. I've hunted tanks by myself for 5 minutes and they have lived(using swarms on a scout suit) - they aren't very useful when running around the map(and neither am I) but it stops them from sitting in one place firing at infantry with impunity.
Handy tip: a supply depot will regenerate your armor at a significant speed(faster than a heavy repper). If you need to dig in then this is where to do it.
There is a disparity between tanks and AV as we have prototype AV but only advanced tanks. I would expect prototype tanks to make a reappearance shortly now that people have specced into AV(most people don't spec into AV but this time many have to get rid of those pesky LLAVs). |
Stile451
Red STar. EoN.
114
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Posted - 2013.07.08 06:57:00 -
[3] - Quote
Aizen Intiki wrote:Stile451 wrote:If you are being bombarded by AV grenades then either you have a coordinated squad against you or you've moved far too close - the large blaster turret has a range that is better than AV grenades. You need to be aware of your situation either way. Because of tracking, that's bullshit. Oh, and not to mention the **** falloff. I was killed by a Madruger with a large blaster turret on manus peak today. He was just outside of B on a line between B and A, I was at the center of the complex at C with 750 HP. There is no way I can throw a grenade that far(maybe sleek grenades but even then I have my doubts).
AV grenades sit active on the ground for a while after they are thrown and if you drive over them they will hit you - this may be what you are experiencing.
That tank survived the entire match with one proto and one standard AV going after it. It also tanked several packed AV grenades and only lost around 2/3 of it's armor - we destroyed another tank rather easily that match as well.
Ld Collins wrote:Dont pass out some ****** ass tips to me about supply depots Ive been playing this game for too damn long. How do HAVs have the potential to wreak havok on infantry if they are armed with an excessive amount of av. Heres the ultimate one man tank killer logi with logistical lav bails ramming your tank spams av nades at you then launches a swarm.
The DAU-2/A Assault Forge Gun and 2 CBR7's is this what youve seen a tank survive if you did you're full of ****. Dau-2/a 1524 damage stock CBR7 330hp per missile 330x5=1650x2=3300 if each player got one shot thats 4824 damage and you want me to fit a tank with 6k armor and a hardener. You would be surprised how many so called hardcore tankers don't know that a supply depot will repair armor.
I see HAVs regularly go 30-0 this build, I've seen them go 45-0 in previous builds - there's your potential to wreak havoc on infantry and why you are targeted so fiercely.
Interesting strategy with the logi LAV(does the LAV live or does it explode? If it lives then it definitely needs to be changed).
It would have been standard AV at range. Of course 3x advanced AV is going to kill you, what do you expect when you're driving an advanced tank? One AV player using advanced gear should not be able to kill a good driver normally(your logi LAV strategy being an anomaly).
View distances need to be extended by at least double what they are all around though. |
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