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Thread Statistics | Show CCP posts - 0 post(s) |
Meeko Fent
Seituoda Taskforce Command Caldari State
157
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Posted - 2013.07.07 05:39:00 -
[1] - Quote
Skipper Jones wrote:So you're saying reduce the buff the DMG of the Breach AR, Nerf the damage to the TaC AR. (Both to the same level)
No-one will use the TAC are after that.
You wanna make the Breach and the TAC the same gun, except one has LESS bullets and is Semi automatic.
Not the best job there. Oh yea my friend, but the breach is short ranged with no special headshot bonus.
How fast you able to snap your finger, to get the DPS.
ScR/P Headshot bonus- time 4
TAR/ Sniper bonus- X2
Everything else- X1.5 |
Meeko Fent
Seituoda Taskforce Command Caldari State
158
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Posted - 2013.07.07 15:41:00 -
[2] - Quote
Recoil patterns are always a balancing factor, which the ARs lack.
So long as CCP doesn't overdo recoil patterns like the HMG. |
Meeko Fent
Seituoda Taskforce Command Caldari State
162
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Posted - 2013.07.07 20:08:00 -
[3] - Quote
Broxx Nexular wrote:Went ahead and removed the bullet drop suggestion since some people became illiterate when they got to that part :P Thanks, now we can think about ways to balance the ARs among one another, and therefore the racials should be balanced when they hit. |
Meeko Fent
Seituoda Taskforce Command Caldari State
162
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Posted - 2013.07.07 20:12:00 -
[4] - Quote
Shijima Kuraimaru wrote:Broxx Nexular wrote:what about a recoil pattern? Do you think that would help if the rifles had different (but appropriate and reasonable) recoil patterns ( teh weapon kicking upward and slightly left/right depending on weapon during automatic fire)? I see your point about the projectiles type, i'm just throwing out ideas here. Even if there's not drop there should be an actual projectile vs this hitscan stuff they're using. My issue with recoil is that it's not actually recoil when the weapons settle back into the exact same point after recoil fades. For most, it's just a graphical effect not a game mechanic. A true recoil mechanic would have the weapon settle on a point near where the shot hit. Well, when we add recoil, we need to buff alpha strike so it is rewarding to hit the mark...
I hate the lack of recoil, but I want dust to remain a flavor of its own...
Meh... |
Meeko Fent
Seituoda Taskforce Command Caldari State
228
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Posted - 2013.07.10 04:34:00 -
[5] - Quote
I don't really care about the ballistics of the weapons.
This isn't Arma, or VBS2, it's a fictional video game.
I would love to play Arma 2, but my computer probably couldn't handle the Graphics, but its worth a try right? |
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