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Geovexen
STRONG-ARMED BANDITS
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Posted - 2013.07.07 00:18:00 -
[1] - Quote
For anyone who has read Tony Gonzales's "Templar One" this will make sense. (fyi that's an eve book about the origins of the dust mercs).
In the book the mercs have small ATVs that wait for them at the CRU. why not just use those. i'll detail what would need to happen for this to make sense
Why we need a free vehicle/ what the free LAV provides. 1. fast travel to anywhere on the battlefield 2. a vehicle that is free of cost to provide said capabilities 3. a way to carry your squadmates with you to a specific location.
Reasons we hate the free LAV 1. the large vehicle can run over any dropsuit for an easy cheap kill. 2. a merc in the driver seat is often too hard to shoot out of the vehicle which makes mercs without AV helpless to the LAV 3. destroying LAVs requires that we die and respawn AV or run out of our way to a SD to switch fits.
So here's the ATV (4-wheeler/quad or whatever you call it). exactly as we use them in current day. they would fit the driver and have a platform on the rear for two squadmates to stand. no shields, just structural HP. the mercs onboard would get no defensive bonus and being shot while riding the ATV would be no different that being shot on the ground. Given the distinct mass difference, a collision would result in the riders being jettisoned from the ATV and the target taking damage appropriate to the force applied based on the basic physics concept of mass x acceleration.
So lets cover the points one more time. 1. still maintain a free vehicle 2. squad transport is still available 3. high speed vehicle to maintain battlefield maneuver capabilities 4. vehicle is not large enough for vehicle kills (unless hit at high speeds on an already damaged target) 5. occupants are easy to kill as is the vehicle. 6. AV is no longer required to counter the capability and not necessary.
Ok so that's my bit. some cool features to throw on that i thought of but are not necessary (or maybe not even appropriate) are listed below. thanks for listening
My ideas: 1. make mercs able to shoot from the ATV 2. after a time delay, the vehicle auto recalls to avoid ATV littering. (1 minute?) 3. a structure behind the redline at spawnpoints could act as a dispensery for the vehicles to reduce weight on RDV queues and wait times for ATVs. (this would not remove ATVs from being called in anywhere but just provide an alternate course of acquisition) 4. no points for their destruction (just to keep players focused on the battle)
again those are just ideas. please to attribute them to the core of the topic. |
Geovexen
STRONG-ARMED BANDITS
0
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Posted - 2013.07.07 00:29:00 -
[2] - Quote
Ferindar Radniref wrote:Better idea: Proximity mines.
I admit, I do the Murder Taxi thing, and whenever one enemy does it, it always messes me up. Thing is, not many people do, because I know how to hit my Nitrous to dodge swarms. Oh, AV grenades work well too.
Or try not standing out in the middle of the road. LAVs at high enough speed to kill you are also easy to dodge unless you're a heavy.
prox mines work too, but as a logi i know, i can't afford to replace an equipment slot just to counter a threat that shouldn't exist in its current state. an assault can't really afford losing it's nanohive. a scout can't afford to lose it's uplink or nanohive. and heavies can't fit them anyways.
Anyone who is any good knows how to dodge an LAV and how to stay out of the roads. but this doesn't always work. the biggest complaint i've seen, that i agree with, is that your proto suit shouldn't go to waste because some militia suited merc ran you over. I can see CCP's reluctance to remove the fee lav. it is necessary to battlefield maneuverability. the LAV is not gonna go away with my suggestion, just it will need to be spec'd into and bought. |
Geovexen
STRONG-ARMED BANDITS
3
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Posted - 2013.07.07 21:14:00 -
[3] - Quote
please guys, do not send this thread on a tangent. The purpose was to suggest a solution to the problem not continue to address what we already know. there a many threads that complain about the LAV as it is. please go there to make those remarks.
If you would like to promote the concept of the ATV please post your support.
If you would like to complain, like half the community is, go to a flame thread and do so there.
If you have suggestions to make this idea better, feel free to post your ideas.
thank you. |
Geovexen
STRONG-ARMED BANDITS
3
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Posted - 2013.07.08 00:52:00 -
[4] - Quote
LADY MYATO wrote:You got the problem of lav the wrong way. Free LAV is not the issue, It's a cheap Jeep and will blow up realy easy.
The main problem is the Logi Lav , I'm realy hard to kill and I'm not even taking care i drive usualy straitgh at a swarm launcher or a bunch of Protobear without worrying about AV .
I do enjoy a lot the Murder Taxi Style , but I agree it does ruin the Gameplay.
And when I come to think about it , this is truly funny that I feel more safe while driving around and killing people in my less armored LAV than I do in my High Armor Tank.
This does bring 2 question , are the LAV over powered or is it the Tank that lack the proper Tanking possibility.
I'm a Tank Driver I used to Enjoy driving my Gunlogi , now that I wasted 90% of my SP in a " Now big useless piece of Junk" that can get kill easy by anyone. LAV are a small gift to us Tank driver considering we got F u c k from behind by CCP .
Most people would agree that logi LAVs are not a nuisance. if i get run over by one I generally don't get mad cuz i know you spec'd into it and are probably a driver merc. that's just me though. you should make a thread about the vehicular imbalance though as it appears you have some good points.
the free LAV is not as easy as you think. while comparatively speaking it does not have near the tank of any other vehicle in game, it still requires specific equipment to dispatch. the need for this equipment should only arise at the need of the opposition calling in tanks or logi LAVs. |
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