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Buster Friently
Rosen Association
892
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Posted - 2013.07.06 16:47:00 -
[1] - Quote
major faux-pas wrote: Ok., peashooting flaylocks
Stupid accuraccy and damage for tiny tube, a fun weapon, but annoying if youre not the sort of player to simply get behind everything op. is this an idea to keep it fun without ruining serious games?
a 10% risk of misfire and blow up in users hands... Making it a fun choice in pub matches but less favored and less annoying in pc. Russian roulette skill reduces chance of flaylock chamber misfire by 1% per level.
There's nothing wrong with the flaylock. Well aside from people actually getting kills with something other than an AR.
Watch the killfeed. The flaylock isn't even a distant second in terms of kills. The only weapon that might need nerfing right now is the AR. |
Buster Friently
Rosen Association
895
|
Posted - 2013.07.06 17:02:00 -
[2] - Quote
Cruxio wrote:2 Solutions to the Flaylock,
1) Increase the splash radius but reduce the direct damage by a lot (keeping its status as a lazy weapon)
2) 1 round magazine, keep the rest the same (keeping its status as a high damaging shot with decent splash)
My issue with the Flaylock is the sheer lack of skill it takes to just shoot around the feet and get that high damage, where as other sidearms need head shorts or good chaining for kills
lol.
Flaylock is fine. Once you see more flaylock kills in the killfeed than AR kills, you have permission to *****. Until then you're a whiny AR user. Also, the flaylock is harder to kill with than the AR, or the SMG. |
Buster Friently
Rosen Association
895
|
Posted - 2013.07.06 17:06:00 -
[3] - Quote
Vell0cet wrote:True Adamance wrote:...Almost all anti armour weaponry groups have spash damage and no real negatives to the player making use of them.... Explosive weapons have small clips, tiny ammo capacity, long reload times, and slow projectiles that can be dodged/avoided.
Also, you can kill yourself with them if you engage at too short a range.
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Buster Friently
Rosen Association
895
|
Posted - 2013.07.06 17:19:00 -
[4] - Quote
Cruxio wrote:Buster Friently wrote:Cruxio wrote:2 Solutions to the Flaylock,
1) Increase the splash radius but reduce the direct damage by a lot (keeping its status as a lazy weapon)
2) 1 round magazine, keep the rest the same (keeping its status as a high damaging shot with decent splash)
My issue with the Flaylock is the sheer lack of skill it takes to just shoot around the feet and get that high damage, where as other sidearms need head shorts or good chaining for kills lol. Flaylock is fine. Once you see more flaylock kills in the killfeed than AR kills, you have permission to *****. Until then you're a whiny AR user. Also, the flaylock is harder to kill with than the AR, or the SMG. I never used the AR once, I wouldn't mind them getting some sort of mechanical function to limit their abilities as well. I mainly use shotguns, subs and scram pistols. As it stands, the Flaylock is literally the death of all heavies since they can't doge and with 20% bonus to armor, they can go down in two shots. As a scout myself they just have to hit one of those volley's relatively near me, the stamina nerf on the scout doesn't help either (MDs destroy me as well but as least they are balanced). The weapon also takes little player skill when compared to the mass driver which is not point and click weapon, the speed of the payload is also faster on the flaylock.
If you have only roughly 500pts ehp in a heavy, something is terribly wrong.
I had a battle last night against a heavy (probably proto) during which I unloaded six flaylock rounds into him. I hit either directly or with splash every time. He still gunned me down.
I use both the Flaylock and MD and I can tell you that the Flaylock is not easier. It is different though. The three round magazine on the flaylock means that the flaylock is a more aggressive get in quick, get out quick kind of weapon, whereas the MD is a bit more sustained. Also the smaller splash on the flaylock is a major differentiator - you can't control space with it like the MD. Also, the flaylock has a shorter range, which again pushes it towards the get in quick get out quick mentality. Given these differences, it's not surprising to me that a scout might have more difficulty with a flaylock than a MD. |
Buster Friently
Rosen Association
895
|
Posted - 2013.07.06 17:21:00 -
[5] - Quote
major faux-pas wrote:If u dont think flaylock is op, u are a noob, delerious, or plain lying. :) come on, be honest with yourselves, taking a roman candle into a gunfight should not be viable.
(Not an ar user)
Negative. It isn't.
Please take a gander here:
https://forums.dust514.com/default.aspx?g=posts&t=75585
Also, the scrambler rifle doesn't count as "not an ar user" |
Buster Friently
Rosen Association
895
|
Posted - 2013.07.06 17:27:00 -
[6] - Quote
major faux-pas wrote:Buster Friently wrote:major faux-pas wrote:If u dont think flaylock is op, u are a noob, delerious, or plain lying. :) come on, be honest with yourselves, taking a roman candle into a gunfight should not be viable.
(Not an ar user) Negative. It isn't. Please take a gander here: https://forums.dust514.com/default.aspx?g=posts&t=75585Also, the scrambler rifle doesn't count as "not an ar user" Lol! I dont know what the hell lies at the end of that link but it sure aint enlightenment!
There are highlighted points for those who are reading challenged. |
Buster Friently
Rosen Association
895
|
Posted - 2013.07.06 17:35:00 -
[7] - Quote
major faux-pas wrote:**** me, thats a rambling mix of truth an B.S. ! :) (That first link) Shall i summarise to save half an hour?
op=op Whiners also call other people whiners
Not much to do with this thread, (except whining flaylocks defending their crutch)
Done.
lol. Nice argument. Way to back up your statement with logic.
Frankly, I see the AR users (and the like) doing the whining here.
BTW, that definition of OP is what the devs use.
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