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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  SMOKE-1331
 The Malevolent Monkey Militia
 
 2
 
 
      | Posted - 2013.07.06 09:49:00 -
          [1] - Quote 
 Alright during the 3x sp weekend I have been run over at least 50 times along with a few very tempered allies.
 
 I know I know run, hide, jump and such blah blah blah.
 
 I don't know about the rest of Dust world (aside from those taxi drivers) i would like to see damage dealt to the LAV from each person hit. I know for a fact that if you hit someone in a Jeep or Humvee its going to f*** up the front end.
 
 I don't know if anyone will agree after hearing everyone screaming about those "Stupid Drunk Driving Cheating A$$holes" I think maybe one or two people may see how it could be beneficial. Especially after the LAV's are free+instant deployment.
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        |  I-Shayz-I
 ZionTCD
 
 368
 
 
      | Posted - 2013.07.06 10:25:00 -
          [2] - Quote 
 If an LAV runs into a heavy, the heavy would obviously still die, but it would take the LAV with it.
 
 Now say if the heavy had more armor, the LAV should explode with the heavy still standing.
 
 Just make it so that when an LAV hits a player, it does damage equal to the amount of health the player had. Plain and simple, easy to fix, everyone would be happy.
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        |  Harpyja
 DUST University
 Ivy League
 
 198
 
 
      | Posted - 2013.07.06 10:28:00 -
          [3] - Quote 
 
 I-Shayz-I wrote:If an LAV runs into a heavy, the heavy would obviously still die, but it would take the LAV with it.
 Now say if the heavy had more armor, the LAV should explode with the heavy still standing.
 
 Just make it so that when an LAV hits a player, it does damage equal to the amount of health the player had. Plain and simple, easy to fix, everyone would be happy.
 So you're saying that an armored tank in the real world should sustain damage if it runs over and flattens a car. Makes sense. I said car because, well, yeah... graphic.
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        |  Aizen Intiki
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 41
 
 
      | Posted - 2013.07.06 11:10:00 -
          [4] - Quote 
 lolno. far better idea here.
 
 
 Peace, AIzen
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        |  I-Shayz-I
 ZionTCD
 
 369
 
 
      | Posted - 2013.07.06 11:18:00 -
          [5] - Quote 
 
 Harpyja wrote:[quote=I-Shayz-I]So you're saying that an armored tank in the real world should sustain damage if it runs over and flattens a car. Makes sense. I said car because, well, yeah... graphic.
 
 At max speed, an LAV should take equal damage from whatever it hits
 The slower you go, the less damage you take.
 
 So if you want to slowly roll over a Heavy with your LAV go right ahead and don't take damage, but running into a heavy with the same amount of armor as the LAV should be more like running into another LAV.
 
 aka Kaboom.
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        |  Ferindar Radniref
 The Malevolent Monkey Militia
 
 0
 
 
      | Posted - 2013.07.07 01:42:00 -
          [6] - Quote 
 Set proximity mines in the road. Use AV grenades. Don't play in traffic. We already lose a lot of momentum if we hit someone head on, having our cars explode because your logi suit stacked an ehp of 1500 is just unfair to everyone. It's very easy to avoid murder taxis if you don't play in the street. Almost every map has a small bump or other obstacle that kills our momentum. Abuse them.
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        |  Shijima Kuraimaru
 WarRavens
 League of Infamy
 
 235
 
 
      | Posted - 2013.07.07 04:44:00 -
          [7] - Quote 
 
 Ferindar Radniref wrote:Set proximity mines in the road. Use AV grenades. Don't play in traffic. We already lose a lot of momentum if we hit someone head on, having our cars explode because your logi suit stacked an ehp of 1500 is just unfair to everyone. It's very easy to avoid murder taxis if you don't play in the street. Almost every map has a small bump or other obstacle that kills our momentum. Abuse them.  
 Admit it. (Run on sentence warning.) You just like mindless easy road kills and want to keep them as they are now so you don't have to worry about hitting mercs and potentially having your LAV explode taking you with it.
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        |  Skipper Jones
 ZionTCD
 
 252
 
 
      | Posted - 2013.07.07 04:48:00 -
          [8] - Quote 
 There is no need for feedback damage.
 
 In chromosome, LAVs OHK people and no one complained. It's only since they're harder to take out now.
 
 I say just reduce their resistance to damage. So STD AV gear can take it out in 2 shots, and ADV/PRO gear be a OHK. (At least for militia LAVs
  ) 
 #Limbus
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        |  Zeylon Rho
 Subdreddit
 Test Alliance Please Ignore
 
 1144
 
 
      | Posted - 2013.07.07 05:17:00 -
          [9] - Quote 
 
 Harpyja wrote:I-Shayz-I wrote:If an LAV runs into a heavy, the heavy would obviously still die, but it would take the LAV with it.
 Now say if the heavy had more armor, the LAV should explode with the heavy still standing.
 
 Just make it so that when an LAV hits a player, it does damage equal to the amount of health the player had. Plain and simple, easy to fix, everyone would be happy.
 So you're saying that an armored tank in the real world should sustain damage if it runs over and flattens a car. Makes sense. I said car because, well, yeah... graphic. 
 LAVs are like Jeeps, HAVs/MAVs are more equivalent to "an armored tank". Cars/Vehicles get wrecked running into animals. A better question is what would happen to a jeep if it hit someone in powered armor.
 
 Here you can see a cow walk off after being hit by a car. Impact definitely would transfer the force (possible throwing the person). That's not the same thing as killing them though, even in "real life". This is doubly true if you're actually wearing armor with some sort of inertia dampening function built-in.
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