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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Aeon Amadi
 A.N.O.N.Y.M.O.U.S.
 League of Infamy
 
 1813
 
 
      | Posted - 2013.07.06 09:16:00 -
          [1] - Quote 
 Squad leader currently gets all the credit and Im sure we all would like to get credit where credit is due. Problem is if you start dishing out +50 for SL and +25 for each squad member, theres potential for 175 WP a kill. Not necessarily a bad thing except that it would contribute toward the next orbital.
 
 Solution: WP gain from orbitals does not apply to the squad's WP accrual for the next orbital.
 Less appealing solution: Split the WP gain from the orbital kills among the squad members, finicky as 50 WP doesnt really equal out much when divided six ways.
 
 Just a concept, but I know this has been suggested before. Needs some refinement.
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        |  Heinrich Jagerblitzen
 D3LTA FORC3
 Inver Brass
 
 476
 
 
      | Posted - 2013.07.07 10:52:00 -
          [2] - Quote 
 I think this has merit. One of the huge problems design-wise with orbital bombardments is that they are a snowball bonus effect, they help winning teams win more, and stacking war points only contributes to this. In the long run I'd love to see orbitals used as a more flexible tool for teams to deploy tactically, and not only when they're on a killing spree, but in the meantime I don't see any harm in slightly slowing the number of orbitals used in matches (which would be the obvious side effect of this change).
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        |  Aeon Amadi
 A.N.O.N.Y.M.O.U.S.
 League of Infamy
 
 1818
 
 
      | Posted - 2013.07.07 23:24:00 -
          [3] - Quote 
 
 Heinrich Jagerblitzen wrote:I think this has merit. One of the huge problems design-wise with orbital bombardments is that they are a snowball bonus effect, they help winning teams win more, and stacking war points only contributes to this. In the long run I'd love to see orbitals used as a more flexible tool for teams to deploy tactically, and not only when they're on a killing spree, but in the meantime I don't see any harm in slightly slowing the number of orbitals used in matches (which would be the obvious side effect of this change). 
 Its definitely an issue in Ambush as getting one is basically winning the game with how closely together players spawn.
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        |  Spycrab Potato
 Hold-Your-Fire
 
 102
 
 
      | Posted - 2013.07.08 01:16:00 -
          [4] - Quote 
 Have your squad repping SL. Problem solved.
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        |  Aeon Amadi
 A.N.O.N.Y.M.O.U.S.
 League of Infamy
 
 1840
 
 
      | Posted - 2013.07.08 07:26:00 -
          [5] - Quote 
 
 Spycrab Potato wrote:Have your squad repping SL. Problem solved. 
 Pretty sure thats not intended O.o
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