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ALPHA DECRIPTER
M.E.R.C. Conventional Forces
0
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Posted - 2013.07.06 09:04:00 -
[1] - Quote
Ok so we will be getting active mods for foot soldiers, Awesome! What mods you guys hope or expect to see? besides the cloak mod of course.
For me it would have to be:
Light Adrenaline Boost: Increase movement speeds (including climbing), max stamina, and stamina recovery by a set amount for a few short seconds.
Scout Adrenaline Boost: Effects are heavily reduced but you will now gain reduced scan profile, increased scan range, and increased melee damage.
Medium Nanite Armor: For the next few seconds you resupply ammo (not explosives).
Logistics Nanite Armor: Reduced ammo supply rate, create nanite field to effect allies, and produces small reps.
Assault Nanite Armor: Ammo is supplied at a faster rate and grenades will now also be supplied.
Heavy Shield Lock: Your shield grows to protect more then just yourself, is instantly recharged completely, and is expanded for a few seconds or until broken. Weapon use is disabled while Shield Lock is active.
Sentinel Shield Lock: Shield will now gain passive reps.
Commando Shield Lock: Smaller shield size, no shield increase, movement speed reduced, weapons are now useable.
The class names are simply a reference to which class I feel would benefit from the mod the most (and are used as a placeholder as I couldn't think of any good names at the moment). What about you guys? What type of mod would you like to have to complete your all powerful builds
Oh yea and try not to have them be too OP ok |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
6
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Posted - 2013.07.08 09:45:00 -
[2] - Quote
Cruxio wrote:Scout: Life Hunt:: See through objects for a limited time, wich actually assists with the scouts role of scouting and ambush http://www.youtube.com/watch?v=jGTDJ87wwRkSentinel Shield and Armor Hardener (since they don't have equipment slots, it just makes sense) Assault Adrenaline: Faster aiming and turning speed, which equates to better killing power above other suits Logistics Team Multiplier: Secondary effects when using team boosting equipment (injector- 3 second immunity, stuff like that) Commando Weapon Overload: More cpu dedicated to weapons output, optimal damage range is extended
I see! That would fit into the individual roles nicely |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
6
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Posted - 2013.07.08 09:48:00 -
[3] - Quote
Is that so? ... I can still see how to fit it into my current loadouts anyway but thnx for that cuz I had no idea. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
6
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Posted - 2013.07.08 09:55:00 -
[4] - Quote
Aizen The Reaper wrote:Modules aren't limited by frames ever. Don't try that ****. Peace, Aizen
Was never intended that way. The listed mods were simply to state which frames would benefit from the individual module the most considering there roles. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
6
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Posted - 2013.07.08 10:00:00 -
[5] - Quote
Aizen Intiki wrote:ALPHA DECRIPTER wrote:Aizen The Reaper wrote:Modules aren't limited by frames ever. Don't try that ****. Peace, Aizen Was never intended that way. The listed mods were simply to state which frames would benefit from the individual module the most considering there roles. make a list of them instead of labeling them out as suit only (yes, how you did this thread is labeling them as suit specific). Anyways, Active modules are coming SOONtm. Peace, Aizen
hmm well I see your point as how that could be confusing.
ACTIVE MODULESSSSSSSSS!!!!! Coming to a DUST154 near you SOONtm (worst add ever )
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
6
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Posted - 2013.07.08 10:11:00 -
[6] - Quote
So it isn't complete invisibility? That's great actually! Thnx for the link! I always appreciate new and helpful info. |
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