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BL4CKST4R
WarRavens League of Infamy
422
|
Posted - 2013.07.06 02:31:00 -
[31] - Quote
I know your talking about infantry, I am just saying at least our race isn't dead. Also even though armor is weak to AV they can repair their armor lightning fast. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
651
|
Posted - 2013.07.06 02:34:00 -
[32] - Quote
lol even if they nerf mass drivers again i wont care because i rocked a freedom thru the whole nerf
bring on the MD renerf. won't stop me |
Cat Merc
Oculus Felis
1823
|
Posted - 2013.07.06 02:34:00 -
[33] - Quote
BL4CKST4R wrote:I know your talking about infantry, I am just saying at least our race isn't dead. Also even though armor is weak to AV they can repair their armor lightning fast. And they're going to fix that very very quickly. You know why? Because if armor is underpowered, they will keep it that way. If shields are underpowered, they are going to fix it instantly, can't let Gallente have the upper hand for once now can we? |
BL4CKST4R
WarRavens League of Infamy
422
|
Posted - 2013.07.06 02:40:00 -
[34] - Quote
Cat Merc wrote:BL4CKST4R wrote:I know your talking about infantry, I am just saying at least our race isn't dead. Also even though armor is weak to AV they can repair their armor lightning fast. And they're going to fix that very very quickly. You know why? Because if armor is underpowered, they will keep it that way. If shields are underpowered, they are going to fix it instantly, can't let Gallente have the upper hand for once now can we?
Hell no we can't!
Gallente in CCPs eyes
Gallente in CCPs eyes |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
651
|
Posted - 2013.07.06 02:40:00 -
[35] - Quote
they could give shield users a massive sig radius penalty meaning they light up on the radar with the more shields they stack, currently it takes a scanner to light up a caldari or min assault just like most everyone else, perhaps shield stackers should be easy for base suit scan precision to detect...? |
BL4CKST4R
WarRavens League of Infamy
422
|
Posted - 2013.07.06 02:44:00 -
[36] - Quote
TEBOW BAGGINS wrote:they could give shield users a massive sig radius penalty meaning they light up on the radar with the more shields they stack, currently it takes a scanner to light up a caldari or min assault just like most everyone else, perhaps shield stackers should be easy for base suit scan precision to detect...?
Sig radius is not nearly as bad as our penalties. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
651
|
Posted - 2013.07.06 02:48:00 -
[37] - Quote
BL4CKST4R wrote:TEBOW BAGGINS wrote:they could give shield users a massive sig radius penalty meaning they light up on the radar with the more shields they stack, currently it takes a scanner to light up a caldari or min assault just like most everyone else, perhaps shield stackers should be easy for base suit scan precision to detect...? Sig radius is not nearly as bad as our penalties.
then u must advocate for anti-grav armor plates |
BL4CKST4R
WarRavens League of Infamy
423
|
Posted - 2013.07.06 02:51:00 -
[38] - Quote
TEBOW BAGGINS wrote:BL4CKST4R wrote:TEBOW BAGGINS wrote:they could give shield users a massive sig radius penalty meaning they light up on the radar with the more shields they stack, currently it takes a scanner to light up a caldari or min assault just like most everyone else, perhaps shield stackers should be easy for base suit scan precision to detect...? Sig radius is not nearly as bad as our penalties. then u must advocate for anti-grav armor plates
wut? |
Marston VC
SVER True Blood Public Disorder.
426
|
Posted - 2013.07.06 02:57:00 -
[39] - Quote
Cat Merc wrote:Really. With the lower splash radius I could at least evade if I was very very erratic and unpredictable. Now no matter what I do I get hit, and I get hit hard.
Thanks for the triple SP week CCP, because I'm going Caldari logi.
Bye Gallente suit, I will miss looking bad ass :(
I disagree cat, my suit has enough HP to survive most MD users up to about 4-5 hits before I die. This could be increased if I used shield extenders. To counter the mighty MD ive adopted the tactic of ignoring their MD and aiming for the user. All the while im working on closing the distance. If were at range, the MD users accuracy will drop (unless their roof camping) Therefore making it easy to counter attack them. If there close range, then I immediately go to close the distance. This disturbs them deeply because most MD users are used to their victems running away. So because my SR is so good at killing shields, we end up having a "race" between who dies from the MD first. Either he will, or I will. generally its me that wins. I caused soooo many people to commit suicide today by just charging right up to them. There not like the godlock pistol which three shots me all day, they are, in my opinion, beatable. |
Xender17
Intrepidus XI Omega Commission
206
|
Posted - 2013.07.06 03:00:00 -
[40] - Quote
Mobias Wyvern wrote:Be your own Judge. What game looks like more fun to you? Dust.........Or this......... Planetside 2
Coming to PS4 this year If I join do you promise to leave these forums? |
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Cat Merc
Oculus Felis
1824
|
Posted - 2013.07.06 03:07:00 -
[41] - Quote
Marston VC wrote:Cat Merc wrote:Really. With the lower splash radius I could at least evade if I was very very erratic and unpredictable. Now no matter what I do I get hit, and I get hit hard.
Thanks for the triple SP week CCP, because I'm going Caldari logi.
Bye Gallente suit, I will miss looking bad ass :( I disagree cat, my suit has enough HP to survive most MD users up to about 4-5 hits before I die. This could be increased if I used shield extenders. To counter the mighty MD ive adopted the tactic of ignoring their MD and aiming for the user. All the while im working on closing the distance. If were at range, the MD users accuracy will drop (unless their roof camping) Therefore making it easy to counter attack them. If there close range, then I immediately go to close the distance. This disturbs them deeply because most MD users are used to their victems running away. So because my SR is so good at killing shields, we end up having a "race" between who dies from the MD first. Either he will, or I will. generally its me that wins. I caused soooo many people to commit suicide today by just charging right up to them. There not like the godlock pistol which three shots me all day, they are, in my opinion, beatable. 5 shots eh? Does that mean your suit has 700 armor? |
BL4CKST4R
WarRavens League of Infamy
424
|
Posted - 2013.07.06 03:09:00 -
[42] - Quote
Cat Merc wrote:Marston VC wrote:Cat Merc wrote:Really. With the lower splash radius I could at least evade if I was very very erratic and unpredictable. Now no matter what I do I get hit, and I get hit hard.
Thanks for the triple SP week CCP, because I'm going Caldari logi.
Bye Gallente suit, I will miss looking bad ass :( I disagree cat, my suit has enough HP to survive most MD users up to about 4-5 hits before I die. This could be increased if I used shield extenders. To counter the mighty MD ive adopted the tactic of ignoring their MD and aiming for the user. All the while im working on closing the distance. If were at range, the MD users accuracy will drop (unless their roof camping) Therefore making it easy to counter attack them. If there close range, then I immediately go to close the distance. This disturbs them deeply because most MD users are used to their victems running away. So because my SR is so good at killing shields, we end up having a "race" between who dies from the MD first. Either he will, or I will. generally its me that wins. I caused soooo many people to commit suicide today by just charging right up to them. There not like the godlock pistol which three shots me all day, they are, in my opinion, beatable. 5 shots eh? Does that mean your suit has 700 armor? 783 if you don't count shields, this is based on splash damage only with a basic weapon. |
Johnny Guilt
Algintal Core Gallente Federation
135
|
Posted - 2013.07.06 03:12:00 -
[43] - Quote
explosive 514,burst damge FTW |
Cat Merc
Oculus Felis
1824
|
Posted - 2013.07.06 03:12:00 -
[44] - Quote
BL4CKST4R wrote:Cat Merc wrote:Marston VC wrote:Cat Merc wrote:Really. With the lower splash radius I could at least evade if I was very very erratic and unpredictable. Now no matter what I do I get hit, and I get hit hard.
Thanks for the triple SP week CCP, because I'm going Caldari logi.
Bye Gallente suit, I will miss looking bad ass :( I disagree cat, my suit has enough HP to survive most MD users up to about 4-5 hits before I die. This could be increased if I used shield extenders. To counter the mighty MD ive adopted the tactic of ignoring their MD and aiming for the user. All the while im working on closing the distance. If were at range, the MD users accuracy will drop (unless their roof camping) Therefore making it easy to counter attack them. If there close range, then I immediately go to close the distance. This disturbs them deeply because most MD users are used to their victems running away. So because my SR is so good at killing shields, we end up having a "race" between who dies from the MD first. Either he will, or I will. generally its me that wins. I caused soooo many people to commit suicide today by just charging right up to them. There not like the godlock pistol which three shots me all day, they are, in my opinion, beatable. 5 shots eh? Does that mean your suit has 700 armor? 783 if you don't count shields, this is based on splash damage only with a basic weapon. yup |
Cat Merc
Oculus Felis
1824
|
Posted - 2013.07.06 03:24:00 -
[45] - Quote
meow |
Thor McStrut
Reckoners
47
|
Posted - 2013.07.06 03:39:00 -
[46] - Quote
Lol! They actually fix MDs and the QQing runs rampant. I run an Adv. Gal suit double plated with MD and Flux. I've done so since Chromo. While armor tanking does need to be addressed, the MD is hardly the root of the problem.
Honestly, the races suits need race specific bonuses appropriate to there established lore. Secondly, armor drawbacks need to be re-evaluated, and shield modules need their own drawbacks installed.
These problems have nothing to do with the FIX that the MD desperately needed after CCP broke it. |
Cat Merc
Oculus Felis
1824
|
Posted - 2013.07.06 03:41:00 -
[47] - Quote
Thor McStrut wrote:Lol! They actually fix MDs and the QQing runs rampant. I run an Adv. Gal suit double plated with MD and Flux. I've done so since Chromo. While armor tanking does need to be addressed, the MD is hardly the root of the problem.
Honestly, the races suits need race specific bonuses appropriate to there established lore. Secondly, armor drawbacks need to be re-evaluated, and shield modules need their own drawbacks installed.
These problems have nothing to do with the FIX that the MD desperately needed after CCP broke it. ... I said the MD is the final nail in the coffin. I never said it was the root of the problem. |
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