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BL4CKST4R
WarRavens League of Infamy
403
|
Posted - 2013.07.05 15:14:00 -
[1] - Quote
3x SP feels how the game should actually be when it comes to SP gains, I actually got off my ass in the MCC and played because if I play I get 24-30K SP, if I dont I get 12-16K, that feels worth it. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
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Posted - 2013.07.05 15:18:00 -
[2] - Quote
I agree. People are probably leaving the game since it takes too long to reach their first specialization. |
Bendtner92
Imperfects Negative-Feedback
665
|
Posted - 2013.07.05 15:21:00 -
[3] - Quote
The 190k cap is probably fine in my opinion, but I would really like the 1k max after that cap to go away and then instead make it so that you get 1 SP for 1 WP with no max. This way you could get 2-4k SP for a skirmish match usually. |
BL4CKST4R
WarRavens League of Infamy
403
|
Posted - 2013.07.05 15:24:00 -
[4] - Quote
Bendtner92 wrote:The 190k cap is probably fine in my opinion, but I would really like the 1k max after that cap to go away and then instead make it so that you get 1 SP for 1 WP with no max. This way you could get 2-4k SP for a skirmish match usually.
Not many people can get 1K lol. |
Buster Friently
Rosen Association
882
|
Posted - 2013.07.05 15:59:00 -
[5] - Quote
You are supposed to get SP slowly in this game.
SP progression is fine.
People aren't leaving Dust due to any SP concerns, they're leaving mostly due to poor matchmaking or boredom. We need new things to do, PVE, new modes, new maps, but most importantly we need a matchmaker that pits players against each other relative to their abilities so that we don't have as much pubstomping.
It's primarily the pubstomping that causes new players to leave. |
BL4CKST4R
WarRavens League of Infamy
405
|
Posted - 2013.07.05 16:00:00 -
[6] - Quote
Buster Friently wrote:You are supposed to get SP slowly in this game.
SP progression is fine.
People aren't leaving Dust due to any SP concerns, they're leaving mostly due to poor matchmaking or boredom. We need new things to do, PVE, new modes, new maps, but most importantly we need a matchmaker that pits players against each other relative to their abilities so that we don't have as much pubstomping.
It's primarily the pubstomping that causes new players to leave.
And those who do stay realize that MCC afking is better than playing :I |
Buster Friently
Rosen Association
882
|
Posted - 2013.07.05 16:07:00 -
[7] - Quote
BL4CKST4R wrote:Buster Friently wrote:You are supposed to get SP slowly in this game.
SP progression is fine.
People aren't leaving Dust due to any SP concerns, they're leaving mostly due to poor matchmaking or boredom. We need new things to do, PVE, new modes, new maps, but most importantly we need a matchmaker that pits players against each other relative to their abilities so that we don't have as much pubstomping.
It's primarily the pubstomping that causes new players to leave. And those who do stay realize that MCC afking is better than playing :I
This is only because CCP hasn't gotten around to changing the way SP is applied, or punishing AFK losers. Don't worry though, that day is coming.
Veteran players are leaving because of boredom, but new players leave because of poor matchmaking (and initial complexity to learning the game). |
BL4CKST4R
WarRavens League of Infamy
405
|
Posted - 2013.07.05 16:09:00 -
[8] - Quote
I think the problem is RISK v Reward, at the moment with 3x SP my risk is worth the reward. Afterwards I will just continue to AFK unless with a group of friends, or there aren't many blueberries running around with flaylocks. |
Templis Card
Ghost Wolf Industries Alpha Wolf Pack
8
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Posted - 2013.07.05 16:11:00 -
[9] - Quote
BL4CKST4R wrote:I think the problem is RISK v Reward, at the moment with 3x SP my risk is worth the reward. Afterwards I will just continue to AFK unless with a group of friends, or there aren't many blueberries running around with flaylocks.
Then what's the point in playing the game?
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BL4CKST4R
WarRavens League of Infamy
407
|
Posted - 2013.07.05 16:19:00 -
[10] - Quote
Templis Card wrote:BL4CKST4R wrote:I think the problem is RISK v Reward, at the moment with 3x SP my risk is worth the reward. Afterwards I will just continue to AFK unless with a group of friends, or there aren't many blueberries running around with flaylocks. Then what's the point in playing the game?
I hope it will get better and fun will outweigh risk/reward ratio :) |
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Buster Friently
Rosen Association
887
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Posted - 2013.07.05 16:22:00 -
[11] - Quote
BL4CKST4R wrote:Templis Card wrote:BL4CKST4R wrote:I think the problem is RISK v Reward, at the moment with 3x SP my risk is worth the reward. Afterwards I will just continue to AFK unless with a group of friends, or there aren't many blueberries running around with flaylocks. Then what's the point in playing the game? I hope it will get better and fun will outweigh risk/reward ratio :)
You should just leave.
You are part of the problem. AFKers are also a black eye on Dust.
Stop playing if it isn't fun, and come back when it is. You already get passive SP in this game, how lame do you have to be to still AFK? |
BL4CKST4R
WarRavens League of Infamy
407
|
Posted - 2013.07.05 16:24:00 -
[12] - Quote
Buster Friently wrote:BL4CKST4R wrote:Templis Card wrote:BL4CKST4R wrote:I think the problem is RISK v Reward, at the moment with 3x SP my risk is worth the reward. Afterwards I will just continue to AFK unless with a group of friends, or there aren't many blueberries running around with flaylocks. Then what's the point in playing the game? I hope it will get better and fun will outweigh risk/reward ratio :) You should just leave. You are part of the problem. AFKers are also a black eye on Dust. Stop playing if it isn't fun, and come back when it is. You already get passive SP in this game, how lame do you have to be to still AFK?
I do play, I play every game but once I die twice back to the MCC :). Gotta keep my costs low. |
Oso Peresoso
RisingSuns
120
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Posted - 2013.07.05 16:25:00 -
[13] - Quote
BL4CKST4R wrote:
I do play, I play every game but once I die twice back to the MCC :). Gotta keep my costs low.
Cancer. |
Buster Friently
Rosen Association
887
|
Posted - 2013.07.05 16:26:00 -
[14] - Quote
BL4CKST4R wrote:Buster Friently wrote:BL4CKST4R wrote:Templis Card wrote:BL4CKST4R wrote:I think the problem is RISK v Reward, at the moment with 3x SP my risk is worth the reward. Afterwards I will just continue to AFK unless with a group of friends, or there aren't many blueberries running around with flaylocks. Then what's the point in playing the game? I hope it will get better and fun will outweigh risk/reward ratio :) You should just leave. You are part of the problem. AFKers are also a black eye on Dust. Stop playing if it isn't fun, and come back when it is. You already get passive SP in this game, how lame do you have to be to still AFK? I do play, I play every game but once I die twice back to the MCC :). Gotta keep my costs low.
That's why you run militia, or cheap fits. Have some economic sense.
AFKing is like cutting in line at the grocery store. You might blame the store for having a long line, but you don't cut because it's rude to the rest of the people in line. AFKing is rude to the rest of the people on your team, and makes you look like a douche. |
Cosgar
ParagonX
2220
|
Posted - 2013.07.05 16:30:00 -
[15] - Quote
Think of it this way: If your SP gain was 100% passive where we all gained the same SP no matter how often we played, how many people do you think would log in? Now, if we had PVE, PC that mattered, more maps, modes, etc... how many people do you think would log in regularly? |
Buster Friently
Rosen Association
888
|
Posted - 2013.07.05 16:35:00 -
[16] - Quote
Cosgar wrote:Think of it this way: If your SP gain was 100% passive where we all gained the same SP no matter how often we played, how many people do you think would log in? Now, if we had PVE, PC that mattered, more maps, modes, etc... how many people do you think would log in regularly? Full passive SP would solve many issues. |
BL4CKST4R
WarRavens League of Infamy
407
|
Posted - 2013.07.05 16:36:00 -
[17] - Quote
Buster Friently wrote:
That's why you run militia, or cheap fits. Have some economic sense.
AFKing is like cutting in line at the grocery store. You might blame the store for having a long line, but you don't cut because it's rude to the rest of the people in line. AFKing is rude to the rest of the people on your team, and makes you look like a douche.
This is true I will try and change my habits, but the fact cannot be denied that at some point most players can say that the reward for actually playing is not rewarding enough. The reason being that CCP rewards players for time spent in the game not for actual gameplay performance. I can run around get myself 1K WP and get like 8K SP and lose 100K ISK, I can also stay in the MCC and get like 6K SP and make 150K ISK. This should not be like this, the first scenario should reward with enough SP and ISK to reflect my performance, inversely the person in the MCC shouldn't get anything.
The reason matchmaking is such a problem is because it pits newbies with vets and it is unfair for them because of the grind required to get competitive versus the vets. |
Buster Friently
Rosen Association
888
|
Posted - 2013.07.05 16:40:00 -
[18] - Quote
BL4CKST4R wrote:Buster Friently wrote:
That's why you run militia, or cheap fits. Have some economic sense.
AFKing is like cutting in line at the grocery store. You might blame the store for having a long line, but you don't cut because it's rude to the rest of the people in line. AFKing is rude to the rest of the people on your team, and makes you look like a douche.
This is true I will try and change my habits, but the fact cannot be denied that at some point most players can say that the reward for actually playing is not rewarding enough. The reason being that CCP rewards players for time spent in the game not for actual gameplay performance. I can run around get myself 1K WP and get like 8K SP and lose 100K ISK, I can also stay in the MCC and get like 6K SP and make 150K ISK. This should not be like this, the first scenario should reward with enough SP and ISK to reflect my performance, inversely the person in the MCC shouldn't get anything. The reason matchmaking is such a problem is because it pits newbies with vets and it is unfair for them because of the grind required to get competitive versus the vets.
I agree with your last statement. Regarding the rewarding enough aspect, I believe that the reward CCP should be working on is adding new game modes, PVE, etc, so people play because it's fun, not because of some Skill Point reward system.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1138
|
Posted - 2013.07.05 16:46:00 -
[19] - Quote
Buster Friently wrote:Cosgar wrote:Think of it this way: If your SP gain was 100% passive where we all gained the same SP no matter how often we played, how many people do you think would log in? Now, if we had PVE, PC that mattered, more maps, modes, etc... how many people do you think would log in regularly? Full passive SP would solve many issues.
It would introduce other ones. If the gameplay is too dull for many people to want to play (variety is needed) then many people might not login at all, and just wait for the game to "get good". If the player population got that low, their income from aurum transactions would drop, and the game would suffer for lack of various mechanics not really getting tested with the smaller population.
Forcing play illuminates bugs/issues. It will make their game more playable in the long run to have that sort of feedback. |
Provolonee
Undefined Risk DARKSTAR ARMY
42
|
Posted - 2013.07.05 17:34:00 -
[20] - Quote
I certainly get bored with the same play style. I often mix it up several times a match. going from AR's to set up my Viziam, once over ran, I spam cheap shotty suits to put a dent in those proto wallets. Certain maps are great for driving, Ill pull out my lav and blow some stuff up. But yes I enjoy the SP gains during the 3x events. Progress is made, and it feels good to get a couple upgrades over the weekend. Instead of going an entire month just to get that 5% pg upgrade, woot. |
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M3DIC 2U
Hellstorm Inc League of Infamy
68
|
Posted - 2013.07.05 17:34:00 -
[21] - Quote
I like the SP boost and agree, some of the things to skill into anymore are rediculous on the numbers. To make it to proto Minmitar logi suit takes close to 3 mil SP because you first have to get medium frame to lvl 5, then logistics. Serious PITA.
I like that end level gear is more difficult to get but having the bonus is nice. Maybe keep doing things like this where for a short span you get 3x or even something where PC matches, area held increase passive or something. |
ladwar
Dead Six Initiative Lokun Listamenn
701
|
Posted - 2013.07.05 17:53:00 -
[22] - Quote
Buster Friently wrote:BL4CKST4R wrote:
I do play, I play every game but once I die twice back to the MCC :). Gotta keep my costs low.
That's why you run militia, or cheap fits. Have some economic sense. AFKing is like cutting in line at the grocery store. You might blame the store for having a long line, but you don't cut because it's rude to the rest of the people in line. AFKing is rude to the rest of the people on your team, and makes you look like a douche. in a world were it is grief the other guy first, then line cutting really isn't that bad compared to that and its not like i im taking anything away from them, the win/lose doesn't matter. so that makes me look like a douche, so can i have your tears then. |
BL4CKST4R
WarRavens League of Infamy
414
|
Posted - 2013.07.05 17:58:00 -
[23] - Quote
ladwar wrote:Buster Friently wrote:BL4CKST4R wrote:
I do play, I play every game but once I die twice back to the MCC :). Gotta keep my costs low.
That's why you run militia, or cheap fits. Have some economic sense. AFKing is like cutting in line at the grocery store. You might blame the store for having a long line, but you don't cut because it's rude to the rest of the people in line. AFKing is rude to the rest of the people on your team, and makes you look like a douche. in a world were it is grief the other guy first, then line cutting really isn't that bad compared to that and its not like i im taking anything away from them, the win/lose doesn't matter. so that makes me look like a douche, so can i have your tears then.
In a world were a 2 Billion ISK theft is allowed... |
ladwar
Dead Six Initiative Lokun Listamenn
703
|
Posted - 2013.07.05 18:20:00 -
[24] - Quote
BL4CKST4R wrote:ladwar wrote:Buster Friently wrote:BL4CKST4R wrote:
I do play, I play every game but once I die twice back to the MCC :). Gotta keep my costs low.
That's why you run militia, or cheap fits. Have some economic sense. AFKing is like cutting in line at the grocery store. You might blame the store for having a long line, but you don't cut because it's rude to the rest of the people in line. AFKing is rude to the rest of the people on your team, and makes you look like a douche. in a world were it is grief the other guy first, then line cutting really isn't that bad compared to that and its not like i im taking anything away from them, the win/lose doesn't matter. so that makes me look like a douche, so can i have your tears then. In a world were a 2 Billion ISK theft is allowed... so does that mean you want to give me 2 billion ISK because you know i won't send you pics, i can't be bought that way |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
41
|
Posted - 2013.07.05 20:33:00 -
[25] - Quote
Buster Friently wrote:You are supposed to get SP slowly in this game.
SP progression is fine.
People aren't leaving Dust due to any SP concerns, they're leaving mostly due to poor matchmaking or boredom. We need new things to do, PVE, new modes, new maps, but most importantly we need a matchmaker that pits players against each other relative to their abilities so that we don't have as much pubstomping.
It's primarily the pubstomping that causes new players to leave.
This. I for one mostly want PvE and Coop with that for now. I really don't even care if it's just a simple wave mode against some Drones for now. Maybe they could connect it with pushing a modifier around in PI. |
Meeko Fent
Seituoda Taskforce Command Caldari State
146
|
Posted - 2013.07.05 20:43:00 -
[26] - Quote
SP used to be given out in 20k a match back in precursor and codex.
Changed for some reason.
Don't know why.
If it was to slow the coming of proto gear destroyers, it didn't work. |
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