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Kador Ouryon
Dead Six Initiative Lokun Listamenn
38
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Posted - 2013.07.05 08:48:00 -
[1] - Quote
So in most games there really isn't all that much of a "picture frame" around the screen and that's either down to the fact that player don't like having their full situation awareness closed down, or because devs think that most modern helmets don't constrict view all that much.
But with Dust CCP has the opportunity to do some really wonderful and unique things with the game that no one else has done yet.
Imagine if every racial suit had is own designed mask view, ala Metroid Prime or Interstellar marines with the current HUD built into the design in a manner befitting the racial group that players suit belongs to.
That would be an incredibly immersive feature that would make this game absolutely fantastic IMO, but again I'm not a hardcore FPS player.
What you guys think about it. Would you hate it because of the reduced situational awareness or enjoy seeing a new feature in a competitive FPS title? |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
39
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Posted - 2013.07.05 09:08:00 -
[2] - Quote
I also mean a view point from inside a helmet which kind cuts of the very outermost reaches of your view but makes more sense for a merc to be fighting from behind. |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
41
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Posted - 2013.07.05 21:55:00 -
[3] - Quote
True one thing that I definitely feel should be apapted into the HUD is a Compass at the top of the screen, sometimes its difficutl to call directions of enemies without having designated a North or top point. |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
44
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Posted - 2013.07.06 01:18:00 -
[4] - Quote
DRDEEZENUTSZ TWOpointo wrote:If that would happen that mean gallente suits will see four of everything cause they have four eyes.
Not necessarily, as previous players have said there are probably sensors and cameras all over the suit however I still think a general interior helmet over view though slightly modified for each race could be implemented.
Gallete- Rounded corners, green hud Caldari- Sharper corners, blue hud, plain metallic interior Amarr- Ornate Gold Interior, yellow HUD, etc Minmatar- Red HUD, scrap metal/ rust, etc |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
46
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Posted - 2013.07.06 06:30:00 -
[5] - Quote
Gaelon Thrace wrote:One big screen inside the helmet would be pretty difficult to look at since it would be right up against our faces, so it's more likely two small screens in front of our eyes which would create a 3d effect to maintain depth perception... ORwe have a direct neural link to our suits much like capsuleers to their ships and the image is fed directly into our brains! Yeahhhh, that sounds cool. In any case, I agree with what someone else said above about having more of an AR display with the ammo count attached to the gun and what not. Maybe even display info about our squadmates like their shields and armor.
Yeah a holographic/ mentally projected ammo could and various other types of menu's and HUD options built itnot he world as if being projected by our implants would also be nice, though I still think and general internal view from within the helmet would be nice, for those of you who don't know Metroid Prime and Interstellar Marines do this amazingly and Interstellar was actually what give me the idea. |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
47
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Posted - 2013.07.06 11:17:00 -
[6] - Quote
Gaelon Thrace wrote:Kador Ouryon wrote: I still think and general internal view from within the helmet would be nice, for those of you who don't know Metroid Prime and Interstellar Marines do this amazingly and Interstellar was actually what give me the idea. The thing is that those games did it for immersion because the characters are actually looking through a visor. We're not looking through visors so if anything it would break immersion. It would be cool if the HUD took a second to boot up when you first spawn though, or maybe scrambled a bit for a second if you took a large amount of damage all at once. True and I feel Dust should go for immersion over standard session based shooter play since other mainstream games will always do that better. |
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