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Cat Merc
Oculus Felis
1752
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Posted - 2013.07.05 07:41:00 -
[1] - Quote
I just got an idea. What if there was an armor repairer (the module, not equipment) that repaired the user slightly slower than a normal repairer, but repaired all the people around the user at that speed.
So if you have 4-5 people around you who all have it, you could have monster regeneration, as you all rep each other at the same time. |
Cat Merc
Oculus Felis
1752
|
Posted - 2013.07.05 07:48:00 -
[2] - Quote
Delta 749 wrote:Yeah, that wouldnt make roving packs of nearly invincible guys at all Bro, the standard AR does 430 DPS without any damage mods or skills. I think you could handle 50-100 repair rate. Or just make them disperse, throw a grenade >_> |
Cat Merc
Oculus Felis
1752
|
Posted - 2013.07.05 07:50:00 -
[3] - Quote
Korvin Lomont wrote:I like that :) I just start imaging the visuals for that. Balancing against the triage tool could be tricky but done by range...all in all +1 Rep tool gives you really powerful regen, but you have to give up your weapon. This module would require a lot of people before it reaches the triage tool regen level, but they can still use their gun.
So triage tool is for focused regeneration, spider rep is for shared regen. |
Cat Merc
Oculus Felis
1752
|
Posted - 2013.07.05 07:51:00 -
[4] - Quote
Rei Shepard wrote:How about a No? How about give a reason? |
Cat Merc
Oculus Felis
1752
|
Posted - 2013.07.05 07:57:00 -
[5] - Quote
Marston VC wrote:Cat Merc wrote:I just got an idea. What if there was an armor repairer (the module, not equipment) that repaired the user slightly slower than a normal repairer, but repaired all the people around the user at that speed.
So if you have 4-5 people around you who all have it, you could have monster regeneration, as you all rep each other at the same time. OooooooooO was this the fruits of our debate cat??? I like the idea!! Hell you could make a ton of varients of the suit too! Standard does 2 hp/s for user and 5 hp/s for up to three people within range around you Advanced does 3 hp/s for user and 8 for up to four people within a greater range around you prototype does 5 hp/s for user and 10 hp/s for up to five people within a larger range around you. Standard variant does 0 hp/s for user and does 8 hp/s for up to two people within range advanced variant does 1 hp/s for user and 12 hp/s for up to three people within slightly greater range prototype variant does 2 hp/s for user and 15 hp/s for up to five people within greater range of advanced. Standard variant 2 does 1 hp/s for user and 5 hp/s for up to two people at extended range advanced variant 2 does 2 hp/s for user and 7 hp/s for up to three people at even longer range Prototype variant 2 does 3 hp/s for user and 10 hp/s for up to five people at even longer range then advanced. KABOOM new, awesome, teamplaying module!!! I was thinking like: Prototype variant does 4hp/s to user and 4hp/s to unlimited amount of people. Remember, you can use multiple of those, so lets say 2 of those? 8 per person. Lets say 5 people? 8 * 5 = 40 regen for everybody! If entire team, 12 people, do this it's: 8 * 12 = 96
And yes, that's a fruit from our debate :) |
Cat Merc
Oculus Felis
1754
|
Posted - 2013.07.05 08:00:00 -
[6] - Quote
Assuming 4 per module, and assuming each guy uses 2, that gives the entire pack 96 regen. If that pack is 12 people. Soooooo.... Not uber amazing. |
Cat Merc
Oculus Felis
1754
|
Posted - 2013.07.05 08:06:00 -
[7] - Quote
Syther Shadows wrote:also quick note
with those numbers what would the point the point be in repair module or logi players with rep tools ?
is it fun to fight against a pack of players who rep 80 armour per second ?
is it something that ever one would flock to ? does it have a counter play ? Answers: Repair module: I'm thinking of maybe the spider module will give a speed penalty. Since normal reps don't. Triage tool: Think of it this way. Triage tool works regardless of how many people there are. Spider modules need multiple people together.
Taking someone down removes some of the regen. Also, 80 armor per second would require almost an entire team, or having no HP since you will need to put on three of those. |
Cat Merc
Oculus Felis
1755
|
Posted - 2013.07.05 08:13:00 -
[8] - Quote
Rei Shepard wrote:Cat Merc wrote:Rei Shepard wrote:How about a No? How about give a reason? 2 Slayers, 4 Spider Re(a)pearers + Rezz and if played well would be a complete wreckingball package. how about they learn to play Solo first then when they group up, the extra Repair gives them++ health, do the wreckingball crews (only when they team up) really need another crutch to lean on ? So far the current crutches arent enough? Murder Taxis, Fused Nades Spam, 4 tanks inateam Spam, Caldari Logi, Tac Rifle (whenitwasawsome)... Just accept my No when i give it to a crazy idea next time... 4 spider repairers = barely any HP. Pick one off and the guy loses half of his regen and drops down to below 16. Even if both are alive it's still 32, not that big of a deal when you consider AR's do 430 DPS. And that's a standard AR, without any skills or damage mods. Seriously, assuming they use 2 on each person, if THE ENTIRE TEAM grouped it, you get 96 regen. That's an extreme case. |
Cat Merc
Oculus Felis
1755
|
Posted - 2013.07.05 08:17:00 -
[9] - Quote
Delta 749 wrote:Cat Merc wrote:Delta 749 wrote:Yeah, that wouldnt make roving packs of nearly invincible guys at all Bro, the standard AR does 430 DPS without any damage mods or skills. I think you could handle 50-100 repair rate. Or just make them disperse, throw a grenade >_> Ugh DPS numbers thrown around like they mean something, not every bullet hits, dps rarely takes clip size and reload speed into account for some reason, etc etc Throw potential damage per clip at me sure but dont say 4 guys on defense with these proposed repairing tools while 2 guys play defense is balanced AR has a 60 bullet clip. I think that's enough >_> It's balanced, they will drop just as quick as anyone. Reps in this game are more for licking your wounds after battle than trying to out tank the enemy DPS. |
Cat Merc
Oculus Felis
1755
|
Posted - 2013.07.05 08:22:00 -
[10] - Quote
Rei Shepard wrote:Cat Merc wrote:Rei Shepard wrote:Cat Merc wrote:Rei Shepard wrote:How about a No? How about give a reason? 2 Slayers, 4 Spider Re(a)pearers + Rezz and if played well would be a complete wreckingball package. how about they learn to play Solo first then when they group up, the extra Repair gives them++ health, do the wreckingball crews (only when they team up) really need another crutch to lean on ? So far the current crutches arent enough? Murder Taxis, Fused Nades Spam, 4 tanks inateam Spam, Caldari Logi, Tac Rifle (whenitwasawsome)... Just accept my No when i give it to a crazy idea next time... 4 spider repairers = barely any HP. Pick one off and the guy loses half of his regen and drops down to below 16. Even if both are alive it's still 32, not that big of a deal when you consider AR's do 430 DPS. And that's a standard AR, without any skills or damage mods. Seriously, assuming they use 2 on each person, if THE ENTIRE TEAM grouped it, you get 96 regen. That's an extreme case. Considering most peoples Accuracy rate is well below 20% while using fully automatic Assault Rifles your left with 86 actual DPS being applied to said repped @ 96 hp/s targets. If those actual targets being fired upon would be for instance say "me" while being repped for more damage then the average player can dish out, idd be invincible appart from the actual "Good" players where if i am not being repped the fight ussually ends with him at 10% health while the other being dead, then that repping would mean i would win each and every one of them. Like i said, No, Bad idea. So aim better? Note, this is an extreme case, getting the entire team together. |
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Cat Merc
Oculus Felis
1755
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Posted - 2013.07.05 08:30:00 -
[11] - Quote
So aim better? Note, this is an extreme case, getting the entire team together.[/quote]
NONONONO this is even more extreme then that cat, its a 1 v 6 case...... which in my opinion isn't valid at all in this argument.[/quote] Indeed lol |
Cat Merc
Oculus Felis
1755
|
Posted - 2013.07.05 08:35:00 -
[12] - Quote
Marston VC wrote:
yeahhhhh i'd like to see anybody just "shrug off" a grenade under their feet......
Let me introduce the Caldari Logi :) They shrug off grenades just fine |
Cat Merc
Oculus Felis
1756
|
Posted - 2013.07.05 08:41:00 -
[13] - Quote
Marston VC wrote:Cat Merc wrote:Marston VC wrote:
yeahhhhh i'd like to see anybody just "shrug off" a grenade under their feet......
Let me introduce the Caldari Logi :) They shrug off grenades just fine But they don't benefit from this proposed "spider module" much do they??? Unless there brick tanking..... but that has its own disadvantages too...... I'm joking :P |
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