RoundEy3
Metal Mind Industries
166
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Posted - 2013.07.05 01:45:00 -
[1] - Quote
So, I got to play a decent # of matches now and I wanted to try to construct a decent and honest 1.2 assessment.
First off my opinions on some of the mentioned dev blog improvements and general gameplay. I do like playing the game, it's fun most of the time I'll come right out and say it. I still like your game good job there CCP.
-The performance increase: I see the game running smoother in the majority of areas and the movement and aiming is thus improved where this performance increase works. However anywhere there are condensed building, enemies, and combat the same performance issues: fluid movement, and aiming mechanics still suffer. Please continue to improve this.
-Sound improvement, Yes it is improved, there are no more weird echo sounds coming from everywhere while inside structures, and I have yet to have the error when your gun continues to make the firing sound when you have long stopped firing.
-You added new armor modules: I like what they offer in theory but they are useless for their PG/CPU requirements. My suggestion is either lower the requirements to reflect what they offer or buff them. There are plenty of threads that go into deep detail on this.
Now for some stuff I've noticed
-Revert the RDV drop times to 15 seconds again or a happy medium of 10s. People should have to wait to get any vehicles, especially murder taxis. This improved drop off time has turned the skirmish maps into a giant point capture road warrior arena. That brings me to the Saga II. For 15K isk this thing is ridiculous. I think the aurum turret is awesome, but no LAV should have those 70% shield resist modules on them, NONE. LAV's should have to use player market items for fitting their defenses.
-Sniper rifle damage: I haven't taken the time to grab the numbers, but I see the reduced damage % whe nI hold the crosshairs over targets and it has been lowered since last version I believe. In practice sniping feels nearly pointless. It takes 3-4 direct hits to drop targets that always fell in 2 before. Sniper rifle damage ratios in uprising were just fine, please revert or change this. While most combat has been improved from the 1.2 changes sniping is the one I think has taken a pointless nerf.
Summary: I hope people add their own likes and dislikes of 1.2. Between being frustrated and satisfied with this game I wanted to be objective for any CCP people looking for feedback. I like the ever lasting progression of building my character, learning how to improve specialized skills in and out of battle. Keep thinking of thoughtful balanced ways to improve the roles and abilities we have now and to add new ones like the commando, shield vs. armor, battle situations from close to long range to vehicular. Keep trudging through the threads for honest input from players who keep trudging through the falls and graces of this game. |