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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dj grammer
Red Star Jr.
15
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Posted - 2013.07.05 01:09:00 -
[1] - Quote
I know shields are supposed to suppress explosive damage but what if there was a module that increased that resistance? However what would the draw backs be?
Yes or no. Please leave your comment below but please no HTFU or Adapt or die speeches. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
33
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Posted - 2013.07.05 01:11:00 -
[2] - Quote
Yes but at a sacrifice to health against other weapons. |
Scheneighnay McBob
Bojo's School of the Trades
1902
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Posted - 2013.07.05 01:16:00 -
[3] - Quote
Vehicles have shield resistance amplifiers and energized plating. Don't know why infantry don't. |
Galvan Nized
Deep Space Republic Top Men.
49
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Posted - 2013.07.05 01:25:00 -
[4] - Quote
Very nice idea, put it in low slots so Armor tankers have to choose to trade out hp or a repper for it.
Only make it work for armor getting the actual resistance so shield tankers don't completely stack it.
Perhaps it should only work on splash dmg, but a significant reduction, to not completely nerf MDs, Flaylocks, Missiles etc but make them have to direct hit not just aim at the feet. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
33
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Posted - 2013.07.05 01:31:00 -
[5] - Quote
Galvan Nized wrote:Very nice idea, put it in low slots so Armor tankers have to choose to trade out hp or a repper for it.
Only make it work for armor getting the actual resistance so shield tankers don't completely stack it.
Perhaps it should only work on splash dmg, but a significant reduction, to not completely nerf MDs, Flaylocks, Missiles etc but make them have to direct hit not just aim at the feet.
Your right I think it should only go in effect if you have on at least one plate but it will be like 25% reduction to explosives. |
Provolonee
Undefined Risk DARKSTAR ARMY
39
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Posted - 2013.07.05 01:43:00 -
[6] - Quote
We have them allready they are called sheild extenders. Ahhh joking aside, this would be fantastic. I'm still struggling to adapt to explosions working the way they are now. If I see a flay driver on the feed I put away my pro fits cuz they just go pop.
A resistance mod in the High slots might work, sacrifice dmg for resistance without increasing hp. |
Galvan Nized
Deep Space Republic Top Men.
51
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Posted - 2013.07.05 01:48:00 -
[7] - Quote
DRDEEZENUTSZ TWOpointo wrote:
Your right I think it should only go in effect if you have on at least one plate but it will be like 25% reduction to explosives.
Really I think it depends if you are talking resisting splash or all explosive damage. If it's only splash I propse 33-50% each module. If it's all explosive damage then I think 20-25%, as you suggest, would be great. This doesn't kill the bonus of Explosives vs armor but does limit it. |
Mobius Wyvern
BetaMax. CRONOS.
2157
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Posted - 2013.07.05 02:31:00 -
[8] - Quote
Dj grammer wrote:I know shields are supposed to suppress explosive damage but what if there was a module that increased that resistance? However what would the draw backs be?
Yes or no. Please leave your comment below but please no HTFU or Adapt or die speeches. No, no damage-type specific resistance modules.
This isn't EVE. |
Dj grammer
Red Star Jr.
16
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Posted - 2013.07.05 03:14:00 -
[9] - Quote
Mobius Wyvern wrote:Dj grammer wrote:I know shields are supposed to suppress explosive damage but what if there was a module that increased that resistance? However what would the draw backs be?
Yes or no. Please leave your comment below but please no HTFU or Adapt or die speeches. No, no damage-type specific resistance modules. This isn't EVE. Can you elaborate further please? |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
34
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Posted - 2013.07.05 03:21:00 -
[10] - Quote
Mobius Wyvern wrote:Dj grammer wrote:I know shields are supposed to suppress explosive damage but what if there was a module that increased that resistance? However what would the draw backs be?
Yes or no. Please leave your comment below but please no HTFU or Adapt or die speeches. No, no damage-type specific resistance modules. This isn't EVE.
Boo you stink.
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Galvan Nized
Deep Space Republic Top Men.
56
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Posted - 2013.07.05 03:33:00 -
[11] - Quote
Mobius Wyvern wrote: No, no damage-type specific resistance modules.
This isn't EVE.
We already have dmg resistance for vehicles I don't see how this would break the game.
Adding this lends itself to greater variety and useful mods. |
BL4CKST4R
WarRavens League of Infamy
397
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Posted - 2013.07.05 03:37:00 -
[12] - Quote
Explosive damage should be changed to 100/100, or have flux grenades leak 10-15% of their damage onto armor, or make plasma grenades.
My favorite is making flux grenades leak damage, so it will wipe an armor and shield suits HP instantly but if the shield suit isn't careful it will one shot them, while a armor suit has enough HP to survive a couple of these. Inversely a shield suit has enough HP to survive a couple of locus grenades.
Flaylocks need their radius reduced to 1M and their damage reduced to 100/100. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
34
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Posted - 2013.07.05 03:37:00 -
[13] - Quote
We already have dmg resistance for vehicles I don't see how this would break the game.
Adding this lends itself to greater variety and useful mods. [/quote]
Defiantly and if you sacrifice armor for resistance it's balanced caus explosives weapons do less damange but other weapons kill you faster so it will be a good alternative if the other team is using god flocks.
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Dj grammer
Red Star Jr.
17
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Posted - 2013.07.05 07:04:00 -
[14] - Quote
bump |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
40
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Posted - 2013.07.05 07:08:00 -
[15] - Quote
Bumpy bump bump |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
0
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Posted - 2013.07.05 11:13:00 -
[16] - Quote
I was gonna make a poste about how much I want explosives nurfed but with a mod like this I would be completely happy. |
BL4CKST4R
WarRavens League of Infamy
401
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Posted - 2013.07.05 11:25:00 -
[17] - Quote
ALPHA DECRIPTER wrote:I was gonna make a poste about how much I want explosives nurfed but with a mod like this I would be completely happy.
I would be happy with a nerf to explosives because a module like this means one more skill armor suits need to invest into. Also a module that reduces damage by let's say 50% does not reduce the damage multiplier and shield suits can use them and become immune to explosives. |
Arkena Wyrnspire
Turalyon Plus
1700
|
Posted - 2013.07.05 13:11:00 -
[18] - Quote
DRDEEZENUTSZ TWOpointo wrote:Yes but at a sacrifice to health against other weapons. This would naturally happen as you sacrifice a slot and fitting resources to fit it. |
Dj grammer
Red Star Jr.
17
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Posted - 2013.07.05 21:57:00 -
[19] - Quote
Bump so everyone has a chance for input |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
48
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Posted - 2013.07.06 06:17:00 -
[20] - Quote
Please ccp see this. |
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Dj grammer
Red Star Jr.
17
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Posted - 2013.07.08 04:25:00 -
[21] - Quote
bumping the thread for everyone to see |
The Robot Devil
BetaMax. CRONOS.
520
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Posted - 2013.07.08 05:23:00 -
[22] - Quote
Damage resistance modules should be for all damage types 15%-std 20% adv 25% for proto. They should be available in all damage types for both shield and armor. There should also be a damage control that does 7%shields and 10% armor bonuses to all damage types. |
lol bunnies
Always playing to AFK
2
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Posted - 2013.07.08 06:30:00 -
[23] - Quote
I say explosives should do the inverse of the scrambler rifle 80%against shields 120% against armor. Explosives seem to do 150%vs armor. |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
22
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Posted - 2013.07.08 06:49:00 -
[24] - Quote
Dj grammer wrote:I know shields are supposed to suppress explosive damage but what if there was a module that increased that resistance? However what would the draw backs be?
Yes or no. Please leave your comment below but please no HTFU or Adapt or die speeches.
No. shields get a -20% against explosive anyways. Armor should have a High module for resistance to explosive damage because armor gets a -20% to explosive. |
Niuvo
The Phoenix Federation
98
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Posted - 2013.07.08 07:42:00 -
[25] - Quote
Indeed bro, good suggestion. you will be able to better withstand mlt grenades, level one remote explosives, flux. CCp should take this to account. Higher explosives would devastate lower "explosive resistance modules". |
Dj grammer
Red Star Jr.
17
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Posted - 2013.07.11 03:29:00 -
[26] - Quote
thread revival and bump |
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