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Joseph Ridgeson
WarRavens League of Infamy
260
|
Posted - 2013.07.04 20:20:00 -
[1] - Quote
Exactly what it says in the Subject. Are they worth skilling into or just stick with having Extenders?
Be well. |
IMPAIRS YOUR ABILITY
Molon Labe. League of Infamy
40
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Posted - 2013.07.04 20:22:00 -
[2] - Quote
They don't require any skills to use. |
Deluxe Edition
TeamPlayers EoN.
438
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Posted - 2013.07.04 20:25:00 -
[3] - Quote
it depends on your play style. I prefer raw hp rather than regen mainly due to the prevalence of fused/cavity/ thukker grenades as well as core flaylocks in PC matches. It already feels like you are getting 1-2 shot and you can't really take cover against splash weapons.
However fast regen with a decent regulator/energizer combo can do very well against players that use a flux nade / flaylock combo (which is also very common in PC matches). |
Deluxe Edition
TeamPlayers EoN.
438
|
Posted - 2013.07.04 20:26:00 -
[4] - Quote
IMPAIRS YOUR ABILITY wrote:They don't require any skills to use.
they do now... it was fixed during downtime. |
Eriknaught
Vader's Taco Shack
19
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Posted - 2013.07.04 20:32:00 -
[5] - Quote
...they have no prerequisites...so, yes. They are worth the investment. That is all. Eriknaught out. END TRANSMISSION.
edit: I just learned they skill requirements was fixed... |
Joseph Ridgeson
WarRavens League of Infamy
260
|
Posted - 2013.07.04 20:33:00 -
[6] - Quote
Eriknaught wrote:...they have no prerequisites...so, yes. They are worth the investment. That is all. Eriknaught out. END TRANSMISSION. As stated, that was fixed. |
Eriknaught
Vader's Taco Shack
19
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Posted - 2013.07.04 20:35:00 -
[7] - Quote
Joseph Ridgeson wrote:Eriknaught wrote:...they have no prerequisites...so, yes. They are worth the investment. That is all. Eriknaught out. END TRANSMISSION. As stated, that was fixed.
You are a faster typer than me. I am petitioning that your keyboard/internet is OP. |
ZDub 303
TeamPlayers EoN.
578
|
Posted - 2013.07.04 21:16:00 -
[8] - Quote
They are incredible.
my cal logi has 54hp/s recharge now with 3 extenders and 2 energizers. So glad they fixed the skill req cause now I have a 15% bonus to them
I think this is step 1 to making armor tanks viable again. With shields being about to recharge upwards of 60/s, they can now justify giving armor tankers ~20-30 per second through fittings.
I suspect we'll see armor reps and reactive plates get a boost as well as the introduction of a high slot module that will perform active repair. |
ladwar
Dead Six Initiative Lokun Listamenn
699
|
Posted - 2013.07.04 21:18:00 -
[9] - Quote
ZDub 303 wrote:They are incredible. my cal logi has 54hp/s recharge now with 3 extenders and 2 energizers. So glad they fixed the skill req cause now I have a 15% bonus to them I think this is step 1 to making armor tanks viable again. With shields being about to recharge upwards of 60/s, they can now justify giving armor tankers ~20-30 per second through fittings. I suspect we'll see armor reps and reactive plates get a boost as well as the introduction of a high slot module that will perform active repair. why? if it follows vehicles it go into the low slots. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
137
|
Posted - 2013.07.04 21:20:00 -
[10] - Quote
Yay - Cal Logi also doing shield recharge better than light frames |
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ZDub 303
TeamPlayers EoN.
578
|
Posted - 2013.07.04 21:27:00 -
[11] - Quote
ladwar wrote:ZDub 303 wrote:They are incredible. my cal logi has 54hp/s recharge now with 3 extenders and 2 energizers. So glad they fixed the skill req cause now I have a 15% bonus to them I think this is step 1 to making armor tanks viable again. With shields being about to recharge upwards of 60/s, they can now justify giving armor tankers ~20-30 per second through fittings. I suspect we'll see armor reps and reactive plates get a boost as well as the introduction of a high slot module that will perform active repair. why? if it follows vehicles it go into the low slots.
who says we're gonna follow vehicles? aren't damage mods a low slot item for vehicles too?
thats most of what armor tanking is missing... some form of active self repair and something for them to put in high slots that affects armor.
also a change to the armor plate penalty but thats another topic. |
ZDub 303
TeamPlayers EoN.
578
|
Posted - 2013.07.04 21:28:00 -
[12] - Quote
Daxxis KANNAH wrote:Yay - Cal Logi also doing shield recharge better than light frames
not really a fair comparison... a caldari scout with two energizers would probably blow my recharge rate away. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
137
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Posted - 2013.07.04 21:33:00 -
[13] - Quote
ZDub 303 wrote:Daxxis KANNAH wrote:Yay - Cal Logi also doing shield recharge better than light frames not really a fair comparison... a caldari scout with two energizers would probably blow my recharge rate away.
Well lets at least wait until we have one and see the slot config........ but remind me again how much shield HP you have?
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Nelo Angel0
The Nommo Insurance Fraud.
82
|
Posted - 2013.07.04 21:34:00 -
[14] - Quote
ZDub 303 wrote:Daxxis KANNAH wrote:Yay - Cal Logi also doing shield recharge better than light frames not really a fair comparison... a caldari scout with two energizers would probably blow my recharge rate away.
if said scout suit can even fit them |
Marston VC
SVER True Blood Public Disorder.
406
|
Posted - 2013.07.04 21:35:00 -
[15] - Quote
ZDub 303 wrote:They are incredible. my cal logi has 54hp/s recharge now with 3 extenders and 2 energizers. So glad they fixed the skill req cause now I have a 15% bonus to them I think this is step 1 to making armor tanks viable again. With shields being about to recharge upwards of 60/s, they can now justify giving armor tankers ~20-30 per second through fittings. I suspect we'll see armor reps and reactive plates get a boost as well as the introduction of a high slot module that will perform active repair.
When have they ever been un-viable........ |
ZDub 303
TeamPlayers EoN.
578
|
Posted - 2013.07.04 21:35:00 -
[16] - Quote
Daxxis KANNAH wrote:ZDub 303 wrote:Daxxis KANNAH wrote:Yay - Cal Logi also doing shield recharge better than light frames not really a fair comparison... a caldari scout with two energizers would probably blow my recharge rate away. Well lets at least wait until we have one and see the slot config........ but remind me again how much shield HP you have?
In that layout, 3 extenders and 2 energizers, i have 471 shields on my proto build. |
ZDub 303
TeamPlayers EoN.
578
|
Posted - 2013.07.04 21:36:00 -
[17] - Quote
Marston VC wrote:ZDub 303 wrote:They are incredible. my cal logi has 54hp/s recharge now with 3 extenders and 2 energizers. So glad they fixed the skill req cause now I have a 15% bonus to them I think this is step 1 to making armor tanks viable again. With shields being about to recharge upwards of 60/s, they can now justify giving armor tankers ~20-30 per second through fittings. I suspect we'll see armor reps and reactive plates get a boost as well as the introduction of a high slot module that will perform active repair. When have they ever been un-viable........
armor based dropsuits more competitive*? that sound better? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
137
|
Posted - 2013.07.04 21:39:00 -
[18] - Quote
ZDub 303 wrote:Daxxis KANNAH wrote:ZDub 303 wrote:Daxxis KANNAH wrote:Yay - Cal Logi also doing shield recharge better than light frames not really a fair comparison... a caldari scout with two energizers would probably blow my recharge rate away. Well lets at least wait until we have one and see the slot config........ but remind me again how much shield HP you have? In that layout, 3 extenders and 2 energizers, i have 471 shields on my proto build.
*paging Cosgar - That right there is a game design flaw. |
ZDub 303
TeamPlayers EoN.
578
|
Posted - 2013.07.04 21:49:00 -
[19] - Quote
Daxxis KANNAH wrote:*paging Cosgar - That right there is a game design flaw.
It really isn't though... the TTK is not that high on a slow logi with 471 shields... shield tanking really isnt overpowered.
Armor tanking is just underpowered a lot. The numbers themselves are probably fairly close, but the speed penalty on armor plates is so bad.
If you gave extenders a penalty that increases profile (which will prob make more sense later once they have fixed EWAR).
You changed the armor plates to a flat... sta/sta recovery penalty (relatively minor... same with increased profile).
Then you have ferroscale plates a damage resistance component instead of being speed penalty-less...
tune the numbers slightly... and bam you've got two unique play styles and a fairly even playing field.
Add in an active armor rep high slot module and you're good to go. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
386
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Posted - 2013.07.04 21:50:00 -
[20] - Quote
IMPAIRS YOUR ABILITY wrote:They don't require any skills to use.
they do now |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
137
|
Posted - 2013.07.04 21:57:00 -
[21] - Quote
Zdub - I was looking at this from a scout point of view.
Could you tell me if you could also slap on 2-3 Kin cats and a cardiac reg if you can fit it what would your speed and stamina be?
I know your Armor is already above mine. |
ZDub 303
TeamPlayers EoN.
578
|
Posted - 2013.07.04 22:09:00 -
[22] - Quote
Daxxis KANNAH wrote:Zdub - I was looking at this from a scout point of view.
Could you tell me if you could also slap on 2-3 Kin cats and a cardiac reg if you can fit it what would your speed and stamina be?
I know your Armor is already above mine.
The fitting reqs on kin cats is really steep... i can toss it on just for kicks and let you know though... lets see..
3 comp extenders, 2 comp energizers, 3 comp kin cats, 1 comp cardiac reg, std locus nade, and 1 HK4M shotgun... no equipment
I could only fit this with electronics at 5 and engineering at 4. (currently at 4/4) fitting cost is 500 CPU and 95 PG.
471 shields / 94 armor move speed 4.7 sprint speed 9.18 248.74 sta and 25.96 recovery.
hope that helps.
swap a kin cat for a cpu upgrade and i can run proto nades, proto hives, and adv needle... with eng at 5. with 8.58 sprint speed. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
137
|
Posted - 2013.07.04 23:11:00 -
[23] - Quote
You are making me sick
Thanks for the stats.
Logis can do way too much imo - That setup (before you swapped in the cpu) is a damn good scout suit with massive hp.
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ZDub 303
TeamPlayers EoN.
578
|
Posted - 2013.07.04 23:14:00 -
[24] - Quote
light and heavy suits both need more slots imo...
esp if hit detection gets fixed in the near future... scouts will be toast.
also... i dont think the shotgun logi fit will last forever.
They will eventually fix EWAR and probably add a profile penalty to shield extenders at which point shotgun scouts will be stealthy but lower hp and logi shotguns will be higher hp but not very stealthy. |
Cat Merc
Oculus Felis
1730
|
Posted - 2013.07.04 23:16:00 -
[25] - Quote
ZDub 303 wrote:They are incredible. my cal logi has 54hp/s recharge now with 3 extenders and 2 energizers. So glad they fixed the skill req cause now I have a 15% bonus to them I think this is step 1 to making armor tanks viable again. With shields being about to recharge upwards of 60/s, they can now justify giving armor tankers ~20-30 per second through fittings. I suspect we'll see armor reps and reactive plates get a boost as well as the introduction of a high slot module that will perform active repair. Really. Do you honestly think CCP will ever buff armor? |
Cat Merc
Oculus Felis
1730
|
Posted - 2013.07.04 23:17:00 -
[26] - Quote
Shield energizers are really incredible. They only affect your base HP. My gallente logi only loses 6hp when putting a complex one on. So go ahead and use them, and be even more OP :P |
ZDub 303
TeamPlayers EoN.
580
|
Posted - 2013.07.04 23:45:00 -
[27] - Quote
Cat Merc wrote:Really. Do you honestly think CCP will ever buff armor?
yes I do... as soon as they have the tech in place to fix racial bonuses I think they will rebalance armor against shields.
they just work sooooo sloooooow... |
Remm Duchax
ParagonX
48
|
Posted - 2013.07.05 00:13:00 -
[28] - Quote
It's not like it'll help against a Forge Gun! |
DJINN leukoplast
Hellstorm Inc League of Infamy
549
|
Posted - 2013.07.05 00:33:00 -
[29] - Quote
Deluxe Edition wrote:IMPAIRS YOUR ABILITY wrote:They don't require any skills to use. they do now... it was fixed during downtime.
Really? Oh well, I got to try them out last night, wasn't too impressed and didn't really notice any difference from my standard recharge speed. I'd rather have more shields with an extender.
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