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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Henry Stanley
Tritan's Onslaught RISE of LEGION
4
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Posted - 2013.07.04 10:16:00 -
[1] - Quote
so i noticed while grinding the cap today iam really tired so forgive spelling i think we need some outsposts on the golf or on the sea or a bay or cove something on the water is something to make it actually feel like were not just fighting on the same dang outposts for 2 years straight. |
Fire of Prometheus
Solaris Space Marines
23
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Posted - 2013.07.21 15:23:00 -
[2] - Quote
I concur |
Meeko Fent
Seituoda Taskforce Command Caldari State
359
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Posted - 2013.07.24 03:28:00 -
[3] - Quote
Plas One.
I Have moved to the Map Section Now.... |
gargantuise aaron
Sanguine Knights
10
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Posted - 2013.08.09 20:12:00 -
[4] - Quote
And of course with water we need boats, also maybe a swamp map |
Mac Dac
Wraith Shadow Guards
143
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Posted - 2013.08.23 03:01:00 -
[5] - Quote
yeah it does seem inconsistent that a lot of the planets we fight on are 90 to 95% water but we always fight where there isn't a drop of water on the planets. |
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CCP LogicLoop
C C P C C P Alliance
417
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Posted - 2013.08.23 07:54:00 -
[6] - Quote
The last time I heard internally about why we do not have water is that it has to do with the PS3. It is most likely a memory budget problem. However, I do not know the exact technical reason. Only that it had something to do with the PS3. |
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Robert JD Niewiadomski
NULLIMPEX INC
429
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Posted - 2013.08.23 08:06:00 -
[7] - Quote
CCP LogicLoop wrote:The last time I heard internally about why we do not have water is that it has to do with the PS3. It is most likely a memory budget problem. However, I do not know the exact technical reason. Only that it had something to do with the PS3. In this (now famous ) picture, http://web.ccpgamescdn.com/dust/news.control/65075/1/picture3.png
taken from Corp Tax DEV Blog, i can see a delta wing airplane silhouette (right behind and between "CONTRACT INCOME" and "BATTLE EXPERIENCE" frames) flying above a water like looking surface. Is it taken from test map or static picture made by your artists? Or am i writing BS |
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CCP LogicLoop
C C P C C P Alliance
420
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Posted - 2013.08.23 08:48:00 -
[8] - Quote
Robert JD Niewiadomski wrote:CCP LogicLoop wrote:The last time I heard internally about why we do not have water is that it has to do with the PS3. It is most likely a memory budget problem. However, I do not know the exact technical reason. Only that it had something to do with the PS3. In this (now famous ) picture, http://web.ccpgamescdn.com/dust/news.control/65075/1/picture3.pngtaken from Corp Tax DEV Blog, i can see a delta wing airplane silhouette (right behind and between "CONTRACT INCOME" and "BATTLE EXPERIENCE" frames) flying above a water like looking surface. Is it taken from test map or static picture made by your artists? Or am i writing BS
Testmap. |
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crazy space 1
Unkn0wn Killers
1582
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Posted - 2013.08.23 08:57:00 -
[9] - Quote
CCP LogicLoop wrote:Robert JD Niewiadomski wrote:CCP LogicLoop wrote:The last time I heard internally about why we do not have water is that it has to do with the PS3. It is most likely a memory budget problem. However, I do not know the exact technical reason. Only that it had something to do with the PS3. In this (now famous ) picture, http://web.ccpgamescdn.com/dust/news.control/65075/1/picture3.pngtaken from Corp Tax DEV Blog, i can see a delta wing airplane silhouette (right behind and between "CONTRACT INCOME" and "BATTLE EXPERIENCE" frames) flying above a water like looking surface. Is it taken from test map or static picture made by your artists? Or am i writing BS Testmap.
BF3 is on the PS3 and it has water...
btw I thought it was a design issue in which case you should have water but always keep it in the redzone and unreachable.
I mean it's water... on a planet covered in water... how is that hard? |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
124
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Posted - 2013.08.23 09:06:00 -
[10] - Quote
Are you sure it the PS3 or just not the game engine. There many game that have water Biggest example GTA on ps3 |
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CCP LogicLoop
C C P C C P Alliance
423
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Posted - 2013.08.23 09:09:00 -
[11] - Quote
negative49er wrote:Are you sure it the PS3 or just not the game engine. There many game that have water Biggest example GTA on ps3
So I am not the "tech / programmer" guy who knows this stuff. =)
However, obviously other games have water. But other games are not using our engine. And while our engine is based on Unreal 3 technology (NOT UDK), we have highly modified it. Our terrain system is not even Unreal's original terrain system. So obviously it has to do with a combination of our tech and the ps3. I only mentioned what I heard folks. |
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Robert JD Niewiadomski
NULLIMPEX INC
429
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Posted - 2013.08.23 09:10:00 -
[12] - Quote
CCP LogicLoop wrote:(...)Testmap. With... animated water you can sink into?
What other wunderstuff do you have on that test map? Is it a map that is being tested prior to release or your private map for testing stuff? C'mon tell us. The beans have already been spilled
Thanx for your generosity with providing info to us :thumbup |
Keeriam Miray
Ostrakon Agency Gallente Federation
25
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Posted - 2013.08.24 05:37:00 -
[13] - Quote
Robert JD Niewiadomski wrote:CCP LogicLoop wrote:The last time I heard internally about why we do not have water is that it has to do with the PS3. It is most likely a memory budget problem. However, I do not know the exact technical reason. Only that it had something to do with the PS3. In this (now famous ) picture, http://web.ccpgamescdn.com/dust/news.control/65075/1/picture3.pngtaken from Corp Tax DEV Blog, i can see a delta wing airplane silhouette (right behind and between "CONTRACT INCOME" and "BATTLE EXPERIENCE" frames) flying above a water like looking surface. Is it taken from test map or static picture made by your artists? Or am i writing BS
It's 2 MCC... just very far away |
the legion Sniper
The Legion Emperors
0
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Posted - 2013.08.24 12:41:00 -
[14] - Quote
CCP LogicLoop wrote:The last time I heard internally about why we do not have water is that it has to do with the PS3. It is most likely a memory budget problem. However, I do not know the exact technical reason. Only that it had something to do with the PS3. The problem is the PS3 if dust514 is released on the PS4 then there would be water,air ETC but if CCP can increase the memory and ram of tranquility then it should work. |
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CCP LogicLoop
C C P C C P Alliance
447
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Posted - 2013.08.27 00:29:00 -
[15] - Quote
Robert JD Niewiadomski wrote:CCP LogicLoop wrote:(...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that test map? Is it a map that is being tested prior to release or your private map for testing stuff? C'mon tell us. The beans have already been spilled Thanx for your generosity with providing info to us :thumbup
It's just some testmap mostly programmers and game designers use... to test things. It typically has all sorts of technical broken rules in it. It is something that would never be released. |
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Mac Dac
Wraith Shadow Guards
145
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Posted - 2013.08.27 02:49:00 -
[16] - Quote
CCP LogicLoop wrote:Robert JD Niewiadomski wrote:CCP LogicLoop wrote:(...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that test map? Is it a map that is being tested prior to release or your private map for testing stuff? C'mon tell us. The beans have already been spilled Thanx for your generosity with providing info to us :thumbup It's just some testmap mostly programmers and game designers use... to test things. It typically has all sorts of technical broken rules in it. It is something that would never be released. dangit |
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CCP LogicLoop
C C P C C P Alliance
454
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Posted - 2013.08.27 06:03:00 -
[17] - Quote
Mac Dac wrote:CCP LogicLoop wrote:Robert JD Niewiadomski wrote:CCP LogicLoop wrote:(...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that test map? Is it a map that is being tested prior to release or your private map for testing stuff? C'mon tell us. The beans have already been spilled Thanx for your generosity with providing info to us :thumbup It's just some testmap mostly programmers and game designers use... to test things. It typically has all sorts of technical broken rules in it. It is something that would never be released. dangit
It wouldn't really be any fun hehe. Imagine driving around on lots of flat terrains, and broken ancient old sockets, and water planes with no water physics under them, etc etc. Sure might be fun for some, but I could see that getting boring really fast. I also don't think you would be able to call in vehicles. It needs to have a navmesh built for that (for the RDV).
I do know the joys of goofing around in developer testmaps for a few hours though. I do that with other games I own once in a great while. |
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crazy space 1
Unkn0wn Killers
1583
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Posted - 2013.08.27 06:30:00 -
[18] - Quote
You could just make it so water is always in the red zone too far away to interact with....
Also once you have the test server up you should have a test the testing map weekend where we can mess around with the stuff you would never release just for fun. Because it would be fun. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2537
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Posted - 2013.08.27 06:33:00 -
[19] - Quote
CCP LogicLoop wrote:Mac Dac wrote:CCP LogicLoop wrote:Robert JD Niewiadomski wrote:CCP LogicLoop wrote:(...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that test map? Is it a map that is being tested prior to release or your private map for testing stuff? C'mon tell us. The beans have already been spilled Thanx for your generosity with providing info to us :thumbup It's just some testmap mostly programmers and game designers use... to test things. It typically has all sorts of technical broken rules in it. It is something that would never be released. dangit It wouldn't really be any fun hehe. Imagine driving around on lots of flat terrains, and broken ancient old sockets, and water planes with no water physics under them, etc etc. Sure might be fun for some, but I could see that getting boring really fast. I also don't think you would be able to call in vehicles. It needs to have a navmesh built for that (for the RDV). I do know the joys of goofing around in developer testmaps for a few hours though. I do that with other games I own once in a great while.
Yeah, it's actually quite terrifying walking through a hole in the map that causes you to fall through and get caught in an endless fall loop. |
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CCP LogicLoop
C C P C C P Alliance
455
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Posted - 2013.08.27 07:12:00 -
[20] - Quote
Aeon Amadi wrote:CCP LogicLoop wrote:Mac Dac wrote:CCP LogicLoop wrote:Robert JD Niewiadomski wrote:CCP LogicLoop wrote:(...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that test map? Is it a map that is being tested prior to release or your private map for testing stuff? C'mon tell us. The beans have already been spilled Thanx for your generosity with providing info to us :thumbup It's just some testmap mostly programmers and game designers use... to test things. It typically has all sorts of technical broken rules in it. It is something that would never be released. dangit It wouldn't really be any fun hehe. Imagine driving around on lots of flat terrains, and broken ancient old sockets, and water planes with no water physics under them, etc etc. Sure might be fun for some, but I could see that getting boring really fast. I also don't think you would be able to call in vehicles. It needs to have a navmesh built for that (for the RDV). I do know the joys of goofing around in developer testmaps for a few hours though. I do that with other games I own once in a great while. Yeah, it's actually quite terrifying walking through a hole in the map that causes you to fall through and get caught in an endless fall loop.
I assume you are talking about the rogue holes that showed up in a map. That was a stray single pixel in the heightmap, outside of a play area. An extremely unexpected thing, especially that it turned into a literal "hole". Normally you have a issue like that the stray pixel translates to just a super deep hole down to a narrow point that you get stuck in. Not a actual hole that falls out of the entire world. |
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Robert JD Niewiadomski
NULLIMPEX INC
447
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Posted - 2013.08.28 07:24:00 -
[21] - Quote
But we have(had?) "liquid" areas in maps. There is(was?) an underground pool filled with some kind of acid? On skirmish map. I jumped once there. My HP began to drop quickly. Is that place with liquid physics or just kind of "hologram material" with HP penalty? Can't find this structure on any map now. But i bet i saw this once on Spine Crescent Ambush map. It had yellow/green/translucent hue to it... But I didn't jump into it that time.
I think it's at Manus Peak Skirmish map @L12 (something green there) http://web.ccpgamescdn.com/newssystem/media/64656/1/ManusPeak_skirmish.jpg |
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CCP LogicLoop
C C P C C P Alliance
482
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Posted - 2013.08.29 00:17:00 -
[22] - Quote
Robert JD Niewiadomski wrote:But we have(had?) "liquid" areas in maps. There is(was?) an underground pool filled with some kind of acid? On skirmish map. I jumped once there. My HP began to drop quickly. Is that place with liquid physics or just kind of "hologram material" with HP penalty? Can't find this structure on any map now. But i bet i saw this once on Spine Crescent Ambush map. It had yellow/green/translucent hue to it... But I didn't jump into it that time. I think it's at Manus Peak Skirmish map @L12 (something green there) http://web.ccpgamescdn.com/newssystem/media/64656/1/ManusPeak_skirmish.jpg
You are probably thinking of large outpost that has it which would be Biomass, also a couple of small sockets have it. They have physics volumes that cause damage but no under water effects. It's just a material on a plane. Not a "real" water system basically. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5584
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Posted - 2013.08.29 00:38:00 -
[23] - Quote
CCP LogicLoop wrote:Robert JD Niewiadomski wrote:But we have(had?) "liquid" areas in maps. There is(was?) an underground pool filled with some kind of acid? On skirmish map. I jumped once there. My HP began to drop quickly. Is that place with liquid physics or just kind of "hologram material" with HP penalty? Can't find this structure on any map now. But i bet i saw this once on Spine Crescent Ambush map. It had yellow/green/translucent hue to it... But I didn't jump into it that time. I think it's at Manus Peak Skirmish map @L12 (something green there) http://web.ccpgamescdn.com/newssystem/media/64656/1/ManusPeak_skirmish.jpg You are probably thinking of large outpost that has it which would be Biomass, also a couple of small sockets have it. They have physics volumes that cause damage but no under water effects. It's just a material on a plane. Not a "real" water system basically.
Why not use the same technique for small shallow lakes and stuff? We don't need to be able to swim through it, it doesn't need to be deep, just something to add some visual variety. |
crazy space 1
Unkn0wn Killers
1589
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Posted - 2013.08.29 01:15:00 -
[24] - Quote
CCP LogicLoop wrote:Robert JD Niewiadomski wrote:But we have(had?) "liquid" areas in maps. There is(was?) an underground pool filled with some kind of acid? On skirmish map. I jumped once there. My HP began to drop quickly. Is that place with liquid physics or just kind of "hologram material" with HP penalty? Can't find this structure on any map now. But i bet i saw this once on Spine Crescent Ambush map. It had yellow/green/translucent hue to it... But I didn't jump into it that time. I think it's at Manus Peak Skirmish map @L12 (something green there) http://web.ccpgamescdn.com/newssystem/media/64656/1/ManusPeak_skirmish.jpg You are probably thinking of large outpost that has it which would be Biomass, also a couple of small sockets have it. They have physics volumes that cause damage but no under water effects. It's just a material on a plane. Not a "real" water system basically.
so why can't you do that off in the red zone so we don't feel like "where the hell did the water go if I can see if from space?"
Do you really want this game to feel like part of the eve universe? or are you just going to half ass it? |
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CCP LogicLoop
C C P C C P Alliance
482
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Posted - 2013.08.29 01:19:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:CCP LogicLoop wrote:Robert JD Niewiadomski wrote:But we have(had?) "liquid" areas in maps. There is(was?) an underground pool filled with some kind of acid? On skirmish map. I jumped once there. My HP began to drop quickly. Is that place with liquid physics or just kind of "hologram material" with HP penalty? Can't find this structure on any map now. But i bet i saw this once on Spine Crescent Ambush map. It had yellow/green/translucent hue to it... But I didn't jump into it that time. I think it's at Manus Peak Skirmish map @L12 (something green there) http://web.ccpgamescdn.com/newssystem/media/64656/1/ManusPeak_skirmish.jpg You are probably thinking of large outpost that has it which would be Biomass, also a couple of small sockets have it. They have physics volumes that cause damage but no under water effects. It's just a material on a plane. Not a "real" water system basically. Why not use the same technique for small shallow lakes and stuff? We don't need to be able to swim through it, it doesn't need to be deep, just something to add some visual variety.
I don't have an answer to that. I could see a water being used in our background meshes / moods. It's not really my call though. Ive asked several times about water. I am sure it will happen eventually. I just don't know when. |
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Robert JD Niewiadomski
NULLIMPEX INC
447
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Posted - 2013.08.29 07:38:00 -
[26] - Quote
CCP LogicLoop, supathnx for your answers |
Bittersteel the Bastard
WarRavens League of Infamy
385
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Posted - 2013.08.29 15:36:00 -
[27] - Quote
Thanks LogicLoop! Always like how you give clear answers about what your doing and planning on doing. :D |
crazy space 1
Unkn0wn Killers
1591
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Posted - 2013.08.29 19:04:00 -
[28] - Quote
<3 logicloop |
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