Mavado V Noriega wrote:Ok so this is 1 of many feedback posts ive been wanting to make a while but been slackin cuz well......loldust and lolccp listening to feedback for once but here goes.
I have a serious problem with the tactical play in this game when it comes to uplink spam. Seems "tactics" seem to be spam 8-10 uplinks on a point and zerg. Imo that isnt tactics thats poor gameplay balance.
Games that let u use custom spawn points are usually limited to a class thus limiting how many can be active on the field at once cuz no one will all run that one class. Now DUST is different and i dont think it should be limited like that however there are some fixes that could make uplinks more tactical
1. Implement a radius barrier, meaning uplinks cant be placed too close to one another or the previous 1 is destroyed. This prevents ppl from spamming 10 in 1 spot and makes ppl THINK where they need to strategically place their uplinks
2. Equipment jammer, this is more a SoonGäó aka 2015 fix/implementation but how about a piece of equipment that jams/disables enemy equipment in an area?
1st option is something that can be done soon-ish imo
Moving on now.............
Uplink Spam vs Needle spam
IMO i rather see needle spam than uplink spam for various reasons
1. Injector is vastly underused
2. Using the injector is more risk involved than just spamming a million uplinks in a spot
3. Making a medic role actually viable and more important
I think Uplinks are spammed for 2 main reasons :
1. Many assault in logi suits have tons of equipment slot and pg\cpu so they carry them all the time (i know i did...)
2. Drop Uplinks are too easily spotted on the mini map so spamming them since to be the only way to make sure some will survive when close to the enemy.
3. injectors were broken for months.
Now, even if you fix 1) people can still swap between suits at a depot, drop the uplinks and go back to whatever suit they want. If 2. is fixed, well spamming them will be even worse.
Maybe a team limit of how many Uplinks can be up at once ? But then, how do you make it work ? newest uplink dropped kills the oldest one ? Could lead to very frustrating situations where the blueberry screws you by dropping a useless uplink and thus destroying your very well located one.
I like the limit per people. At the moment, if you have DU lvl 5 and you take both R9 and quantum, you can drop 5 (4?) at once. That's huge. I also like the limited to logi thing. It's not rare in EVE to have specific equipment limited to specific ships. Like cover ops modules or extra drone slot modules for super carriers.