Kazeno Rannaa
Seraphim Initiative. CRONOS.
197
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Posted - 2013.07.19 09:35:00 -
[1] - Quote
Mavado V Noriega wrote:Ok so this is 1 of many feedback posts ive been wanting to make a while but been slackin cuz well......loldust and lolccp listening to feedback for once but here goes.
I have a serious problem with the tactical play in this game when it comes to uplink spam. Seems "tactics" seem to be spam 8-10 uplinks on a point and zerg. Imo that isnt tactics thats poor gameplay balance.
Games that let u use custom spawn points are usually limited to a class thus limiting how many can be active on the field at once cuz no one will all run that one class. Now DUST is different and i dont think it should be limited like that however there are some fixes that could make uplinks more tactical
1. Implement a radius barrier, meaning uplinks cant be placed too close to one another or the previous 1 is destroyed. This prevents ppl from spamming 10 in 1 spot and makes ppl THINK where they need to strategically place their uplinks
2. Equipment jammer, this is more a SoonGäó aka 2015 fix/implementation but how about a piece of equipment that jams/disables enemy equipment in an area?
1st option is something that can be done soon-ish imo
Moving on now.............
Uplink Spam vs Needle spam IMO i rather see needle spam than uplink spam for various reasons
1. Injector is vastly underused 2. Using the injector is more risk involved than just spamming a million uplinks in a spot 3. Making a medic role actually viable and more important
Plus if a person really thinks about it, here is a piece of logic why needles, are far superior to uplinks in the long term of a match, pub or CB/PC.
Since using an up link means two things: 1) lose a suit/fitting, 2) lose a clone, so if it is close (numerically speaking in the number of clones separating the two teams from each other and from the total clones left available and therefore till the end of the match).
So a team loses less clones, and thereby less suits which turns out to a more cost effective game, i.e., you make ISK. Which isn't that's what it's all about? Making that COLD and HARD ISK!
THe thing is, and I believe this to be itching in the backs of peoples' minds as they make the choice between spawning in or hoping for the needle (and maybe one, two, or more spastic jolts from ground to and down repeatedly) is that will it work this time, and does some one have a beed drawn onto the fool hooking me up with the revive?
Needless to say I would prefer to have the needle going instead of links all the time and make a bit more money per match.
OH! When is PVE coming out??? The needles there would be much more fun!! |