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George Moros
WarRavens League of Infamy
21
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Posted - 2013.07.05 07:37:00 -
[1] - Quote
I agree with the OP. Sniper rifles are worthless against proto suits. It's completely ridiculous to hit the guy in a medium suit 3 times with a tactical sniper, and to see him still standing. Charge sniper should be able to OHK anything but a heavy, or a full proto assault suit. Going for headshots is only doable against stationary targets (in 90% of the cases, that would be other snipers). You can get a headshot on a distant moving target only by sheer chance, even if he's not aware he's being sniped. When sniping proto suits, the best I can hope for is to maybe take down their shields in order to help teammates take them down, or to finish off those trying to disengage and recharge/rep.
IMHO, the problem is that sniper rifle damage (and most other weapon damage for that matter, but it's not that obvious) isn't properly scaled with potential EHP you can get with proto suit / modules. Full proto EHP can be 3 times higher than a basic suit of the same type, and sniper rifle damage of a proto sniper is what? 10-15% higher than that of basic sniper rifle. This effectively means that, when moving up through tiers/meta levels, snipers are transformed from 1-2-shots-to-kill weapons into I-need-an-ammo-truck-to-kill-that-guy weapons. |
George Moros
WarRavens League of Infamy
21
|
Posted - 2013.07.05 08:15:00 -
[2] - Quote
Delenne Arran wrote: The problem we have with red-line sniping isn't that we want you guys to have to snipe from 20 yards away. It's that by hiding in the redline, a sniper can basically only be killed by another sniper-- a scout can't loop around back and introduce you to his shotgun while you'e scoped in on something else, so you have basically nothing to fear.
I very rarely do redline sniping. In fact, you can more often find me near the enemy redline, trying to shoot form flank or behind, rather than inside my own redline. And even then, 4 out of 5 times I get killed, it's from an enemy sniper, not a shotgun scout. If you choose your spot carefully and redeploy smartly (and that is the most important thing a sniper should do), any scout who has chosen his dedicated role to be "sniper hunter" is IMHO just wasting a slot in the team roster. The best counter to snipers are other snipers, redline or no redline. This is just fact, plain and simple. |
George Moros
WarRavens League of Infamy
22
|
Posted - 2013.07.05 10:12:00 -
[3] - Quote
Delenne Arran wrote: I absolutely agree that the best counter to a sniper is another sniper. It should not, however, be the only counter. The scout was just a hypothetical. Snipers--really, any 'class'-- should be able to be dealt with in ways other than "Have one of your own" and "Sit there and take it." This doesn't mean "beat them at their own game" can't be the easiest or best way to go about it, just that doing it any other way shouldn't be considered a fluke.
Sure. There are many ways to dispose of a sniper. Just the other day, I got killed by a guy who landed a freakin' dropship on my head! However, if the only significant threat to your team are a couple of redline snipers, than that usually means you've pinned the opposing team to the last 1-2 spawn points you can't touch because they're behind the redline, and already won the match.
Delenne Arran wrote: In addition, while you, yourself rarely redline, and actually follow the rule of thumb of "Two or three shots from one location, then move before the other team sees you," others are not that skilled or "honorable," instead choosing to set up a tent behind some rocks for the duration of the match. Ideally, nerfs should hurt those who use mechanics as a crutch, while leaving more skilled players more or less unharmed, but the ideal is rarely what we get in life.
Oh, there's nothing honorable about me not redlining and/or camping often. If I can set up a camp (inside or outside the redline), from which I have plenty of targets to shoot at, and am fairly confident I'm not spotted, I'll camp there for the whole match. However, that very rarely happens and I'm forced to redeploy, or sit and do nothing. Hell, in some cases, if the spot is really good, I'll even ignore redeploying regardless of the risk of being spotted, and just keep firing until I get shot or run out of ammo. |
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