Delenne Arran
Ivory Hounds
21
|
Posted - 2013.07.05 07:23:00 -
[1] - Quote
Shae Daix wrote:The red line smiling thing I can't understand. Sniping isn't sniping if it's done right next to you. That just some guy shooting you. Isn't sniping "precision shooting at a distance"? [...]
The problem we have with red-line sniping isn't that we want you guys to have to snipe from 20 yards away. It's that by hiding in the redline, a sniper can basically only be killed by another sniper-- a scout can't loop around back and introduce you to his shotgun while you'e scoped in on something else, so you have basically nothing to fear. The maps where the redline also coincides with a mountain range prevents us from spotting you at all. This is, arguably, the point, but it prevents any real counter to it. Instead of "OK, we'll split up and try and get him from both sides," or "OK, Steve, you put on your sniper fit and take him out" it's "Ugh, there's a sniper somewhere on this map, going 15 and 0 without having to move because no one can kill him." Realistic? Sure. Fun? Nope.
As for headshots needing to always be one-hit-kills... I don't know. I think someone who's making a point of stacking shields and/or armor at the expense of damage or speed should be able to take at least one headshot, even if it means a subsequent body shot is certain death. It kinda breaks the FPS "rule" (as well as conventional wisdom) that a headshot is always an instant kill, but then, most FPS games don't allow you to surround your head with an electromagnetic field and several inches of armor plating, specifically designed to stop metal and plasma moving at supersonic speeds. |
Delenne Arran
Ivory Hounds
24
|
Posted - 2013.07.05 09:17:00 -
[2] - Quote
George Moros wrote: I very rarely do redline sniping. In fact, you can more often find me near the enemy redline, trying to shoot form flank or behind, rather than inside my own redline. And even then, 4 out of 5 times I get killed, it's from an enemy sniper, not a shotgun scout. If you choose your spot carefully and redeploy smartly (and that is the most important thing a sniper should do), any scout who has chosen his dedicated role to be "sniper hunter" is IMHO just wasting a slot in the team roster. The best counter to snipers are other snipers, redline or no redline. This is just fact, plain and simple.
I absolutely agree that the best counter to a sniper is another sniper. It should not, however, be the only counter. The scout was just a hypothetical. Snipers--really, any 'class'-- should be able to be dealt with in ways other than "Have one of your own" and "Sit there and take it." This doesn't mean "beat them at their own game" can't be the easiest or best way to go about it, just that doing it any other way shouldn't be considered a fluke.
In addition, while you, yourself rarely redline, and actually follow the rule of thumb of "Two or three shots from one location, then move before the other team sees you," others are not that skilled or "honorable," instead choosing to set up a tent behind some rocks for the duration of the match. Ideally, nerfs should hurt those who use mechanics as a crutch, while leaving more skilled players more or less unharmed, but the ideal is rarely what we get in life. |