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Disturbingly Bored
The Strontium Asylum
387
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Posted - 2013.07.03 22:56:00 -
[1] - Quote
So, new dev blog on range was interesting for me. Not because of range, but because of weapon resistances. I had compiled a list of weapons and their Efficiency ratings as I came across them on the forums, and I'd toss the info into whatever threads they'd be relevant in since then.
It seems CCP mixed it up for Uprising 1.2. For instance, Forge no longer has a +50% shield bonus and +0% armor bonus, and snipers now currently have a -10% shield +10% armor bonus.
Linky.
The first thing that struck me is: this set up is once again stacked against armor. The explosion damage bonus to armor is reduced from what it used to be (from +35% down to +20%), but there are still more weapons that smack armor than smack shields.
This time around, Projectiles kept their -5% shield damage, +10% armor damage, and are the only weapons with a net positive bonus.
Seems to me that the game would have better overall balance if Projectiles (HMG, SMG) had -10% shield damage, +10% armor damage and Hybrid Rail weapons (Sniper, Forge) kept their previous +0%/-0% rating.
Minor nerf to Projectiles, which I'm fond of using, but better balance overall.
What say you, gents? Who is with me? |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
216
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Posted - 2013.07.03 23:05:00 -
[2] - Quote
Well to begin with I don't know where you got the idea that Forge guns Ever had a 50% bonus to shields but that is absolutely false, it's always been hybrid damage -10% shield +10% Armor.
And about the explosive damage ratings they gave..... I'm betting they're wrong, admittedly I have not checked myself since 1.2 but last I checked it was clearly 70% shields 130% Armor. Also it definitely didn't feel weaker against armor using it yesterday. |
Disturbingly Bored
The Strontium Asylum
387
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Posted - 2013.07.03 23:26:00 -
[3] - Quote
Another Heavy SOB wrote:Well to begin with I don't know where you got the idea that Forge guns Ever had a 50% bonus to shields but that is absolutely false, it's always been hybrid damage -10% shield +10% Armor.
Thread references and personal testing, but granted, the number could have come about from aiming at a dropship weak point (I swear the things are mostly weak point). I should have gone out of my way to record the number multiple times. I have multiple confirmations of Forge Gun doing 100% armor damage against tanks prior to the latest patch.
I am positive, however, that there was no such thing as "hybrid damage" (as in hybrid rails) before the 1.2 patch. Sniper was 100% shield/armor damage and 195% headshot damage up until this built.
Quote:And about the explosive damage ratings they gave..... I'm betting they're wrong, admittedly I have not checked myself since 1.2 but last I checked it was clearly 70% shields 130% Armor. Also it definitely didn't feel weaker against armor using it yesterday.
Agreed, I'm going to have to test it again to be sure. But given that snipers are already making rage threads about the changes to shield efficiency, I strongly suspect this was changed.
And +1 for calling me to task on my numbers. |
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