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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Mintchip
C C P C C P Alliance
458
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Posted - 2013.07.03 18:10:00 -
[1] - Quote
In Uprising 1.2 weapons ranges got a welcomed change as iterated in this new dev blog by CCP Remnant. Be sure to read about it and leave your feedback! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Soraya Xel
New Eden's Most Wanted Top Men.
99
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Posted - 2013.07.03 18:18:00 -
[2] - Quote
Nice article.
It would've been nice if range, type and armor/shield bonus info had made it into the in-game show info panels this patch.
With the example standard assault rifle, what's the absolute range? |
Liner ReXiandra
Zumari Force Projection Caldari State
60
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Posted - 2013.07.03 18:21:00 -
[3] - Quote
Dear CCP Remnant, could you care to give your devblog of previous week's Commando dropsuit some replies?
Thanks!
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CCP FoxFour
C C P C C P Alliance
24660
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Posted - 2013.07.03 18:25:00 -
[4] - Quote
mmmmmmm weapon ranges. |
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CCP Mintchip
C C P C C P Alliance
458
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Posted - 2013.07.03 18:27:00 -
[5] - Quote
Just want to remind you guys that CCP Remnant is in Shanghai, and while the blog just went live, I am going to assume he's sleeping soundly like an angel and so may not be able to reply swiftly to your feedback! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Evane Sa'edi
Forsaken Immortals
73
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Posted - 2013.07.03 18:29:00 -
[6] - Quote
What are the three ranges, in metres, for the weapons listed. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
460
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Posted - 2013.07.03 18:34:00 -
[7] - Quote
It's great that we have this in the game now, gun play feels a lot less fake now that bullets don't disappear - but what we really need here is the full list of ranges for every single weapon.
I understand this may take some more time to implement in-game (where its needed the most - in the "show info" portion of each item) - but in the meantime we as players need the information provided to us anyways in one form or another. Another spreadsheet datadump is in order at the very least.
Remnant, can you furnish this to us as soon as possible? And if you've got too much on your plate, is there a community team member that will take responsibility for tracking this down and getting it posted up here? Thanks in advance, to whomever can help. It's nice to know that we have damage types, and different ranges, but this is stuff that all of us following along knew already and what the community really needs here are the hard numbers.
My other question is - do all weapons do consistent, full damage all the way up to their optimal? Or is there a range that is "too short" (like a minimum range) for weapons to deliver their optimal damage? Thanks for answering this as well. |
D legendary hero
Strong-Arm
270
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Posted - 2013.07.03 18:35:00 -
[8] - Quote
i like the article but i raise an inquiry of mine. according to this chart plasma weaponry is supposed to be short range and projetiles short to mid-range.
so, why do the current ARs have such vastly superior range to the HMG (dispersion and recoil not included)? |
Liner ReXiandra
Zumari Force Projection Caldari State
60
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Posted - 2013.07.03 18:37:00 -
[9] - Quote
CCP Mintchip wrote:Just want to remind you guys that CCP Remnant is in Shanghai, and while the blog just went live, I am going to assume he's sleeping soundly like an angel and so may not be able to reply swiftly to your feedback!
That is the same excuse given last week: https://forums.dust514.com/default.aspx?g=posts&m=985959#post985959
Yet one week on, that thread is still void of dev feedback. (same goes for Pretorian's 1.2 blog.) If you have a poking stick that can reach Shanghai from where you are, please do. |
Komodo Jones
Chaotik Serenity
6
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Posted - 2013.07.03 18:39:00 -
[10] - Quote
I'd like to test the ranges on the rail rifle and combat rifle and precision rifle and ion pistol and the magsec smg and the (insert name) heavy weapon, HINT HINT!!!! |
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Ten-Sidhe
Osmon Surveillance Caldari State
512
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Posted - 2013.07.03 18:50:00 -
[11] - Quote
The forge gun has 1/2 the range of the sniper, both rail.
So, I think the heavy weapons are shorter ranged then light.
So, the combat rifle will out range the ar, and the plasma heavy weapon will be shorter range then the hmg. About plasma heavy would be about shotgun range if the pattern holds.
Pattern going other way, magsec smg would be about tac ar range. That will be interesting, full auto sniper sidearm is a role I have not seem in a game yet. I assume it will be low damage for balance.
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Musta Tornius
Sinq Laison Gendarmes Gallente Federation
439
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Posted - 2013.07.03 19:10:00 -
[12] - Quote
Evane Sa'edi wrote:What are the three ranges, in metres, for the weapons listed.
https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread
Your friendly weapons range thread, currently working on converting it to a google spreadsheet for improved readability so you'll have to bare with me. Check the last few posts at the end of the thread for some absolute weapon range information. |
Nightbird Aeon
Ahrendee Mercenaries Omega Commission
208
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Posted - 2013.07.03 19:56:00 -
[13] - Quote
There are several weapons listed there, like the combat rifle and the rail rifle, that aren't currently in game.
When will CCP be releasing these weapons?
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Turkevich
Subdreddit Test Alliance Please Ignore
51
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Posted - 2013.07.03 20:08:00 -
[14] - Quote
Heinrich Jagerblitzen wrote:It's great that we have this in the game now, gun play feels a lot less fake now that bullets don't disappear - but what we really need here is the full list of ranges for every single weapon.
All this data lives in Catma. We need a Dust SDE CCP!!!
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
481
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Posted - 2013.07.03 20:15:00 -
[15] - Quote
\o/ |
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ladwar
Dead Six Initiative Lokun Listamenn
692
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Posted - 2013.07.03 20:17:00 -
[16] - Quote
D legendary hero wrote:i like the article but i raise an inquiry of mine. according to this chart plasma weaponry is supposed to be short range and projetiles short to mid-range.
so, why do the current plasma ARs have such vastly superior range to the minmintar HMG (dispersion and recoil not included)?
i know in the article it compares them based on their weapon class, but im still a little confused. HMG is a short range. the chart shows where those types of weapons can fall under.(also the smg is a short range) the combat and precision rifles are going to be mid range weapons. there are no mid range projetiles in game right now. oh i forgot to LOL at the forges % because they are wrong and if that is how its meant to be, rail turrets(both large and small) needs to be fixed as well because they to have the same problem. |
Absolon Gainne
Subdreddit Test Alliance Please Ignore
23
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Posted - 2013.07.03 20:34:00 -
[17] - Quote
Solid changes CCP. I don't know if it was exclusively due to these improvements, but my recent games have felt a lot more enjoyable. However, I do think that you need to continue with your success and add the range and damage information to the show info section of the weapons. That will definitely make people aware of the new changes. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1751
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Posted - 2013.07.03 20:35:00 -
[18] - Quote
Why are there three weapon categories that do more damage to armor?
CCP wth, why do you hate armor so much? Strafe speed increase only increased the disparity between shields and armor, modules mopped up any chance and theweapons apparently are the killing blow.
Plasma weapons are **** poor now that shield users can just dodge the damage. Caldari Logi can hit up 500+ Shields, 32 HP/sec shield recharge with a 2.9 Shield Recharge Delay and to top it off any weapon theyd logically use is a wonderous counter for Armor.
And dont even get me started on how useless Shotguns are now. |
crazy space 1
Unkn0wn Killers
1414
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Posted - 2013.07.03 20:38:00 -
[19] - Quote
How are we suppose to give you feedback without numbers?
Are you hiding the number because this is a free to play game? Because it can't be that it would take too long, that is impossible. |
ladwar
Dead Six Initiative Lokun Listamenn
693
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Posted - 2013.07.03 20:47:00 -
[20] - Quote
crazy space 1 wrote:How are we suppose to give you feedback without numbers?
Are you hiding the number because this is a free to play game? Because it can't be that it would take too long, that is impossible. to me it sounds like to me that they just made every weapon do 10% at past old max range without any other changes beside the scambler rifles which i think everyone agrees were bad so hurray! longer ranges for the forge guns for all, oh is this getting a different slope because is max and optimal are the same so is they going to be a sudden zero slope to this new longer range damage and it just changes in less then a meter. |
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Nod Keras
SyNergy Gaming EoN.
81
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Posted - 2013.07.03 20:57:00 -
[21] - Quote
so... when sniper can see 600 m? we cant see even in our range |
Disturbingly Bored
The Strontium Asylum
387
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Posted - 2013.07.03 21:30:00 -
[22] - Quote
Aeon Amadi wrote:Why are there three weapon categories that do more damage to armor?
Would seem quite a bit more balanced to me if Projectile weapons did -10% shield damage, +10% armor damage, and Hybrid Rail weapons did flat +/- 0% to shield and armor.
You get symmetric weapon categories that way, instead of the odd quasibonus to Projectile weapons. (I say this as a dedicated HMG/SMG userGǪ) |
Reav Hannari
Red Rock Outriders
651
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Posted - 2013.07.03 21:59:00 -
[23] - Quote
Read blog on weapon ranges. Found ranges are still missing.
Why is this so difficult? |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
216
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Posted - 2013.07.03 22:25:00 -
[24] - Quote
So explosive damage is -20% Shield +20 Armor eh? ? Might want to check that one again CCP, it's -30% shield +30 armor. |
Disturbingly Bored
The Strontium Asylum
387
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Posted - 2013.07.03 22:34:00 -
[25] - Quote
Another Heavy SOB wrote:So explosive damage is -20% Shield +20 Armor eh? ? Might want to check that one again CCP, it's -30% shield +30 armor.
That's what it was up to Uprising 1.1, but I haven't checked the efficiency rating in 1.2. Maybe they changed it up? |
Kekklian Noobatronic
Goonfeet
124
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Posted - 2013.07.04 00:33:00 -
[26] - Quote
Forge gun damage change, completely unnecessary. Now it's just a crappy, heavy only Swarm launcher, with better projectile travel time and worse damage.
Riddle me this: Why? What purpose did that serve? Each weapon had a purpose - Swarm for armor, Forge for shield. By that mentality, you just made Forge guns redundant.
Sweeping changes with no warning. You guys clearly learned your lessons from uprising, didn't you... |
Ragnarok Apocolypse
Chatelain Rapid Response Gallente Federation
0
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Posted - 2013.07.04 00:45:00 -
[27] - Quote
It would be awesome if they added a firing range to our ready room. Some place were we could test our newly purchased weapons RoF, accuracy, damage, range, etc. |
zzZaXxx
The Exemplars Top Men.
51
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Posted - 2013.07.04 00:52:00 -
[28] - Quote
Heinrich Jagerblitzen wrote:It's great that we have this in the game now, gun play feels a lot less fake now that bullets don't disappear - but what we really need here is the full list of ranges for every single weapon.
I understand this may take some more time to implement in-game (where its needed the most - in the "show info" portion of each item) - but in the meantime we as players need the information provided to us anyways in one form or another. Another spreadsheet datadump is in order at the very least.
Remnant, can you furnish this to us as soon as possible? And if you've got too much on your plate, is there a community team member that will take responsibility for tracking this down and getting it posted up here? Thanks in advance, to whomever can help. It's nice to know that we have damage types, and different ranges, but this is stuff that all of us following along knew already and what the community really needs here are the hard numbers.
My other question is - do all weapons do consistent, full damage all the way up to their optimal? Or is there a range that is "too short" (like a minimum range) for weapons to deliver their optimal damage? Thanks for answering this as well.
This would be SO helpful and is just a matter of adding text. This is point release stuff. How bout in a couple weeks? :) |
zzZaXxx
The Exemplars Top Men.
51
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Posted - 2013.07.04 00:53:00 -
[29] - Quote
Ragnarok Apocolypse wrote:It would be awesome if they added a firing range to our ready room. Some place were we could test our newly purchased weapons RoF, accuracy, damage, range, etc.
I agree x1000 |
zzZaXxx
The Exemplars Top Men.
51
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Posted - 2013.07.04 00:55:00 -
[30] - Quote
Kekklian Noobatronic wrote:Forge gun damage change, completely unnecessary. Now it's just a crappy, heavy only Swarm launcher, with better projectile travel time and worse damage.
Riddle me this: Why? What purpose did that serve? Each weapon had a purpose - Swarm for armor, Forge for shield. By that mentality, you just made Forge guns redundant.
Sweeping changes with no warning. You guys clearly learned your lessons from uprising, didn't you...
Puh-lease. Forge gun was OP as **** with its ability to one shot people from ridiculous range. Still is in fact. |
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