ZDub 303
TeamPlayers EoN.
564
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Posted - 2013.07.03 23:01:00 -
[2] - Quote
Kiro Justice wrote:ZDub 303 wrote:Amen.
No respecs is so boring. And the only tier that matters in this game is proto.
If CCP expects that any more than the 4000 people currently playing this game will be happy with grinding 3 months for every new gun they want to try... yep... GL with your dying game.
At this point... monthly free respecs will actually save this game more than it would ever hurt it. more SP will always be better, as you can spec into multiple items and switch on the fly.
**** the RPG aspects, let this just be a decent FPS. You're very stupid.
Play a PC match against imperfects or hellstorm. Would like to see you go positive in advanced gear.
In a competitive pvp setting, the best gear is always the only relevant gear.
If I wanna change from an AR build to a shotgun build I need proto kin cats, cardiac regs, and at least prof 3 in shotguns before you would even stand a chance.
Thats a good 3-4 million SP before you could even be allowed to use that build in PC. 4 million SP is 2 months boosted and 3 months unboosted.
Not to mention, if you want even decent infantry skills, you'll never be able to actually use vehicles to their true potential.
All this SP system is doing is locking you out of content they have spent time and money creating. Its essentially saying, pick one build and that's all you will be able to use for the next 8 months until it is maxed and you can start to diversify a little bit.
Nobody cares anymore... it sounded cool at first.. but really.. it just makes the game feel like a monotonous grind. |
ZDub 303
TeamPlayers EoN.
566
|
Posted - 2013.07.04 00:51:00 -
[3] - Quote
Kiro Justice wrote:So you'd rather no decision in this game mean anything, and everyone just not care about making mistakes because they can just Respec them away? Not to mention how (When we get integrated) this will effect EvE players, then they'll want respecs willy-nilly and there goes the persistance. Immediately the economy idea is gone, because people will only get one type of gear (The FoTM) and implementing an economy would just cause it to be...Not, since everything except one set of things will be cheap. Not to mention the assassination of enjoyability. So you have the FoTM, and you start to win, but you're running into the same fights again and again, no diversity, no choice, no change. Yeah, random respecs. Great idea. Truly man.
You'd be surprised... the only reason we have FoTM right now is because the weapons and dropsuits are so imbalanced between eachother. Having respecs would allow CCP to see right away which suits are overpowered and which suits are not and make adjustments accordingly. With the way the current system is, they will never be able to accurately data mine the balancing information they need to make informed balancing decisions, as only a fraction of the player base will have the available SP to spec into something that will probably be nerfed into oblivion.
I truly believe constant respecs will actually help the economy. For several reasons:
First, people will be respecing occassionally just to spice up their playstyle for a little while. Like I said before.. I use ARs as they are most balanced for most situations and i don't have the SP to get proficiency 5 in a second weapon. But I really wanna mess around with shotguns and snipers, but it will be months before I can do that. I could have bought tons of shotguns and sniper rifles messing around with new specs. What if I wanna try gallente logi for a while? I'll have to buy those as well. People will be buying MORE assets, rather than less, if they have the opportunity to skill into different weapons from time to time.
Second, some people will change specs just to capitalize on an abundance of a particular weapon that has hit he market. Lets say.. for a second.. that a large portion of the playerbase quits using LRs cause they got nerfed for whatever reason. In the current system, the market for LRs will tank.. as none of the current users will want to use them and nobody wants to waste their precious SP speccing into something they know sucks.
Well there is a segment of the playerbase (albeit it might be small) that will try out LRs for a time simply because they are cheaper due to changing supply/demand. This action will help keep the market stable... and moving. With the current system, some people will make LRs, realize no one is using them.. and the supply demand economics kicks in. No one will make LRs and no one will use them, it will become self defeating.
Third, sometimes people make mistakes. Should they be punished and just told "welcome to new eden, HTFU"? The current system clearly isn't working.. we only have ~4000 players on at a time... new player retention is horrible.. and a lot of times people start speccing into something and not realize its a playstyle they don't enjoy. Thats a lot of TIME wasted. This isn't eve where you gain all of your SP passively. In dust a good 50% of your SP is acquired through playing. Every point of wasted SP is wasted time for an individual. Trust me... people don't wanna play a game that makes them feel like they are wasting their time.
Sometimes you can't tell if something will be good until you've reached proto. Take the scrambler rifle for example... I thought it was a POS until I was able to get the imperial. Then I saw the true power of that gun an enjoyed it. Same with dropsuit, you've got to spec 2.5 million to get lvl 5 tech 2 dropsuit... and you wont know for sure if the playstyle is any good until you've had full stats, full passives, and full module slots. Otherwise.. how would you know? You'll always be left wondering until you get there, and then you realize that its complete ****.. Welp.. thats 2.5 mil waste... glad I had to grind for 5 weeks just to get that!
This game just isn't eve. but don't worry, CCP wont ever give us respecs.. cause it defeats the purpose of aurum gear. But it really hurts this game. |