Atikali Havendoorr
HERBGROWERS
29
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Posted - 2013.07.08 11:28:00 -
[1] - Quote
Heinrich Jagerblitzen wrote:... The most practical thing I think we should focus on is getting some resolution about this lingering visibility bug. The bottom line is that if our weapons can shoot that far, and the maps are going to be this large, disappearing character models are simple unacceptable however you slice it. I think that more than ever, with the implementation of falloff damage - this needs to be addressed as soon as possble. And frankly, it fits in perfectly with "core performance" issues anyways, as this affects other weapons as well (like my forge gun). ... Very good post!
About this quoted section, I would like to add that firelines/projectile smoke from your guns, most notably AR, does not render in a motion. It is just a visual effect that pops out, and then disappears, which makes you unable to see where the gunfire comes from. This I think is very annoying to say the least, and imo a game breaking feature that is among the core performance issues. Being aware of your surroundings is crucial. If I don't get any clue of what is killing me, it's all just a lottery. This goes for sound as well, but i think the graphical part is more important. If I see someone fire from the side a bit ahead of me, I can't determine if it comes from left or right. I have to check. Not being certain immediately can be fatal. This goes for railguns as well. It's partly worse on that matter, since you don't even get to se a line of fire at all! Just the explosion at (usualy) the installation. You look around to se if there's anything. But no, nothing. Mostly they're too far away. But even if it's a friendly who you know certainly firing on another installation, the friendly turret or tank does not render a shot!!! How are we supposed to do warfare under these circumstances?!
Also, the games presentation of the amount of shots fired does not align with actual shots. With the AR, if you fire 1 shot, you hear the sound of 2. If you fire 2, you hear the sound of 3. And projectile smoke is only rendered for every third or fifth shot.
I don't hink I have seen any other gun game presenting the gunfire mechanics this lousy. |
Atikali Havendoorr
HERBGROWERS
30
|
Posted - 2013.07.08 23:40:00 -
[2] - Quote
Ghost Kaisar wrote:Some interesting news regarding why we seem to die so much when we sprint: Apparently, our hitbox gets bigger the faster you move.OP is still testing at the moment, but I am inclined to believe him, due to how much you get "caught" on objects when you are sprinting. Apparently, there are some spaces that you can walk through normally, but if you try to sprint, you will get stuck. Current estimate is that our hitbox is the same as a standing heavy while sprinting. Just wanna know if CCP can confirm or deny this research. Sounds plausible. When you say so, I think I have experienced the same thing, but thought it was the usual environment glitch that caught me. Most of all would it explain why I so often take damage (and die) just when I think I've got around a corner as a scout. I could swear I got past, but I still take some more damage. What a cheap way to reduce the lag issue! |