Doyle Reese
OSG Planetary Operations Covert Intervention
216
|
Posted - 2013.07.02 19:20:00 -
[1] - Quote
Purona wrote:Poplo Furuya wrote:You're missing the fact armour has to split lows between plates and reppers. This tends to result in lower EHP, lower speed and a repair rate that is usually outpaced by shields within 10 seconds. 15 on depleted. In practice with current CalLogi/CalAssault within 5 seconds, 8 for depleted. Worse buffer than shields, worse recovery, worse speed. Can completely forego recovery to go snailmode for superior buffer but as this affects turning speed your aiming is completely screwed by it.
Actually, for CalAssault, the outpacing likely occurs on the first tick somewhere between 2.8 to 3.5 seconds. The recharge timer is also bugged and not resetting right now.
Low slots are also where PG and CPU boosters reside, this is a big deal.
Shield Regulators also go in lows, think you missed that.
There are pros and cons to each. Do they balance out? Hell no, shields do most of what armour is supposed to do better. thats a trade off whats the point of having armor and shields if they could both attain the same amount of hp and repair armor would be outrageously OP at that point since armor would be able to get repaired while shields wont maybe im just ahead of the curve on this subject i myself prefer armor when paired with a logi it presents outstanding results being revived with 210 hp plus the combined repair rate of 56 hp per second makes me a force to be reckoned with
If you're staying in a firefight when your shields are depleted you deserve to die, Shields automatically recharge after an amount of time, Armor typically don't with the exception of Logibros (including Shield Logis for some reason) and the Minmitar Mediums without the use of a module.
Yes armor can be repair by Logibros, but you know what the Logibro isn't doing while he's repairing armor? Not shooting at you, shield Logis can shoot together with their team while Logibros with Armor guys have to fumble over switching between the Repair Tool and their Weapon, or drop an Armor Nanohive that says "Drop Grenade Here".
Yes, Flux Grenades kill your shields, but you don't die from them, just sit back while your shields automatically recharge without a module. Locus Grenades straight up kills Armor Tanks. Again, I'm not asking for any changes regarding the grenades (except Fused Locus Grenades, they can go to hell but not the time nor place), but it's VERY clear that Armor < Shields at the moment.
What's the point of having armor and shields if they could both attain the same amount of hp? The point if they can not be AT LEAST comparable, then Dust has made 2 of the 4 playable races useless. |
Doyle Reese
OSG Planetary Operations Covert Intervention
217
|
Posted - 2013.07.02 19:44:00 -
[2] - Quote
Terra Thesis wrote:Doyle Reese wrote:What's the point of having armor and shields if they could both attain the same amount of hp? The point if they can not be AT LEAST comparable, then Dust has made 2 of the 4 playable races useless. So if two different dropsuit has a different amount of HP, the lower one is useless? So, you are saying no other stat matters?
Okay, lets go with the other stats, Armor tanking reduces your overall speed, making your strafe not as effective. Armor reduces your ability to increase your sprint speed as they both use the same slot. Shield tanks are sacrificing damage mods, but they can also be faster, run longer, walk stealthier and hack faster. Now tell me which is better |