Razielraze
Intrepidus XI Omega Commission
0
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Posted - 2013.07.02 15:00:00 -
[1] - Quote
Going to have to give a full nod on the mechanics so far. The feel is fluid all round, wasn't a MAG player so I can't share the experience between the two. Over all the movement isn't half bad. Maybe a tweak to the heavies turn speed but it is still something I can leave with.
Visually the game is more than just coming along. Would have expected the visuals to be close to par when Unleashed hit, but a process that is being seen layer by layer. Other than balance between the shields and armor over all I don't really have much to really complain about, but the day is still young. |
Razielraze
Intrepidus XI Omega Commission
0
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Posted - 2013.07.03 14:53:00 -
[2] - Quote
Ydubbs81 RND wrote:Razielraze wrote:Going to have to give a full nod on the mechanics so far. The feel is fluid all round, wasn't a MAG player so I can't share the experience between the two. Over all the movement isn't half bad. Maybe a tweak to the heavies turn speed but it is still something I can leave with. Visually the game is more than just coming along. Would have expected the visuals to be close to par when Unleashed hit, but a process that is being seen layer by layer. Other than balance between the shields and armor over all I don't really have much to really complain about, but the day is still young. So.. Raz, since you're a heavy and not a scrub heavy, I can ask you this....How is the heavy/HMG vs the assault/scout in this build? Are you able to deal with the new strafing speeds of the other classes with the HMG?
This build has shown, to myself, that players aren't moving quite as fast as they use too.. or rather it seems when up close, 5-10m, they are far easier to track. Because of all movement being a tad smoother we are seeing the smooth effect play into the way players are moving, which as stated before, they are moving at a smoother/slower rate. I've had players literally run up into my face and not shoot a single shot, taunting if you will, finding themselves dead far sooner than they expected. Though I'm capable of at lest 4-5 headshots on average this build. I don't play with a pray and spray mindset.
This isn't to say that the turn speed is something many can deal with. With the power the HMG has, which is only just enough, one needs to keep in mind the longer you hold the trigger the more accurate the weapon becomes. Because of this if an enemy is, 1-5m, you should use moderate burst fire with the weapon. The weapons retinal will compensate for the lack of turn speed. I've yet to really see how other heavies are dealing with the new movement in general. With the smoother movement being implemented the heavies are feeling the effect as well. I would like to have a few heavies give there thoughts. I've already adapted to the effect. Though that doesn't mean I wouldn't like a slight tweak, and I do mean a slight tweak, to the heavies turn speed. |