The Infected One
SyNergy Gaming EoN.
260
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Posted - 2013.07.02 16:00:00 -
[1] - Quote
Nightbird Aeon wrote:Hiya,
So, shield energizers, at the proto level, give you a -6% base shield a 60% recharge rate increase. Seems OP, but don't forget a couple of things.
1 - This module is a high-slot module, so it does more than remove 6% of base shield... it removes a slot. In other words, it will most likely replace a Complex Shield Mod... meaning it will remove 6% of the base shield, PLUS the 66hp from the module that isn't fitted.
2 - Shield recharge rate isn't instantaneous. There are a several seconds after receiving damage before the recharge kicks in. Yes, this module means that the shield will recharge faster once the the recharge starts... however, as most engagements (1v1) are 3-5 second affairs, this won't have a major impact on these.
3 - While I have not yet been in game to check them out, I agree with the following: a) If the fitting requirements are too low, this is a problem. They should require as much CPU/PG as extenders. b) They need to be skill-based... so you should need level 5 in a skill to use the Proto modules... much like the extenders.
As a dedicated shield guy, let me tell you that it is the BUFFER, not the RECHARGE, that saves me in fights. I've tried dropping a shield extender in favor of an extra damage mod, and I can tell you that I die WAY faster... well before my shield recharge kicks in.
On the surface, these stats seem OP. We already know that CCP has another release planned for early August, and that they aren't against mid-cycle stat changes (see the TAC assault rifle for an example).... so how about everyone take a Valium and we'll see how this plays out.
This mostly applies to the Caldari Proto suits. It's not JUST a recharge rate. My Caldari assault already regenerates shields at 31.5/pulse, with a single complex energizer (60%) it recharges at 50.4/pulse. Dropping one complex extender in place of this gives me 480 shields (6% base less, didn't do math on that, but its negligible) and 2 complex regulators letting my shields start recharging 2 sec after taking cover, I get my shields back after 9.5 pulses. At an average of 2 pulses/sec that's 4.7 sec from 1 shield remaining to full strength.
The buffer of the added extender only really helps against instant damage like snipers and explosives.
Even as an assault player with less shields than a CalLogi I can see that its broken. Sure you can flux me, but with the regulators its still only 5 sec before my shields start coming back. Its WAY faster than anything you can have for armor without a Logi repping you.
The Ferroscale plates should at least give 80 armor at complex level to even try to compete with this, and the reactive plates need a higher regen speed for the amount of armor they give and speed penalty. I'm dropping my recharger and adding an energizer tonight for sure, rechargers are useless now. |